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All posts created by Bob

Bob
Azure_Zero
So Bob want can one get for; a Ruby Crypt souvenir, and a Marbled Quartz?

The Ruby Crypt Souvenir is T3, while all the gathered event items are T1. Your best bet is probably to turn in the single souvenir (X=1) for 1 (2X-1=1) of your choice of a T3 (or lower) item and the single quartz for 1 of your choice of a T1 item (same math).

Alternatively, you can lump them both together (X=2) for 3 (2X-1=3) of your choice of a T1 (the lowest tier included) item. You get a higher quantity of a single item that way, but generally not enough to be worth taking the lower tier.
Bob
Necroing this thread because the issue came up again in chat today. I think some of the production numbers may have changed since we last discussed Trading Outposts, but the general outlines remain the same.

It is true that Trading Outposts will pretty much always produce less overall bulk resources than some other outpost choice. That's because they draw from 4 different bulk resource ratings, and for each of those ratings there's another outpost choice that pulls from only that rating. So, just pick the highest of those ratings and place an outpost focused on it and you'll almost definitely get more overall bulk resources each day (unless the 4 ratings are nearly identical, but even then the Trading Outpost probably loses out because it has to round the results 4 times instead of 1-2).

However, Trading Outposts do seem to produce more Trade Goods than any other outpost choice in well over half the claimable hexes. Not necessarily by a very large amount, and often at a substantial cost in production of other bulk resources, but still noticeable. So, if the hexes you have available to you aren't high in Herds, Fish or Game, or if you're already producing more than enough Food from Crops and other sources, Trading Outposts could still be a good choice. Throw on the desire to make hexes self-supporting and Trading Outposts could sometimes be the best choice for a second outpost in hexes that are high in Ore/Wood but low in Fish/Herds/Game. It's possible those situations are more theoretical than actual, but that takes a lot of digging to figure out.

If it was the case that Trading Outposts never produced more Trade Goods than any other outpost choice, then I'd at least change it enough to make it do so. That wouldn't necessarily be the ideal setting for it, but it would at least get it to a clear minimum requirement. As it is, I'm still tempted to raise them a bit to help balance out the disadvantages of spreading their production across so many resource ratings (some other outposts might deserve smaller increases as well), but figuring out an appropriate number is a little more complicated and calls for a deeper dive on the rounding rules. It's a good candidate for my list of things to look into while staying away from code fixes though, just requires a little more thought than I can put in right at the moment.
Bob
Quick reminder that sets of event items, and leftover event items as well, can be turned in until Daily Maintenance on Friday, August 7, 2020 (around 9 AM Pacific). That's just a little under 4 days away now, so be sure to send email to customer.support@pathfinderonline.com before then. With the deadline so close, it also wouldn't hurt to send in a "heads up, incoming event items" email in the next day or so just to make sure the discussion gets started in time.
Bob
Bob
NightmareSr
For the event items = 2x-1 standard mats exchange:
Can we get lower tier mats for the higher tier event items? For example: T2/T3 event items exchanged for T1 standard mats.
Absolutely, and that's true with event rewards in general. Do mention in your request that you know you're asking for a lower-tier item though, since without that I always wind up asking whether that was an intentional choice or a mistake, slowing down the process.
Of course, if you want X T1 items when you could get X T2/3 items instead, there's a pretty good chance someone else would give you X+Y of those T1 items in exchange so that they could use them for X T2/3 items themselves, or possibly even finish off a set.
Bob
NightmareSr
For the event items = 2x-1 standard mats exchange:
Can we get lower tier mats for the higher tier event items? For example: T2/T3 event items exchanged for T1 standard mats.
Absolutely, and that's true with event rewards in general. Do mention in your request that you know you're asking for a lower-tier item though, since without that I always wind up asking whether that was an intentional choice or a mistake, slowing down the process.
Bob
Edam
WRT to factions, we only seem to have two bits of very sparse info
You raise a lot of really good questions here. Sadly, a lot of my answers can only be speculative until we're closer to implementing something and have time to closely review the design. We posted a preliminary blog about them a while back, but the game has changed a fair amount since then, as has our development situation. The core of the idea (you can join factions and earn favor with them through your actions, joining certain factions prevents you from joining certain other factions, some factions hate each other and that justifies reputation-free PvP much like feuding them, rising in rank with your factions offers various benefits) remains our design goal, but the exact mechanics/details may need to shift a bit. In particular, the original plan was that deity faction rank translated into support for deity-specific feats, but just as we've shifted away from all-or-nothing settlement support to half-support, we may want to rethink that a bit for deity factions as well.

