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All posts created by Bob

Bob
Less hexes were cleared yesterday, but there was some good progress on the existing Over the Crowns, so we're still on track for clearing 10 of those. 2 more hexes made it to Stage 7, and 1 more each to Stages 1 and 4.

There are now 8 (wasn't counting the last day correctly, will add 1 to previous posts to fix that) days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 8 hexes through Stage 7, 4 hexes through Stage 6, and 2 hexes through Stage 5. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 14 hexes through Stage 6, 12 hexes through Stage 5, and 8 hexes through Stage 4.

Here's the total numbers that made it to each stage:

  • Stage 1: 36
  • Stage 2: 29
  • Stage 3: 25
  • Stage 4: 20
  • Stage 5: 12
  • Stage 6: 8
  • Stage 7: 6
  • Finished: 2
Bob
Congratulations to University Commons for clearing the second Over the Crown! Just 8 more to go and everyone getting +3 structures for clearing Stages 6 and/or 7 will get +4 versions as well!

Excellent progress yesterday, with 7 hexes cleared, and again most of that at the high end. In addition to the cleared Stage 7, 2 more hexes made it to Stage 6, 1 more to Stage 5, and 3 more to Stage 4.

There are now 9 days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 8 hexes through Stage 7, 6 hexes through Stage 6, and 2 hexes through Stage 5. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 16 hexes through Stage 6, 12 hexes through Stage 5, 8 hexes through Stage 4, and 1 hex through Stage 3.

Here's the total numbers that made it to each stage:

  • Stage 1: 35
  • Stage 2: 29
  • Stage 3: 25
  • Stage 4: 19
  • Stage 5: 12
  • Stage 6: 8
  • Stage 7: 4
  • Finished: 2

Edit 1: Added 1 to number of days left.
Bob
Bringslite
Will a settlement not be pretty much a level 9 or 10 (for counting building hps) by the time that all the Bulk cushioning is gone and the Structure Destruction phase is under way or does the settlement keep it's level as recorded when the siege started?

All the calculations that use Settlement Level will get recalculated if the Settlement Level drops, and there's a good chance it will start to drop once the bulk destruction phase is finished. However, while the rules for replenishing bulk limit the amount of bulk resources that can be used as part of the bulk destruction phase, there's nothing blocking the settlement from bringing in additional supplies to pay for upkeep. Also, once the bulk destruction phase starts destroying really large amounts each day, it may be in the settlement's interest to remove the last bits of bulk from the upkeep vault so that it doesn't all get destroyed, so that the structure destruction phase takes place with higher defenses.

To be honest, most settlements reaching this point should have seriously considered suing for peace at an earlier stage, or may have already abandoned the settlement and preferred to force the attackers to go through the motions before taking over. If the attackers managed to surround you, and can keep you surrounded long enough to deplete your initial bulk resources, it's going to be pretty hard to break the siege during the structure destruction phase. On the other hand, the defenders can make the attackers pay for their victory, in siege costs, destroyed buildings, and in the gold needed to keep the buildings they preserve, and this seemed like a reasonably balanced way to give the defenders some control over how much that will cost the attackers. In the end, pushing those costs on to the attackers may be worth giving up the potential advantages of a negotiated settlement.
Bob
Flari-Merchant
Again thanks, Bob! It is much more represented now with Gusher Kits and REAL SERIOUS building's being planned, etc…

Do you think we will have better chances to gather it before we NEED to complete upgraded buildings?

