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All posts created by Bob

Bob
I've had one or two similar reports before. There seems to be an issue where event encounters that have interactive objects don't get scheduled for replacement after the event is over, but the gusher placement system doesn't realize that encounter can't be cleared. Sorry for the hassle, we'll look into a fix when we can.
Bob
We don't currently have a dedicated method for gifting game time to others.

The Azoth method works if the person already has an active account that they can add time to, but they have to be in-game both to accept the Azoth and to convert it into game time.

Providing a better way to gift time to others with inactive accounts is certainly an interesting idea. There'd be a bit of work involved, but the only way to really know whether or not there's enough demand to make it worthwhile right now is to offer it up as a possibility and see how many of you take advantage of it. So, for now I'll offer to handle any requests to gift time to an inactive account manually. Just write to customer.support@pathfinderonline.com and we'll make arrangements. Don't purchase anything before we've made arrangements, as this won't be available for transferring any previously purchased months of game time. If the recipient's account is active, use the Azoth method instead.
Bob
Edam
It is true we were told we would need to be member of the relevant deity faction to use sanctified attacks.

There have however also been hints in other threads we may eventually need too slot relevant domains (as opposed to generic fighter/rogue etc features) before these attacks will work. That restriction was not previously revealed to us.

I'm not finding anything along those lines after a quick search, but that kind of restriction wouldn't be out of the question. That said, the big intention is that sanctified attacks require being in good standing with an appropriate deity, and I don't believe we'd been planning to require constantly slotting one of that deity's domains. What I do see is some intention that slotting the domain from a deity should be particularly advantageous, and you do need to train an appropriate domain pretty high as a prerequisite for the sanctified attack anyway.

Still, if anyone remembers where such comments were made, post a link and I'll look into it further.
Bob
Edam
Extravant Padded Armor has the Sage, Inscribed and Attuned keywords to match Guide 14, instead of the Shadowskin, Camouflaged and Stealthy keywords.

Whilst this is well and good. it turns out levelling up the the Guide feat does not qualify you for levelling up Light Armor Proficiency.

Also … Wiki Armor sheet cell G39 was updated to show the changes but cell F39 still talks about the old keywords.

Whoops, got the spreadsheet entry fixed. Since there were so few changes to that particular spreadsheet, I just hand edited the changes in and didn't catch that the changed keywords also meant that the description had automatically changed, at least on our internal spreadsheets.

The same issue with Guide 14 was discussed back when we were talking about Dragoon 14, and my review there convinced me this is intentional. Basically, because being able to switch armor weights is a more valuable additional keyword than just a keyword alternative, it's fair to expect that you additionally need to become good at using that new weight of armor. The bulk of the XP cost for the armor proficiencies is wrapped up in the cost of training the required weight-specific armor feats, and it should only add up to about 2 weeks of XP between the armor feat and the proficiency, perhaps a bit more if you need to get an ability score up as well.
Bob
I don't think it's a bug, just an oddity of the way keywords were assigned to specific attack and feature feats. The Hydraulic Push variants have similar issues. As long as Greater Force Missile still fills a niche where it's worth slotting under specific circumstances, it's okay that it's imperfect. And who knows, maybe someday there'll be a selection of feats/equipment that lets you make better use of it.
Bob
No worries. It's still good to bring up various issues and possibilities, even knowing they'll probably fall behind other issues in terms of priority. It's always possible they'll spark some very quick idea that we can somehow fit in while tackling our main priorities, and if not they're still food for thought when we do get a chance to tackle related areas. And beyond our own selfish needs, these discussions can at least help all of you understand why we're prioritizing certain things over others. That's why I try not to shut down conversation on things too quickly, but I do eventually tend to throw in comments about priorities since Cole and I have to resist the temptation to participate too much in design conversations until we're really able to give them serious consideration. That usually means either when we're doing a bunch of scheduling and need to at least discuss the overall scope of possible features, or when we're close to implementing those features and are really ready to discuss implementation specifics.
Bob
Maxen
So as a “down the road” maybe introduce more feats like Channel Smite and Channel force for clerics to purchase (at a higher XP cost than mundane feats) that allow them to use a sanctified weapon more to their liking, but deity and faction based weapon feats would give an extra bonus. Just food for thought.

Additional feats are always a possibility. I'm not seeing any obvious reasons to overly limit the number of sanctified attacks for those clerics who choose non-deity-favored weapons, so we can certainly look into additional similar attacks when we have a chance to tackle them properly. For now, they're probably enough to at least make alternative sanctified weapons a reasonable choice.
Bob
Azure_Zero
Channel Smite and Channel Force are multi-weapon attacks that have the sanctified keyword.

Good catch. Those are interesting because they're not actually designed as faction feats, and you're not specifically focused on a particular weapon when learning them. As a result, they don't really fall in the deity-specific category. Looks like they were meant as generic sanctified attacks that clerics could use for multiple deity/weapon combinations, so they're safe to learn.
Bob
Maxen
Thank you Bob for providing that research. Received and understood. But one more question. If I want to be a hammer wielding cleric of Sarenrae, will I eventually have access to the sanctified keyword, or should I just continue training the mundane hammer attack feats?

It's more about whether or not you'll still have access to specific feats than to specific keywords. As a worshiper of Sarenrae, you'll certainly have access to the sanctified attacks associated with her (including both those specific to her and those for any deity favoring one-handed swords), and through those access to the sanctified keyword, but they won't do you any good since you can't slot them with your hammer.

In terms of existing sanctified hammer attacks, it seems unlikely that a worshiper of Sarenrae will have much access to those feats in the future. The ones associated with Asmodeus are particularly probematic, first off because they'll eventually be restricted to light maces, and secondly because Asmodeus and Sarenrae don't exactly get along and are too far off alignment-wise for us to ever let clerics get support from both of them (assuming we ever ever considered something along those lines, which is a bit of a stretch to begin with).

The more general one-handed blunt sanctified attacks are a little more questionable, in that all we've really said about those is that they'd require a deity that uses one-handed blunt weapons. Sarenrae doesn't obviously qualify, and overall it looks like we meant to restrict her to one-handed swords, so support seems unlikely to come from there. Should we eventually include Torag in our deities, and in turn allow you to be favored by multiple deities, then maybe (really, just maybe) some support could come from there. However, though they are relatively close in alignment, there's enough friction between Torag and Sarenrae that we might consider them antagonistic and not allow you to be favored by both factions at the same time. Perhaps some other deity would eventually do the trick, but that's really grasping at straws.
Bob
To be clear, I'm all for vaults being at risk, particularly those at holdings. I also think there are probably some reasonable ways to make that so, and to deal with the concerns I raised, though they're not simple enough for us to rush them in before implementing some other higher priorities. Making sure that raids and other PvP options have a good potential for profit is very important, and something we're certainly thinking about as we're evaluating next steps on the roadmap. I can't make any guarantees about where it might fit in exactly, other than to say that finishing off the promised social features plus enchanting takes priority over pretty much everything other than completely unanticipated issues that require immediate attention.