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All posts created by Bob

Bob
We could probably do something really simple, like filtering out anything that didn't include a given substring in the name, fairly quickly. We do intend to do more robust filtering on vaults eventually, but that's likely far enough off that we could consider doing something simple in the short-run, even if the work needed to be thrown away later when we get around to a bigger fix. I'll throw in a feature request to consider it, though we've got a light of high-priority tasks on our plate already. Just a question of where this fits in with all those.
Bob
Perfect, I checked out the screenshot and teleported to where you got stuck. Did a little experimenting and it looks like the terrain there may have some issues. We've got some bugs filed to look into that, and I'll add this location to the list of problem spots. Unfortunately, fixing it probably requires a full terrain pass, which will be a pretty major undertaking, so it'll likely be a while before we can get to it.
Bob
The fix for the Manor and Hermitage doors is now on Live. All company leaders can manage those holdings now, not just the character that originally placed the holding.
Bob
NightmareSr
No wagon or other objects were nearby, but might have been a rock close. It was just north of Keeper's Pass.
The goblins were coming up a small hill and I backed down the other side. I can send you the area screenshot from map if that would help.

If you've already got a screenshot handy, you can send it to customer.support@pathfinderonline.com. If not, then the easier thing to do is to go back to that location and file a support ticket from the main menu. Just type in something like "This is where I got stuck underground." The support ticket will automatically include your exact location and other technical details, so you don't need to write up anything detailed. Of course, if there's something very specific you want to point out, like "I think I might have been pushed under the third rock on the left," then also sending in a screenshot could be helpful.
Bob
Hmm, I can't offhand recall any similar reports in combat, but I do know there are some weird encounters where you can somehow get forced underground when you get close to a large object like a wagon, particularly an overturned one, then maybe you could get stuck if the goblins are blocking you from getting back out. Did you happen to notice if there was anything like an overturned wagon or other large object nearby when that happened?
Bob
Good catch. Fortunately the correct keyword is granted, the description is just listing it wrong. Easy fix, already done.
Bob
BlackMoria
A question to ask Bob is how faction warfare interacts with hex security (Bob, consider the question asked)

Good question. We haven't worked through the final details yet, but in general all the hex security stuff is about whether or not unsanctioned combat is allowed or has consequences, while sanctioned combat like feuds is always allowed without consequences. Faction combat would count as sanctioned combat, so it would also be allowed without consequence regardless of security level.
Bob
We do plan to work on more of the Kickstarter rewards soon, and possibly make some of them available for purchase. Not quite at the top of the priority list yet, but getting close.
Bob
FYI, we've got a server-side fix up on Zog to allow all company leaders, not just the leader who built the holding, to access the holding management options from the fancy doors at the Manor and Hermitage. We're planning on letting that fix go through one automated Daily Maintenance tomorrow morning, then deploying it to Live if all looks good.
Bob
Smitty
I think you guys need to put that dusty design document away and look at what we have left in the game as of today- and make a few design decisions that might actually lead toward some growth in the future. While the original design may have had some merit - a few years later it has lost its luster-
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It needs to be tweaked and you guys need to decide what you want the game to be in the short term and what it should be in the long term. I cant express how frustrating it is to listen to an explanation about what was intended 5 years ago when there was funding- and entire dev team working on the project.

Sorry, didn't mean to give the impression that we aren't open to changes as we see what works and what doesn't, or to challenging long-held assumptions. Just wanted to make sure the original thinking was clear so that everyone understands some of the things we're thinking about whenever we start reevaluating things. Generally, when I say "here's what we were originally thinking," that should be taken with an implied "but we all know how long battle plans survive."

Smitty
My entire point is that premise is wrong - I understand what the original intent was - but things are far from where those visions started - I feel you would get a better response in marketing this a settlement warfare game - if you made it easier to build a settlement - and not a 8 month + ordeal to fight over one.
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Brings just said it above “I'll say this: I am not sure what I would do(as far as playing on) if The Commonwealth lost a lvl 20 sett or two. It was/is a hell of a lot of work…”
So he put a ton into what it is - and if there is ever a fight over it - and it doesn’t turn out his way - he may just walk away … That should resonate on some level- You don’t want the loser of any battle to feel like they don’t want to go through building it all up again or have no shot at building it back up-

There's a definite tension between our goals of getting players invested enough in their settlements to add meaning to the game and yet keeping players from feeling the sting of a settlement's loss too heavily. It's definitely an aspect of the game we plan to revisit, but because it's related to such foundation assumptions about the game's design, it's going to require a lot of thought to get right.