There may be another build prior to EE 15, in which case things will improve a bit before upgrades can be placed. On the other hand, the numbers I'm shooting for are based more on long-term demand, and current demand is likely a bit exaggerated. As a result, I'm sure it will still be a pretty valuable commodity until existing settlements are pretty well built up. We're still looking closely at how the early days of structure upgrades will affect existing settlements and considering any mitigations that might be required.
Bob
Flari-Merchant
If you are using your weapon as much or more than an average party member, I highly doubt T3 +5 ammunition will be beneficially profitable…

In general, no, but if it means the difference between getting a +3/4 medium structure for your settlement in the current event, or just a +3 small structure, then that could be profitable for your settlement. Likewise, if it means a significant reduction in ninja raids on your holdings, that could be worth it. If those kinds of considerations aren't really affecting you, and to a really high degree, then you're correct T3 +5 ammo will rarely be beneficial enough to be worth the cost. On the other hand, if it means the difference between keeping and losing your settlement, then virtually any expense will be worthwhile.
Bob
Pine's actually in a ridiculous number of hexes, just in small enough amounts that you can't really target it by going to particular hexes. The idea was that it would be constantly gathered in small amounts, adding up to a large amount overall. However, I'm trying to move toward a bit less of an even distribution, with more T1 resources having "good" hexes for focusing on gathering them, but it's tricky to go back and do that in any remotely balanced way.

And, of course, pine was just plain under-represented, though not by as much as some other resources were under-represented in the past. Still, it should be better when I finish my next resource pass.
Bob
I'm not sure there's a great generalized answer for tiers/upgrades of ammo that are worth your while, but for the most part, better ammo will always speed up your kills a bit and can be worth it when speed is of the essence.

That said, there's certainly no point in using better ammo against a mob that you can one-shot kill with lesser ammo. The more shots it usually takes you to kill a particular mob, the more speed benefit you'll get out of using better ammo, since the same percentage increase in damage/effects will result in a greater reduction in the total number of attacks needed. Also, the more a particular escalation/phase tends to result in deaths for your character or other party members, the more that better ammo can increase your speed by reducing the average number of deaths.

Basically, if your party is generally able to rush into battle against the largest mobs without any real worry about dying, then you can probably use lesser ammo than you're currently using and still clear things about as quickly. If you're having to be super-careful or are suffering occasional deaths, then better ammo will likely speed things up until you reach the point where you're again not too worried about dying. Against an enemy who will always require some careful strategy, like the Over the Crown mobs, you can probably benefit from everything right up to T3 +5 ammo.
Bob
Slightly better progress yesterday, with 5 hexes cleared, and most of that at the high end. 2 more hexes made it to Stage 7, 1 more to Stage 6, and 2 more to Stage 3.

There are now 10 days left to clear 10 Stage 7 escalations. Given where all the hexes are at now, that means getting another 9 hexes through Stage 7, 6 hexes through Stage 6, and 4 hexes through Stage 5. Alternatively, to clear 20 Stage 6 escalations, we'd need to get another 16 hexes through Stage 6, 14 hexes through Stage 5, 9 hexes through Stage 4, and 4 hexes through Stage 3. Things are getting pretty tight here, probably time to bring out the good ammo and other consumables, as well as the ultimate weapon: cooperation.

Here's the total numbers that made it to each stage:

  • Stage 1: 35
  • Stage 2: 29
  • Stage 3: 25
  • Stage 4: 16
  • Stage 5: 11
  • Stage 6: 6
  • Stage 7: 4
  • Finished: 1

Edit 1: Added 1 to number of days left.
Bob
Giorgio
Working on the principle you want to use cheap ammo on low level mobs (White/Yellow) and good ammo on high level mobs (Red/Purple) on a standard escalation (no special events).

As a general rule, you probably want to stick to cheaper ammo when you can, regardless of how tough the mobs are. Anything past T1 +1 ammo will usually cut into your profitability, meaning you'd be better off pursuing some other mobs that you can handle with cheaper ammo.

However, if you have a big reason to clear out an escalation that's a bit beyond what your party can handle with cheap ammo, or if you just need to clear something out more quickly than usual, then the extra expense of better ammo is probably worth it. How much better depends on how important it is to you to clear things out more quickly, or how much is necessary to get your party powerful enough to avoid excessive deaths. Two different parties facing the same mobs wouldn't necessarily want the same quality of ammo to hit that mark.
Bob
Bringslite
Is there a hard cap on how much "+ Base Damage" that a character can bring to bear on an attack?

I don't believe so.