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All posts created by Bob

Bob
Azure_Zero
So I got 2/3 100% correct, and just a hair off the one near Carpe.

Far better than my memory was serving. Fortunately, what I did remember was where the official records were, and then I just had to do three quick teleports for verification. Ah, the power of dev access and GM commands, so intoxicating! smile
Bob
Azure_Zero
Harad Navar
Bob, the Kickstarter Champagne shows that 6 backed at the Owner Tavern level. I am only aware of 2 Player Taverns. Are there ones I missed for the Atlas?

I know where three of them are off the top of my head (look at NPC hexes if your scouting, since no one wanted their Inn to be taken),
One is on ZKM near Carpe (1w,3s I believe)
Another is Near Rotters Hole (I think it was 22w,1n)
One is in a hex next to Talonguard South Monster hex (22w,5s)

Correct, there are 3 taverns in the game right now, and you're pretty close on the locations:

  • -1,2 (1w,2s)
  • -22,-1 (22w,1n)
  • -20,5 (20w,5s)

The others haven't chosen locations yet, generally preferring to wait until the map expands.
Bob
harneloot
I believe those 10 *unclaimed hexes* are actually unclaimable. Bob took away their protection on the map more than a year ago (maybe even more than two years ago?) but never actually changed whatever needs changing in the game code to allow players to put down holdings and outposts. Not sure why.

Not sure on the exact count of those hexes, but yes, some of the hexes that were originally set aside as unclaimable are now in a weird state. Basically, all the spreadsheet work has been done to make them claimable, but I forgot that those hexes hadn't been set up with Point-Of-Interest (POI) locations, which is where holdings go. Unfortunately, getting those added properly would be a long and involved process. Temporarily, I could go down the relatively quick/risky route of converting one of the 30-meter encounter spots in each hex to a POI, or I could go down the safer route of marking those hexes as unclaimable once more, even though things like their gathering rates are now set higher because they're considered claimable. Both options are problematic, and require some more research that I haven't been able to set aside the time for yet, but I'll see if I can work them into the schedule soon.

There's also one particular problem hex, the one with the player tavern near Thornkeep. We originally said those taverns could only be placed in unclaimable hexes, then forgot about that tavern being there when we decided to make all those second-layer hexes claimable. The most likely answer there is to declare that hex unclaimable, even though the usual signs that a hex would be unclaimable (being on a major road or next to an NPC settlement) wouldn't apply to that single hex. That's probably better than having a player tavern get surrounded by unfriendly guards though.
Bob
Two more sequences cleared (Callambea 4-5 and Fort Ouroboros 2-3) for a total of twelve completed sequences. Three sequences are on their final escalations and all sequences are past their first escalations. Here's the status of the 34 remaining sequences:

  • -20,-7 (Tavernhold 1-6): Over the Crown (6 of 6) at 0 strength.
  • -12,9 (Oak Knoll 4-5): Emerald Aristocrats (6 of 6) at 94148 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 95293 strength.
  • -11,14 (Hope's End 4-5): Them Ogres Ain't Right (5 of 6) at 23911 strength.
  • -2,11 (Hammerfall 1-2): Elite Duergar Slavers (5 of 6) at 30055 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 30250 strength.
  • -14,11 (Canis Castrum 4-4): Elite Duergar Slavers (5 of 6) at 41500 strength.
  • -20,1 (Talonguard 1-6): Dark Elves (5 of 6) at 41759 strength.
  • -1,4 (Carpe Noctem 5-6): Elite Dark Elves (5 of 6) at 45185 strength.
  • 6,-3 (Forgeholm 3-3-4): Dark Elves (5 of 6) at 45250 strength.
  • -5,10 (Emerald Lodge 3-4): Elite Dark Elves (5 of 6) at 49743 strength.
  • 5,-1 (University Commons 1-1): Them Ogres Ain't Right (5 of 6) at 51375 strength.
  • 5,9 (Brighthaven 1-2): Them Ogres Ain't Right (5 of 6) at 58125 strength.
  • -16,8 (Sunholm 1-2): Elite Dark Elves (5 of 6) at 71750 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 5700 strength.
  • -5,7 (Golgotha 3-4): Mordant Spire (4 of 6) at 19635.25 strength.
  • -17,14 (Cauchemar 4-5): Mordant Spire (4 of 6) at 22839.25 strength.
  • -21,4 (Talonguard 4-5-5): Elemental Rift (4 of 6) at 30992 strength.
  • -13,14 (Cauchemar 3-3-3): Ustalav Invaders (4 of 6) at 36977.5 strength.
  • -20,16 (Fort Ouroboros 6-6): Ustalav Invaders (4 of 6) at 38500 strength.
  • 1,18 (Phaeros 3-4): Ustalav Invaders (4 of 6) at 40740.75 strength.
  • 6,6 (Kindleburn 2-3): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • 3,-2 (Forgeholm 4-4-4-5): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • -18,20 (Fort Ouroboros 4-4-4): Razmiran Cultists (3 of 6) at 297.5 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 5720 strength.
  • -7,16 (Sylva 4-4): Razmiran Cultists (3 of 6) at 7918.25 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 9956 strength.
  • -1,19 (Phaeros 4-4-5): Duergar Slavers (3 of 5) at 11156.5 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -15,19 (Fort Ouroboros 3-3-3-4): Duergar Slavers (3 of 5) at 23300 strength.
  • -14,1 (Veggr Tor 2-3): Duergar Slavers (3 of 5) at 23583.5 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 9236.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 9400 strength.
  • -20,10 (Sunholm 5-5-6): Skull-Basher Ogres (2 of 5) at 14040 strength.
Bob
Happy New Year! With the holiday event in full swing, and all of you making great progress on that front, Cole and I are once again focused on the cloud work. We managed to stick with mostly content work for the holiday event, so Cole's already fixed a couple of the cloud bugs I'd mentioned before (mobs not spawning and crafting doors not working), along with a few others he discovered while digging into those. There's still a little more cleanup to do, but (fingers painfully crossed) we hope to tackle scaling up from Internal (The Environment Formerly Known as Chitterwood, where only devs dare to tread) to Staging (The Environment Formerly Known as Zog, where intrepid players can join in but things may not quite be ready for prime time yet) soon.
Bob
Another sequence cleared (Greystone Keep 3-3) for a total of ten completed sequences. Four sequences are on their final escalations and only one sequence is still on its first escalation. Here's the status for the 36 remaining sequences:

