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All posts created by Bob

Bob
Ranged attacks are always hard to balance, and we've always known we'd have to revisit these. Star Slinger and other sanctified attacks are actually meant to a little overpowered, but are supposed to have various deity requirements for training and using them that would balance that out a bit. But even once we get all that working, there's always been a lot of concern about any ranged attacks that don't either use ammo (so they can't be done endlessly except at high expense) or slow the attacker significantly (so the target has a decent chance to close the distance).

That said, it's nice to have some attacks that don't quite fit the usual mode, and there are other techniques to balance things out instead of just slow and ammo. For example, what would you all think about adding a cooldown, perhaps 6 seconds, to Star Slinger? It would get a small damage boost in exchange, just a few percent, but works well with the idea that you either have to wait for the knife to return, or that Desna needs a few seconds to prepare another magic knife for throwing.
Bob
We ran into some issues when running our autobilling this morning which resulted in several transactions being declined. We've fixed the problem for future transactions, but those accounts didn't purchase game time during today's Daily Maintenance and had their autobilling turned off. If you were affected, you should have received an email informing you that the billing didn't go through, and that you should correct your billing information and reactivate autobilling on your account. There probably wasn't anything actually wrong with your billing information, but you do need to reactivate autobilling to start that back up again. Since autobilling occurs five days before accounts run out of game time, the affected accounts still have a few days to add game time (either through store purchases or by reactivating autobilling and letting the system try again next Daily Maintenance) before they'd be deactivated, at which another email should be sent.

If you were expecting to be billed automatically today and didn't receive a warning email, you may want to check your account in case an email didn't get through. If autobilling is still active on your account, then this didn't affect you.

My apologies to those who were inconvenienced by this issue.
Bob
Ammo usage is just one of the ways we balance out ranged attacks and wasn't intended to be required for all of them. For example, all of the mastery cantrips can be used without ammo. However, all ranged attacks pay for their ranges by trading off for it in some way. Ammo is the most common tradeoff, but isn't really appropriate for star slinger because knives (and eventually starknives) don't allow for ammo containers, and it would be a little odd to allow them just to cover a small number of feats . Other common tradeoffs are provoking opportunity or being slowed/rooted. Ranged attacks also usually have slightly reduced damage and effects, though that can be improved by using better ammo where applicable.

The tricky part is that there are almost always circumstances where those tradeoffs just don't matter as much. Star Slinger is interesting in that its main tradeoff is in that it mostly trades range for limited damage and effects. That means it will generally take longer to kill an enemy, and time is usually very important. However, if you're not worried about speed and can keep out of your target's attack range, you can eventually win. Of course, you probably could have killed something else more quickly, upping your loot-over-time efficiency, but sometimes a particular kill is important enough to be worth that slowdown. Many attacks are overpowered in certain circumstances, which isn't necessarily a problem. However, if those circumstances happen too often or are too easily created, then we need to look and see if our formulas need adjustment, or if maybe we just need to add some rules about combinations that aren't allowed.

In that vein, it's possible that all ranged attacks need to have at least one of the most limiting factors thrown on (like they have to at least use ammo, slow/root, or both). Alternatively, it's possible that we just need to provide some factor that allows short-ranged targets to better deal with these kinds of attacks (for example, AIs could run away if they realize they're just slowly being whittled down). Those kinds of things are certainly more work, and we might need to just fiddle temporarily while waiting for longer-term fixes.
Bob
This looks like one of our many counter-balances for multi-classing. Advancing in Penetrating/Vital Strike directly requires advancing as a fighter, while advancing in sanctified attacks requires advancing in various domains, which in turn requires advancing as a cleric. We want to let you multi-class and slot both kinds of attacks, and we expect there to be advantageous synergies for doing so, but we tone them down by making it tougher to get a T3 keyword. That said, the Artifact keyword would work in these cases, though it's intended to be very rare. I'll have to look into what it will take to get that working.
Bob
We've sorted out the problem and everything is working once again. Premium items are back on the store and it's safe to redeem them into the game once again.
Bob
All fixed.
Bob
Our certificate expired. We'll get that sorted out as quickly as we can.
Bob
By way of explanation, we removed that ability until we can add more safeguards to it, like requiring owner unanimity and preventing teardowns during settlement warfare. It happens very rarely and usually isn't very time-sensitive, so it's better off handled as a GM request for now.
Bob
To be clear, it's fine to go ahead and use any premium items that are already in the game. Use Azoth in crafting, place Player Housing, open up New Player Packs, just don't select items to redeem on the character selection screen and then hit Enter World.
Bob
EE 15 seems to have brought with it some kind of issue when redeeming premium items like Azoth and Player Housing. After selecting premium items at log in, they're not always appearing in the character's Inventory as expected. Until we can sort this out, I've hidden the premium items on the store. If you've already purchased some, please wait until we've given the all-clear before trying to bring them into the game.