Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
We've looked into various staffing (or staffing-light) options and unfortunately we're just not in a position to be able to either afford or take advantage of any of them right now. We can definitely continue to provide accessible data (such as the public spreadsheets) and other information/advice so that players themselves can make great tools and resources like The Goblinary and Pfo Map for personal and shared use, but for the game (and related official services), it's pretty much Cole and/or me (with some occasional greatly-appreciated assistance from other Paizo folk) until something changes and we do find ourselves able to staff up in some manner.
Bob
Ninja-posted by Stephen in absentia. Something new every day.
Bob
Edam
I had the impression the no-falling-damage situation was working as expected rather than a missing feature.

No, we do still intend to add it in eventually, it's just not on the roadmap at the moment.
Bob
Hi Dirkish, I can give you a hand with that if you send an email to customer.support@goblinworks.com.
Bob
Decius
Any raiders worth their salt are going to bring a mule or three with them. Meanwhile any counterattack by the holding owners can loot the husk and deposit it directly to the bank.

Good point on the counter-attack, we'll at least make sure that the original owners can't steal everything out in one fell swoop and deposit it back into safety.
Bob
You are a Troll
I tried to create a mule at the AH the other day and got a *too far from facilities* error…

Yeah, still don't know what was up with that, since usually it seems to work. We had an old bug that made that happen all the time, but that was fixed long ago. Perhaps there's an edge case where that fix doesn't work, though all the possibilities I tried didn't reproduce the problem.
Bob
Bringslite of Staalgard
Will a raid in progress show the red line like a feud does?

Good question. We think raids will affect the hex health bar on the map just like capturing does, but I've added a note to to make sure I check that during the test pass.
Bob
Duffy Swiftshadow
You are a Troll
I think the gathering up of bulk from a raided holding should work more like moving stuff on and off a mule, not a character husk. Picking up one piece of bulk wood at a time when there might be 50+ seems like a punishment rather than a reward for raiding.

It would be one stack at a time, so at most there would be maybe 4 stacks?

It's not a full stack at a time, just up to 5 encumbrance (or 1 item at minimum) from 1 stack at a time. For bulk resources, that's basically 5 items from a stack each time.

The idea is to keep the victors from instantly grabbing their spoils and taking off running. Unless the holding already contained tons of bulk resources, the daily output will be around 100 units at most, so the victors could probably just grab all of that in one quick go (perhaps one quick grab per character to spread the weight) and then start running. Double or triple that amount and a good-sized party might still be able to carry everything pretty easily. Slowing the process down just a bit shouldn't make loading up take too long (unless you're talking just 1-2 characters getting lucky and raiding an overloaded vault), though I'm open to argument if it seems more problematic than I'd originally assumed.
Bob
Decius
Would it break anything to simply have all of the resources in a hex regenerate fully on defeating an escalation? I know there was some pre-alpha discussion about escalations depleting resources, because somebody posted a picture of a whiteboard.

It's an interesting thought, and we do want to eventually have it feel like clearing an escalation really opens things up for more efficient gathering. It might create a temptation to just constantly strip-mine monster hexes, with the knowledge that they'll return to full when the next escalation is cleared, but perhaps some variation on this theme would do the trick. Worth keeping in mind when we get around to coming up with the final plan.
Bob
Nihimon
plopmania
Could the upcoming gushers offer some assistance in breaking the locality problem of resources; While T3 gushers (of the right types) would be rare, freeing them from the locality constraints of the resources they are offering would add some extent of protection against complete resource monopolies.

I'm very curious about how Gushers are going to interact with Resource Ratings as well.

If Gushers lower resource ratings the same way that regular Gathering does, then I expect most players would look on Gushers as a nuisance rather than a reward.

If the Gushers provide top-quality resources without regard for - and without impacting - the hex's current rating, then I think that solves a number of problems, and completely obviates any need to create other systems to address the "Black" issue. The whole problem becomes "can you operate in the hex long enough to strike a Gusher?"

Gushers are intended to impact the available resources in a hex, but in a way that potentially lets you get more resources out than are removed from the hex. Essentially, the design calls for removing X of that resource from the hex as soon as the harvesting kit is built, but then producing anywhere from 1X-5X (2X-3X would probably be typical) of that resource over the harvesting kits lifetime, assuming it's kept running that whole time and isn't destroyed early by monsters or other players.

That said, that's the original somewhat complicated design. We'll almost definitely have to simplify things to get this feature in within a reasonable amount of time, and this aspect may be one of the things we have to simplify. That's something we won't be sure of until we get into the details of implementation.