  • -20,-7 (Tavernhold 1-6): Over the Crown (6 of 6) at 40275 strength.
  • -10,0 (Callambea 4-5): Gathering of Legends (6 of 6) at 89948 strength.
  • -16,17 (Fort Ouroboros 2-3): Emerald Aristocrats (6 of 6) at 120000 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 130123 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 7307 strength.
  • -2,11 (Hammerfall 1-2): Elite Duergar Slavers (5 of 6) at 42055 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 42250 strength.
  • -14,11 (Canis Castrum 4-4): Elite Duergar Slavers (5 of 6) at 53500 strength.
  • -20,1 (Talonguard 1-6): Dark Elves (5 of 6) at 56807 strength.
  • 6,-3 (Forgeholm 3-3-4): Dark Elves (5 of 6) at 57250 strength.
  • -1,4 (Carpe Noctem 5-6): Elite Dark Elves (5 of 6) at 61025 strength.
  • -5,10 (Emerald Lodge 3-4): Elite Dark Elves (5 of 6) at 65583 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 4095 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 11460 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 19920 strength.
  • -5,7 (Golgotha 3-4): Mordant Spire (4 of 6) at 26291.5 strength.
  • -11,14 (Hope's End 4-5): Mordant Spire (4 of 6) at 28380 strength.
  • -17,14 (Cauchemar 4-5): Mordant Spire (4 of 6) at 28620 strength.
  • -16,8 (Sunholm 1-2): Ustalav Invaders (4 of 6) at 31276.75 strength.
  • -13,14 (Cauchemar 3-3-3): Ustalav Invaders (4 of 6) at 47500 strength.
  • -20,16 (Fort Ouroboros 6-6): Ustalav Invaders (4 of 6) at 48100 strength.
  • 6,6 (Kindleburn 2-3): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • 1,18 (Phaeros 3-4): The Shadow of Nhur Athemon (3 of 6) at 5200 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Duergar Slavers (3 of 5) at 8728.5 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 9560 strength.
  • -21,4 (Talonguard 4-5-5): Razmiran Cultists (3 of 6) at 9980 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 14772.5 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -1,19 (Phaeros 4-4-5): Duergar Slavers (3 of 5) at 24150 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 6400 strength.
  • -18,20 (Fort Ouroboros 4-4-4): Ripping Chains (2 of 6) at 6433 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 13076.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 13240 strength.
  • -15,19 (Fort Ouroboros 3-3-3-4): Skull-Basher Ogres (2 of 5) at 16391.25 strength.
  • -20,10 (Sunholm 5-5-6): Skull-Basher Ogres (2 of 5) at 17880 strength.
  • -14,1 (Veggr Tor 2-3): Bonedancers (1 of 5) at 2720 strength.
Bob
One more sequence cleared (Caer Coedwig 2-3) for a total of nine cleared sequences, and two are on their final escalation. With only three hexes still on their first escalation, here's the status for all of the remaining sequences:

