Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
harneloot
Preliminary data suggests there are two different new gatherable raw materials per monster hex for Pharasmin Crafting, each in a different node type. Can you confirm this?

There should be 1 new raw material per node type. They're distributed very similarly to the raw materials from the Home Sweet Home event, though about twice as plentiful.

One of the last-minute bugs I had to fix was that some mats weren't set to appear at both mining and scavenging nodes, so hexes populated with those mats wouldn't drop them if the hex only had mining nodes. Hopefully there weren't some other similar issues that I just didn't find during testing, but most likely they just haven't turned up yet. Rare drops are always subject to the whims of the Great and Powerful Random Number Generator.
Bob
BlackMoria
Is the fallow time between escalations going to be the standard fallow time or the 10 to 15 minutes like in the last Christmas events?

The fallow time between escalations while a hex is running one of these sequences is around 10 to 15 minutes, just like the last holiday event. I don't have to use exactly that timing when setting up a sequence, it's just a variable I can set depending on what feels right for a particular sequence, but it seems to work well for these events.

BlackMoria
If a hex gets cleared of its sequence, does it go back to the non-event random repopulate of a escalation or will it remain at 'fallow' status until such time as all sequences are cleared or relaunched?

Once a sequence is cleared, the hex goes back to running escalations normally, with the first fallow time based on whatever setting the final escalation had. At least, that's the case until I relaunch the sequences, if all the sequences are cleared before the event ends, and the cycles start again.
Bob
To clarify a bit, everything added in 2.4 is available now, even before the sequences are launched, and will remain available after the holiday event ends. The sequences just temporarily provide more even access to the full range of escalations than you'd usually have, distributed evenly across the map, and of course provide some extra shared rewards for tackling them quickly during the event.
Bob
Counted the recipes incorrectly, there are 45 new ones, not 44. Corrected on the original post and on the blog.
Bob
Tiny bug: The non-valuable forms of the new gatherable raw materials aren't supposed to be sellable at Auction Houses, but exactly one variant, Unexplored Second Chances {Worthless}, slipped through. I've got a fix already prepared that will go out in the next update.
Bob
BlackMoria
Hmmm. Is there a community award for the total number of event escalations cleared during the event timeframe?

I hadn't originally intended to include any, both because I didn't want to overly incentivize clearing the first few easy escalations from as many hexes as possible, and because the rewards for individual escalations have to be pretty low since it's really just the cut each active settlement gets. However, I do want to provide a more direct way for players of all levels to more directly affect the rewards, so I found a way to include every completed escalation from a sequence in the reward calculations.

And yes, those per escalation rewards will sound pretty small, but please keep in mind that we're effectively giving out over 30 times that amount per escalation, since every active settlement gets a share. Plus, while you personally may not get much for each escalation cleared, you'll be getting that same amount for each escalation somebody else clears, and hopefully basking in all that cooperation will be its own reward.
Bob
Welcome to this year’s holiday event, The Pharasmin Sequences! With the arrival of the Statue of Pharasma and all the rare new ingredients and recipes to craft it in Open Enrollment 2.4, Pharasma herself wanted to give everyone a special opportunity to gather the specific Remembrances each escalation drops, and that are needed in large quantities to craft a statue worthy of her.

At 10 AM Pacific on Friday, December 18, 2020, five separate sequences of five or six escalations each will be launched in all 46 standard monster hexes, each sequence starting with one of the easiest escalations and ramping up to the hardest escalations. Every standard escalation is included in one of the sequences, providing plenty of opportunities to obtain the specific Remembrances each escalation drops for use in crafting a Statue of Pharasma.

Pharasma also graciously heard our pleas to make this opportunity last well past the holidays, while we’re all still hunkering down but can almost feel the end of quarantining in our grasp. For every sequence completed before the event ends at Daily Maintenance on Monday, February 1, 2021 (9 AM Pacific), every active settlement will receive the following deposited in their Settlement Secure vault:

  • 40 of each bulk resource
  • 1 of each lowest-level Basic Aeon Stone (Sapphire, Ruby, Emerald)
  • 1 of each new Pharasmin Boon (Lady’s Favor, Lady’s Foresight, Lady’s Health, Lady’s Protection)
  • 1 Victory Marker
  • 5 Gold Coins
  • 5 Azoth

For any sequences that are only partially completed when the event ends, every active settlement will also receive the following for any individual escalations from that sequence that are completed:

  • 1 of each bulk resource
  • 10 Silver Coins

Because these rewards are shared with all active settlements, cooperation is encouraged to help clear the maximum number of sequences and maximize the rewards for everyone. If all of the sequences are cleared before the event ends, they will all be relaunched and the completion count can continue rising right up until the end. Any sequences that aren’t cleared when the event ends will be left for later completion, without earning any additional event rewards.

In addition, any Blessings of Pharasma obtained before the event ends can be traded in to a GM for your choice of Pharasmin Boons at a rate of 1 Boon for the first Blessing and 5 Boons for each additional Blessing, and you must have at least 2 Blessings to trade. The Boons received in exchange can be any chosen combination of the 4 available Boons, but must be delivered all at once during a single exchange. All remaining Blessings obtained before or after the event ends will be converted to treasure boxes in an upcoming build, allowing you to right-click on them and automatically convert them to your choice of a single Boon.

