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All posts created by Bob

Bob
Paddy Fitzpatrick
For wizards for example, I will try it out and hope for the best but this basically encourages the chill touch to devourers carress cheese that is already too powerful. Why use ammo based attacks at all really when you have that?

Minor point, but those two attacks actually use ammo. The cantrips that don't use ammo are the ones you get from the Mastery feats, like Burning Ray.

Paddy Fitzpatrick
It doesn't help that most of this puts melee classes in the top dog spot, if for no other reason that they don't require dedicated Crafters just for ammo so they are lower maintenance.

Part of the thinking here was that ammo is generally (though not completely) associated with range, and ranged characters can more easily get out of combat without dying. In theory, that means that melee characters need to replace their expensive gear slightly more often, while the ranged characters instead need to keep replenishing relatively inexpensive ammo regularly. Not saying those two balance out perfectly, just that it helps balance things from a crafter-need perspective.

Paddy Fitzpatrick
I get the desire to make sure systems are abuse resistant, but people also can't toss out the Boogeyman of power gaming or just say get used to it. In a game like this it's not that simple, especially at this stage where a single patch can nullify years of hard work in one fell swoop. I am just hoping this will still be a fun enough system for ranged characters to play, both old and new.

We try to avoid things that would make previous choices non-viable, but admittedly sometimes we have to head toward something like "that feat you chose is still perfectly viable, but you'll have to adapt your usage of it somewhat, and you may want some other feats to balance it out."
Bob
Barrin
Is there a difference between the races for crafting?

In terms of crafting/refining, dwarves get good bonuses to Armorsmith, Weaponsmith, Smelter, Sawyer, Tanner, Iconographer and Apothecary, but small penalties to Sage and Seneschal. Elves get good bonuses to Alchemist, Artificer, Bowyer, Engineer, Jeweler, Leatherworker, Tailor, Gemcutter and Weaver, but small penalties to Sawyer, Smelter and Tanner. Humans just get a small bonus to most crafting/refining, so they're kind of the base level across the board.
Bob
We'd like to add some kinds of faster travel in the future, but that's not on the current roadmap, so it will be a while before we can look into implementing it. When we are able to get to it, a lot of work will be required to make sure any such additions don't undermine other parts of the design. In particular, a major design principle is that goods being transferred over long distances should be risking loss through PvP. Any kind of faster travel needs to still be open to attack, or needs to discourage transferring significant resources.
Bob
You are a Troll
I know this was stated before but can't remember what was said: With the new line of sight rules, if you fire and the attack is invalid because of cover, do you loose your piece of ammo? What about when you attack but the target dies before the attack finishes?

If you have line of sight at the beginning of the attack, we let the attack go through even if you lose line of sight before actually doing damage. Providing the ability to effectively "interrupt" attacks by bouncing in and out of sight didn't feel very compatible with our overall combat system.

If your target dies, your attack should be interrupted, just as it is now. As a result, you will neither use ammunition nor do damage to the target.
Bob
We've also always recognized that respecing is a contentious issue. Given the challenges of doing it in a balanced way that would feel fair to all sides, it's not something we'd be likely to look into at this point. For now, we'd prefer to make sure that reasonable choices made along the way don't become terrible choices as the game goes through changes. On the other hand, if certain feats were largely chosen because they were effectively overpowered at the time, whether due to simple bugs, unbalanced mechanics, or incomplete features, then we're fine with rebalancing those feats back to simply being reasonable choices.
Bob
Bringslite-Dominion Soldier
What would be the issue if achievements were scrubbed along with feats? Anyone willing/wanting to respect could choose whether it was worth the effort or not.

It would get tricky if we tried to allow partial respecs, since it would be more fair just to scrub related achievements, but the relationships aren't always clear. However, if we only allowed complete respecs, and that came with a complete achievement wipe, that would take care of this particular concern.
Bob
Decius
It looked to me that the new ammo wasn't adding epow correctly, but after trying to nail it down it looks like the display of burned/afflicted/bleeding is different?

I don't think the display for those effects has changed. Which feat/s were you seeing problems with?

Decius
Beneficial orisons seem to have lost effect power as well as effect protection.

Yes, Beneficials were knocked back a bit to rebalance them after EE 13 allowed them to bypass Effect Protection.
Bob
You are a Troll
For each combat toon that isn't melee you will need:

1-2 gatherers
1/2 - 1 crafter
and 1 gold to buy the ammo they will make?

Not sure that is really viable.

I think that overestimates the amount of ammo required by a typical character who is taking reasonable steps to regulate ammo usage, though is perhaps a fairly reasonable estimate for a hardcore player using ammo. I also think it overestimates the amount of dedicated effort required to create that ammo. Bowyers can produce quite a bit of T2 +0 ammo and far more T1 +X armor, and have the advantage of being able to craft 24/7 without being logged in that entire time. The refined materials required take very little time to produce, and gatherers need to get at least some time credit for the other valuable materials they gather along the way.

Still, I'll take a closer look at the numbers from this perspective and see if they point to any needed corrections. I'll also take a closer look at the assumptions around "what it's going to cost to still be as good as you were before ammo was required."
Bob
We've found a couple other issues, some of which we'll need to fix tomorrow. That means we'll likely be putting a new Final Candidate on the test server early next week.
Bob
Hobson Fiffledown
How does this September update being pushed out in November affect the OE date from The Road Forward blog post?

We'll do our best to steadily catch back up to all the future milestone dates, but most likely this means at least some delay overall. We have already finished some of the planned future tasks, which will help a bit, but won't catch us all the way up.

Hobson Fiffledown
Any plans to publish the Core Rulebook originally planned for November independently from (i.e. sooner than) EE 15, since GW is currently advertising for new players in a Humble Bundle?

It's unlikely that we'd be able to finish that up much faster than we'll be able to get through the bulk of the other EE 15 tasks.