  • -7,19 (Greystone Keep 3-3): Emerald Aristocrats (6 of 6) at 105088 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 130123 strength.
  • -10,0 (Callambea 4-5): Elite Dark Elves (5 of 6) at 0 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 13557 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 48500 strength.
  • -2,11 (Hammerfall 1-2): Elite Duergar Slavers (5 of 6) at 54489 strength.
  • -16,17 (Fort Ouroboros 2-3): Dark Elves (5 of 6) at 56250 strength.
  • -14,11 (Canis Castrum 4-4): Elite Duergar Slavers (5 of 6) at 59750 strength.
  • -1,4 (Carpe Noctem 5-6): Elite Dark Elves (5 of 6) at 69275 strength.
  • -5,10 (Emerald Lodge 3-4): Elite Dark Elves (5 of 6) at 73895 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 0 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 7095 strength.
  • 6,-3 (Forgeholm 3-3-4): Undying Ogg (4 of 6) at 14167.5 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 14460 strength.
  • -20,1 (Talonguard 1-6): Undying Ogg (4 of 6) at 18643.5 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 22920 strength.
  • -5,7 (Golgotha 3-4): Mordant Spire (4 of 6) at 29867.75 strength.
  • 6,6 (Kindleburn 2-3): The Wrath of Nhur Athemon (4 of 5) at 50000 strength.
  • 1,18 (Phaeros 3-4): The Shadow of Nhur Athemon (3 of 6) at 8000 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 11560 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Duergar Slavers (3 of 5) at 14336.5 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 17600 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -20,16 (Fort Ouroboros 6-6): Nature's Wrath (2 of 6) at 1695.25 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 5899.25 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 7400 strength.
  • -16,8 (Sunholm 1-2): Nature's Wrath (2 of 6) at 9195 strength.
  • -11,14 (Hope's End 4-5): Skeletal Uprising (2 of 6) at 9800 strength.
  • -13,14 (Cauchemar 3-3-3): Nature's Wrath (2 of 6) at 9800 strength.
  • -18,20 (Fort Ouroboros 4-4-4): Ripping Chains (2 of 6) at 9820 strength.
  • -17,14 (Cauchemar 4-5): Skeletal Uprising (2 of 6) at 9840 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 15076.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 15240 strength.
  • -20,10 (Sunholm 5-5-6): Skull-Basher Ogres (2 of 5) at 19880 strength.
  • -21,4 (Talonguard 4-5-5): Mercenary Raid (1 of 6) at 1860 strength.
  • -15,19 (Fort Ouroboros 3-3-3-4): Bonedancers (1 of 5) at 3720 strength.
  • -14,1 (Veggr Tor 2-3): Bonedancers (1 of 5) at 3720 strength.
Bob
And for anyone seeking out lower-level escalations, here are the sequences that are still on their first escalation:

  • -20,16 (Fort Ouroboros 6-6): Goblin Raid (1 of 6) at 279.5 strength.
  • -16,8 (Sunholm 1-2): Goblin Raid (1 of 6) at 1079.25 strength.
  • -11,14 (Hope's End 4-5): Float Any River (1 of 6) at 1370.5 strength.
  • -21,4 (Talonguard 4-5-5): Mercenary Raid (1 of 6) at 2300 strength.
  • -18,20 (Fort Ouroboros 4-4-4): Mercenary Raid (1 of 6) at 2300 strength.
  • -17,14 (Cauchemar 4-5): Float Any River (1 of 6) at 2300 strength.
  • -13,14 (Cauchemar 3-3-3): Goblin Raid (1 of 6) at 2300 strength.
  • -20,10 (Sunholm 5-5-6): Bonedancers (1 of 5) at 4600 strength.
  • -15,19 (Fort Ouroboros 3-3-3-4): Bonedancers (1 of 5) at 4600 strength.
  • -14,1 (Veggr Tor 2-3): Bonedancers (1 of 5) at 4600 strength.
Bob
And another two sequences completed (Brighthaven 3-3-4 and Alderwag 2-3) for a total of eight cleared sequences, with one other on its final escalation. Here's the status of the 28 in-progress sequences that are past their first escalation:

