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All posts created by Bob

Bob
Giorgio
1- What is the current timetable for EE15 deployment?

We're still working up a more exact schedule for that, but work has already begun on updating structures and our overall estimates for the work involved haven't increased dramatically. That will hopefully put us well within the 2 month range that we've been scheduling, assuming we don't hit any bigger roadblocks than we've already hit.

That said, Cole and I are taking a break until the new year, so don't count this time against us, either for scheduling or for implementation. smile

Giorgio
2- When is the Road Map going to be updated?

Shortly after we post a clearer estimate of when EE 15 will be deployed.
Bob
The first batch of Stage 5 escalations has launched! 4 hexes made it to Stage 5, with 5 more to Stage 4, 1 more to Stage 3, and even 2 more getting to Stage 1. That makes 12 hexes cleared yesterday, just shy of yesterday's number. Very good progress toward clearing 10 Over the Crowns, but things will almost definitely be slowing down given how long it can take to clear a Stage 5. Still, there's a fair amount of time left, so steady progress should get us to that goal.

Edit 1: Updated to fix a math bug that overstated the totals reaching Stages 3-5.
Bob
WxCougar of KOTC
For the Infrastructure, are the DI numbers listed in the public spreadsheet daily numbers? And for the Bulk upkeep required for those Infrastructures are those weekly or daily numbers?

The DI numbers listed for the Infrastructure buildings are what they generate daily. The bulk upkeep listed for them is weekly, same as for upkeep on the other structures.
Bob
The first batch of Stage 4 escalations has launched! 6 hexes made it to Stage 4, with 3 more getting to Stage 3 and 4 more to Stage 2. That's a total of 13 hexes cleared yesterday. As expected, the pace has decreased now that escalations like Ustalav Invaders and Duergar Slavers have launched, and there are even tougher ones out today. However, everything's still on target for getting 10 hexes through Over the Crown, so keep up the good work!

Edit 1: Updated to fix a math bug that overstated the totals reaching Stages 3-5.
Bob
Flari-Merchant
Are adjusting things like building upgrades, to play with workable DI amounts, going to be possible on a daily basis rather than a weekly basis? If we run into a "DI bankable" problem will we be able to fix it instantly, within 24 hours or a week(Mondays)?

Yes, the plan is that as soon as you downgrade enough structures to get back under your Max DI in all Indexes, then your structures will all quickly reactivate.
Bob
The first batch of Stage 3 escalations has launched! 13 hexes made it to Stage 3, with 7 more getting to Stage 2 and 4 more to Stage 1. That's a total of 24 hexes cleared yesterday, so the pace is still increasing, keeping us nicely on track for getting through 10 Over the Crowns. We'll see if things slow down a bit now that we're getting to some tougher escalations.
Bob
Flari-Merchant
From your example, what is paid for the Garrison +3, will any or all go toward the total upkeep for "Target Level"?

In effect, half of what you pay for your structures goes toward paying for your Target Settlement Level.

Using the numbers from the previous example, if you had no buildings, then you'd pay 750 wood, 750 food, 750 ore, 750 stone, 750 trade goods and 750 copper coin to get Settlement Level 20 (the difference between zero and 1500 being 1500 for each thing, and you pay 750 as half that).

However, since you already have to pay 64 wood, 64 food, 128 ore, 64 stone and 200 copper coin for the +3 garrison, you get to reduce that by half those values, or 32 wood, 32 food, 64 ore, 32 stone and 100 copper coin.

End result: 718 wood, 718 food, 686 ore, 718 stone, 750 trade goods and 650 copper coin for Settlement Level 20, plus the 64 wood, 64 food, 128 ore, 64 stone and 200 copper coin for the +3 garrison, to total 782 wood, 782 food, 814 ore, 782 stone, 750 trade goods and 850 copper coin.
Bob
Flari-Merchant
Okay. There will be a certain upkeep cost for your "target settlement level" that is there regardless of whatever buildings you might have at whatever upgrades.

That is what I was missing. That is why you could "possibly" pay more total upkeep(with some buildings) than your "Target Level" normally will cost without any building costs.

Exactly right.
Bob
Flari-Merchant
*If that isn't in the vaults, the computer will try and find a lower "Support level" which I can pay for.

We won't actually try to lower your Target Settlement Level down to what you can afford. We'd originally planned to do all kinds of automated things where we'd reduce structure upgrades and shut down structures until we hit a number the settlement can afford, but ultimately decided that settlements are better off being allowed to change the settings themselves, then manually pay some pro-rated upkeep to reactivate their settlement as they want it.
Bob
Flari-Merchant
Bob
On Monday mornings, the settlement sums the upkeep requirements for all the settlement structures. If the basic upkeep requirements are already high enough to cover the Target Settlement Level, then it sets the Next Upkeep Settlement Level to the highest level already met. If not, it raises all the upkeep requirements by one-third of the difference to Target Settlement Level requirements and sets the Resulting Settlement Level to the Target Settlement Level. If there are enough resources in the Settlement Upkeep vault to pay that amount (including the 4-1 exchanges), then payment is made, any structures shut down for lack of upkeep are reactivated, and the Settlement Level is set to the Next Upkeep Settlement Level. If there aren’t enough resources, then payment isn’t made and the settlement is shut down, with a Settlement Level of 9. This also results in an email being sent to all active settlement leaders.

Just trying to grasp these things.

This means that I may set my Support level at 20 but if I only have… lets say a +3 Garrison then I will have to pay 1/3 the bulk and coin upkeep between a +3 Garrison and a +5 Garrison in addition to a +3 garrison, etc. for all other structures, to keep things working at support 20?

Thought I'd changed one-third to one-half throughout, but apparently missed a spot. That's now fixed.

The differential isn't so much about paying half of what some other structures/upgrades would cost you, as paying half of the difference between what your existing structures/upgrades already cost you and the listed upkeep amounts for your Target Settlement Level. It's probably easier to think about it using an example.

Say you just have a +3 garrison. That requires 64 wood, 64 food, 128 ore, 64 stone and 200 copper coin.

Also say you set your Target Settlement Level to 20. I still need to figure out the exact upkeep requirements for that, but they'll be roughly double the current settings, plus a coin cost. For the sake of this example, let's say that's 1500 wood, 1500 food, 1500 ore, 1500 stone, 1500 trade goods and 1500 copper coin.

So the difference between what you're already paying for the +3 garrison and your Target Settlement Level is 1436 wood, 1436 food, 1372 ore, 1436 stone, 1500 trade goods and 1300 copper coin. Half that is 718 wood, 718 food, 686 ore, 718 stone, 750 trade goods and 650 copper coin.

Add your structure costs back in and your total upkeep for the week is 782 wood, 782 food, 814 ore, 782 stone, 750 trade goods and 850 copper coin.