For now, we can't really implement any of that, and it's best not to spend too much time nailing down the design this far in advance of implementation, but we could potentially work out just enough of it to create some kind of content-only experience that builds up to the eventual addition of factions. For example, we could decide that one way to earn favor with a faction is to turn in Faction Markers and start dropping those markers as loot for turning in later so that some characters could get a higher faction rating right away when the feature gets added. Alternatively, we could work up a longer list of potential factions, then say that they'll be introduced (or will get their buildings, or whatever) in order based on which faction turns in the most markers by a certain cutoff. Those wouldn't require a complete faction design to get started, though I admit that some players would prefer a complete understanding before committing to a particular faction. But for those players interested in particular factions more for fictional/role-playing reasons, it could be an entertaining addition to the game while waiting for more details.
Bob
Edam
I would like to clarify whether the cutoff date for handing in the event items is also the cutoff date for submitting your list of requests for the matching rewards. ( I assume it is as the procedure seems to be a direct trade all done at one time but I just want to confirm that)

Yes, the list of requests is due before the cutoff, though it's fine if we still need to fix up minor details afterward, like "that recipe you thought was T2 is actually T3, what do you want instead?" The actual exchange can take place after the cutoff, and likely will for anything received during the last few days, but the important thing is to get an email to customer.support@pathfinderonline.com before the cutoff stating what you'll turn in and what you want in exchange.

In terms of procedure, I actually tend to take the event items out first to verify the rewards you're qualifying for. I then step away and create the rewards, and finally come back and deposit them. Sometimes that all can happen in one session, other times I have questions and may need to work some details out before making the final deposit. Sometimes the timing is just such that I can't get it all done in one session and have to finish up the next day. My guess is that there will be a fair number of emails coming in close to the cutoff, which probably means I'll spend some time collecting everyone's items first, then cycle back to depositing the rewards. Hopefully it won't take too long to get everyone their rewards, a lot depends on just how many individuals have items to turn in. The more you all bundle things together, the better the rewards and the easier it is for me to hand them out.
Bob
Flari-Merchant
A little silly with the pop so low right now but could some things be done around future factions as far as "Fun With Content" goes?
Maybe, though I suspect anything we did would have to be more "setting the stage for eventual factions" than actually being faction members. For example, I could create "markers" for each of the factions and give them out as loot for specific escalation events, maybe even create one or more escalations specifically for that purpose. Focus on the targets of most value to your desired faction and you could store up markers that would eventually be used to give them a running start once they're added.

Could probably come up with some other ideas, possibly out-of-game or GM-adjudicated, preferably without requiring too much GM-maintenance. It's certainly an interesting possibility to explore.
Bob
You are a Troll
erase all that stuff you don't like as if it never happened and then threaten "violence" on citizens who defy you by speaking the truth.
Should have known my bad Darth Vader paraphrase wouldn't come across jokey enough in plaintext. About the only time we ever delete posts (other than obvious spam) is when they start to feel like personal attacks. Thanks to all of you, we've rarely had to moderate these forums at all. Let's keep it that way.
Bob
Bob
This thread and at least one other post elsewhere veered pretty heavily into personal comments, so I deleted a bunch of posts here and made a small edit elsewhere. Some of the deleted posts weren't all that problematic on their own, but were difficult to separate out, so I apologize for any over-correction.

I have removed more posts from this thread. Pray I don't sanitize it any further.