Happy Holidays, and Happy Adventuring!
Bob
These are the Release Notes for Open Enrollment v2.4. The release build of OE 2.4 has been running on the Test Server since Tuesday, December 15 and was deployed to Live on Thursday, December 17.

What Is In This Release

This release focuses on adding new Statue of Pharasma structures and the raw materials, salvage items and recipes for crafting them. It also adds five new sequences for use in this year’s holiday event. Other improvements were also made in order to keep steadily improving the overall player experience.

Full Release Notes

Statue of Pharasma:
  • The Statue of Pharasma is a new artifact-level Infrastructure building that will take a lot of work to craft and will eventually provide corresponding benefits, though for now it mostly provides more DI than any other Infrastructure. The benefits under consideration will require new code and will be added in future updates.
  • Crafting a Statue of Pharasma involves 4 stages of Pharasmin recipes. First raw materials and salvage items are crafted into non-upgradable refined items, like Shifting Elemental Aggregate and Spectral Bone Crystal. Next, some of those refined items are crafted into non-upgradable statue parts, like Limbs of Pharasma. Those are then combined with other refined items and crafted into enhanced statue parts, like Judgment of Pharasma, and this is the first stage where the results can receive upgrades. Finally, the enhanced statue parts are crafted into an upgradable Statue of Pharasma Structure Kit.
  • All 45 new Statue of Pharasma recipes are rare drops mixed in with the standard Tier 3 recipe drops and require level 20 to learn. This is true even for the +0 refining recipes, which are typically Default recipes for their required level. They currently drop at about twice the rate they really should based on their value, in order to make them more likely to drop during the holiday event, and we’re likely to set their drop rates lower as they become more commonly available. The recipes are spread across all crafting and refining feats, so crafting a complete Statue of Pharasma requires the involvement of every type of level 20 crafter.
  • The 30 new raw materials for Pharasmin crafting are available in small amounts from nodes in standard monster hexes, with each type of raw material clustered in a small part of the map. Only the Valuable form of each raw material can be used in the recipes, and other forms can’t be used or sold at Auction Houses. These raw materials cannot be harvested in gushers. At least some of each raw material is required to craft a complete Statue of Pharasma, so raw materials from all parts of the map must be obtained.
  • The 24 new salvage items (Remembrances) for Pharasmin crafting drop as rare loot from escalations whenever enchanting salvage items can drop. Each escalation drops specific types of Remembrances, and crafting a complete Statue of Pharasma requires some of every type of Remembrance, so nearly all escalations must be fought to obtain them.
  • All Pharasmin items are subject to looting and destruction.

Blessing of Pharasma:
  • A Blessing of Pharasma can be converted to a Boon that provides a long-lasting buff. At the end of the holiday event, players can give Blessings to a GM in exchange for Boons at a to-be-declared generous exchange rate. Sometime after the event, all Blessings will be converted to treasure boxes, so that right-clicking on them will give players a choice of a single Boon.
  • First-stage Pharasmin crafting recipes output specific Packs, which can be right-clicked on to provide the actual refined item and a Blessing of Pharasma.
  • Whenever there is a chance of an Aeon Stone dropping, there is also a 50% smaller chance of a Blessing of Pharasma dropping.
  • There are 4 Boons available, each activated like a Token and lasting for 1-2 hours.

Escalations:
  • There are 5 new sequences available for this year’s holiday event. Each sequence runs 5-6 escalations of increasing difficulty, and every standard escalation is included in one of the sequences. The 5 sequences are scattered evenly across the map, meaning every player can have every sequence run near them while the sequences are still running, giving them access to every type of Remembrance.
  • The Shadow/Wrath/Revenge of Nhur Athemon escalations have been altered to drop enchanting items, and thus Remembrances, only when adding to the counters for Events. They will no longer drop such items for killing random escalation entities, which don’t lower the strength of those specific escalations.
  • Seekers from the Citadel, Emerald Aristocrats, Over the Crown, and Gathering of Legends no longer lose strength naturally over time. We may do this to other escalations in the future, particularly if obtaining Remembrances from them results in them being cleared out regularly without the added incentives.

Edit 1: Corrected the number of new recipes to 45, not 44.
Bob
OE 2.4 is now on Live! I'll get the official Release Notes posted shortly.
Bob
Azure_Zero
And Nightmare is right, this event is way more for the End-Game Elite, and not everyone.

On this specific note, I do think it's important to separate out the Statue of Pharasma content from the Event itself.

The statues are new end-game content for settlements to work on in years to come, as they reach the point where they're running out of other new goals to pursue. That content is admittedly targeted at end-game players.

The Event is themed around some of the ingredients for those statues, particularly the Remembrances, but at its core calls for clearing escalations of every difficulty. Though finishing off a sequence ultimately requires some higher-level characters taking on the final escalation, there's plenty for lower-level characters to do along the way to that point. As such, it's targeted at adventurers of all levels. The Blessings exchanges aspect does admittedly target high-T3 players more than newer players, but it is at least possible for newer players to get them, particularly if they party up with more experienced players.