  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 130123 strength.
  • -7,19 (Greystone Keep 3-3): Dark Elves (5 of 6) at 8965 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 19057 strength.
  • -11,-4 (Caer Coedwig 2-3): Elite Duergar Slavers (5 of 6) at 33038 strength.
  • -10,0 (Callambea 4-5): Elite Dark Elves (5 of 6) at 45896 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 54000 strength.
  • -1,4 (Carpe Noctem 5-6): Elite Dark Elves (5 of 6) at 76535 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 0 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 0 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 11229 strength.
  • -16,17 (Fort Ouroboros 2-3): Undying Ogg (4 of 6) at 12478.5 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 14850.25 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 17100 strength.
  • 6,-3 (Forgeholm 3-3-4): Undying Ogg (4 of 6) at 24955 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 25560 strength.
  • -14,11 (Canis Castrum 4-4): Elemental Rift (4 of 6) at 28647.5 strength.
  • -20,1 (Talonguard 1-6): Undying Ogg (4 of 6) at 28680 strength.
  • -5,7 (Golgotha 3-4): Moloch Cultists (3 of 6) at 9889.5 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 13320 strength.
  • 6,6 (Kindleburn 2-3): Duergar Slavers (3 of 5) at 15499 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 19800 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • 1,18 (Phaeros 3-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Duergar Slavers (3 of 5) at 22450 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 8280 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 10642 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 16836.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 17000 strength.
Bob
Another two sequences cleared (Mediash 6-6 and Sylva 2-3) for a total of six cleared sequences, with two others on their final escalations. Here's the status of the 30 in-progress sequences that are past their first escalation:

  • 6,13 (Brighthaven 3-3-4): The Revenge of Nhur Athemon (6 of 6) at 40000 strength.
  • 2,13 (Keeper's Pass 1-2): Seekers from the Citadel (5 of 5) at 130123 strength.
  • -13,-6 (Alderwag 2-3): Elite Dark Elves (5 of 6) at 21759 strength.
  • -12,9 (Oak Knoll 4-5): Dark Elves (5 of 6) at 22421 strength.
  • -11,-4 (Caer Coedwig 2-3): Elite Duergar Slavers (5 of 6) at 50362 strength.
  • -7,19 (Greystone Keep 3-3): Dark Elves (5 of 6) at 52913 strength.
  • 3,1 (University Commons 5-6): Elite Duergar Slavers (5 of 6) at 57250 strength.
  • -10,0 (Callambea 4-5): Elite Dark Elves (5 of 6) at 59842 strength.
  • -2,11 (Hammerfall 1-2): Elemental Rift (4 of 6) at 0 strength.
  • -5,10 (Emerald Lodge 3-4): Ustalav Invaders (4 of 6) at 6964.25 strength.
  • 5,-1 (University Commons 1-1): Mordant Spire (4 of 6) at 12789 strength.
  • -20,-7 (Tavernhold 1-6): Mordant Spire (4 of 6) at 16410.25 strength.
  • -2,14 (Blackwood Glade 1-2): Mordant Spire (4 of 6) at 18660 strength.
  • -1,4 (Carpe Noctem 5-6): Ustalav Invaders (4 of 6) at 21615 strength.
  • 5,9 (Brighthaven 1-2): Mordant Spire (4 of 6) at 27120 strength.
  • -20,1 (Talonguard 1-6): Goblin Ghouls (3 of 6) at 0 strength.
  • 6,-3 (Forgeholm 3-3-4): Goblin Ghouls (3 of 6) at 4818 strength.
  • -14,11 (Canis Castrum 4-4): Razmiran Cultists (3 of 6) at 10000 strength.
  • -5,7 (Golgotha 3-4): Moloch Cultists (3 of 6) at 10929.5 strength.
  • -15,4 (Corbenik 5-5): Moloch Cultists (3 of 6) at 14360 strength.
  • -16,17 (Fort Ouroboros 2-3): Goblin Ghouls (3 of 6) at 14970 strength.
  • -1,-3 (Staalgard 4-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • 1,18 (Phaeros 3-4): The Shadow of Nhur Athemon (3 of 6) at 20000 strength.
  • -8,12 (Hope's End 2-2): Duergar Slavers (3 of 5) at 21100 strength.
  • 6,6 (Kindleburn 2-3): Duergar Slavers (3 of 5) at 22300 strength.
  • 3,-2 (Forgeholm 4-4-4-5): Duergar Slavers (3 of 5) at 23750 strength.
  • -7,16 (Sylva 4-4): Ripping Chains (2 of 6) at 8800 strength.
  • -1,19 (Phaeros 4-4-5): Skull-Basher Ogres (2 of 5) at 11682 strength.
  • -4,5 (Concordia 4-5): Skull-Basher Ogres (2 of 5) at 17876.5 strength.
  • -3,-7 (Staalgard 1-6-6): Skull-Basher Ogres (2 of 5) at 18040 strength.