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All posts created by Bob

Bob
Three more hexes cleared again yesterday, with 1 more hex each getting to Stages 5-7. That gets us a bit closer to clearing 10 Over the Crowns, and there are now enough of those launched to reach that goal without waiting around for me to launch more each morning.

There are now 4 days left to clear 10 Stage 7 escalations, which now only requires getting another 6 hexes through Stage 7. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 10 hexes through Stage 6, 8 hexes through Stage 5, and 2 hexes through Stage 4.

Here's the total numbers that made it to each stage:

  • Stage 1: 36
  • Stage 2: 31
  • Stage 3: 26
  • Stage 4: 21
  • Stage 5: 18
  • Stage 6: 12
  • Stage 7: 10
  • Finished: 4
Bob
Only 3 hexes cleared yesterday, all of them getting to Stage 5. That doesn't technically get us any closer to clearing 10 Over the Crowns, since there are already enough hexes running that or Gathering of Legends to reach that goal, but it certainly gets 3 more settlements significantly closer to getting some structure kits if they manage to clear 2-3 more stages in the remaining time. There's also been significant progress already on some of the hexes at Stages 6/7, so hopefully more of those will be cleared soon

There are now 5 days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 6 hexes through Stage 7 and 1 hex through Stage 6. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 11 hexes through Stage 6, 9 hexes through Stage 5, and 3 hexes through Stage 4.

Here's the total numbers that made it to each stage:

  • Stage 1: 36
  • Stage 2: 31
  • Stage 3: 26
  • Stage 4: 21
  • Stage 5: 17
  • Stage 6: 11
  • Stage 7: 9
  • Finished: 4
Bob
plopmania
Another outlandish idea for AH upgrades could be the ability to link AHs of allied settlements. Sure, that could break trading a little bit, but maybe it would promote AHs as a real market.

Some restrictions could be:
- link distance is limited by upgrade (and both both AHs must fulfill the required upgrade level)
- buying from a non-local AH could incur some distance coefficient on the price (say, 5% per hex or something similar)

Theoretically possible, but probably on the difficult side to implement. Still, could be worthwhile if other options don't make AH upgrades valuable enough.
Bob
Edam
There was talk in the past that lower level AH might be limited in the Tier of items that can be sold. I am undecided on whether that would be a good thing or not.

That was indeed one possibility discussed. To make things a little more granular, the original plan was to restrict auctions by quality, so +0 houses could only handle goods up to quality 50, then +1 up to 100, and so forth until +5 can handle goods of 300+. Quality is largely based on tier and upgrade, so it's basically the same thing. It would also imply that the auction houses in NPC settlements should be restricted to items with quality below 50, which would be quite a change. On the positive side, it would make having an upgraded auction house quite the marketable advantage for a settlement. Still, that's quite a restriction on economic activity, and perhaps something more like a surcharge for items of higher quality than the auction house specializes in would be more appropriate.

Edam
One obvious thing a higher level Auction House should do is allow bids and sales to be listed for longer. Being able to list 3 month bids instead of 1 month would be a big incentive to get a +5 Auction House.

That's an interesting idea. We can certainly play around with all the currently fixed variables associated with making offers and see what feels right.
Bob
According to our bug database, the "stepping down" issue was fixed shortly after Stephen's post, so that should be working.

From everything I could find in the design docs, Freedom and Mind Blank are intended to act as defenses, so they'd only work against incoming attacks, not as a way to get rid of an existing effect. That all seems to be working as intended.
Bob
A little less progress yesterday, with 4 hexes cleared. However, almost all of that was at the high end, so we're still very much on track to clearing 10 Over the Crowns. 2 more hexes made it to Stage 7 and 1 more each to Stages 3 and 6.

There are now 6 days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 6 hexes through Stage 7 and 1 hex through Stage 6. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 11 hexes through Stage 6, 9 hexes through Stage 5, and 6 hexes through Stage 4.

Here's the total numbers that made it to each stage:

  • Stage 1: 36
  • Stage 2: 31
  • Stage 3: 26
  • Stage 4: 21
  • Stage 5: 14
  • Stage 6: 11
  • Stage 7: 9
  • Finished: 4
Bob
Edam
If we get down 10 level 7 escalations we do not need to worry about the 20 level 6 as 10 x level 7 already gets us all the rewards?

That is correct. The 20 Stage 6 option was just there in case the 10 Stage 7 option turned out to be too difficult.
Bob
Congratulations to Keeper's Pass and Caer Coedwig for clearing the third and fourth Over the Crowns! Just 6 more to go and everyone getting +3 structures for clearing Stages 6 and/or 7 will get +4 versions as well!

Impressive progress yesterday, with 10 hexes cleared, and almost all of that at the high end. In addition to the cleared Stage 7's, 1 more hex made it to Stage 7, 2 more each to Stages 5-6, 1 more to Stage 4, and 2 more to Stage 2.

There are now 7 days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 6 hexes through Stage 7 and 3 hexes through Stage 6. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 13 hexes through Stage 6, 10 hexes through Stage 5, and 6 hexes through Stage 4.

Here's the total numbers that made it to each stage:

  • Stage 1: 36
  • Stage 2: 31
  • Stage 3: 25
  • Stage 4: 21
  • Stage 5: 14
  • Stage 6: 10
  • Stage 7: 7
  • Finished: 4
Bob
Flari-Merchant
Bob
We're still looking closely at how the early days of structure upgrades will affect existing settlements and considering any mitigations that might be required.

Have you considered getting the system set in stone (so to speak) and waiting to turn it on until there is a certain "determined" rise in population levels?

Regardless of when it's introduced, it will be a big change, so it's inevitable that we'll need to think through that introduction carefully. We want to turn the system on soon both to provide more variety to settlements and to give settlements more meaningful goals to pursue. We also tend to reach a point very quickly where we just can't iterate any more on a system without having lots of people playing it for real, rather than just on the test server.
Bob
Flari-Merchant
Previously it was indeed plentiful enough that I personally had no reason to gather for it specifically. It just pilled up. I just plain had more than I needed to craft tons of holdings, outposts and then also gathering kits, whatever I needed. Then those early day stocks ran out. Couldn't find it in anything more than a piece here and there.

Must have started last "resource adjustment pass" or the one before that. My impression is that there are just too many different types of things in the hexes now or too many pieces of other things. I do find difficulty getting T1 resources as a T3 gatherer sometimes in some hexes for some reason.

It's definitely possible that increases in other resources made pine slightly harder to gather. There are also many hexes where the percentage of T1 resources relative to T2/3 resources is lower than others, which makes them great places to send your T2/3 gatherer in general, but not so much if you're specifically looking for a particular T1 resource.