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All posts created by Bob

Bob
Smitty
Or just give him leash range of 40m

Currently we don't have the ability to do different leash ranges for different entities, but that is in fact one of the things we're considering adding to the AI next. It would let us deal with a lot of issues related to leashing.
Bob
Can Nhur at least hit you while you're in range to hit the crystals? I was hoping he could at least do that, so that anytime you're tackling his fixed defenses he can participate.

I'm also hoping that some of the testing on Zog was with slightly better characters and equipment than can be expected as standard on live, in which case he and his nearby crystals may be a little more effective on average.
Bob
I remember the archer conversation and do intend to look into it at some point. I might be able to just fiddle with the keywords a bit, or introduce a new set of armor (reusing existing art), but I'll have to do some research to see what the best choice is. I think I filed a bug on it during the first conversation, but I'll double-check on Monday to make sure. Basically, we use the bug lists to prioritize what to look at whenever some time clears up, or whenever we happen to be looking at a system in-depth and it would be convenient to fix a few things while we're there. Just pointing that out so y'all don't worry too much about reporting bugs even if you don't think they'd be our top priority at the moment. It's still good to know about them so we can get them listed for fixing at the appropriate time.
Bob
Part of the issue with stacking right now is that there are several effects which claim to go on specifically named channels but are actually being bunched together on a single channel. Unfortunately, correcting it is not as simple as one would hope, because there was apparently some confusion on the channel names at one point and it's going to take some careful review to get things sorted out properly. We realize it's confusing and hope to get to it soon, but there's a lot of stuff on the roadmap taking precedence.
Bob
Decius
Currently on Test characters can convert coin to and from credit at settlement bank vaults that offer 'withdraw only' access to those characters item vaults.

I'm not sure if this is a bug, desired feature, or had just not been considered.

Good catch. I don't think it's a showstopper, since our main goal is to prevent players from bringing in equipment for use against their enemies there, but it does seem like an aspect of bank usage you should be able to prevent. I'll file a bug to get it fixed when we have a chance.
Bob
MidniteArrow
Support classes should be on the hate list to the extent that their support is helping. That being true would be critical for such a system.

Currently, hate lists only go up for either doing damage or taking damage, and in both cases that's based on the amount of damage done. We intend to add things like healing someone who's already on the hate list, and buffing/debuffing, but it's tricky to catch everything and weight it accordingly. But beyond any issues of loot sharing, getting as much of that in as we can will help the AIs focus on whoever really is their most relevant threat, or their most promising target. In particular, if there's someone standing there healing the AIs target repeatedly, it only makes sense to kill the healer first. We just haven't had the time to add that kind of thing yet, and have had to focus on changes where we get the most bang for the buck first.
Bob
Interesting. Sounds like change colors just don't work during the upgrade process. Could be an art or code thing, but at least we know where to look.
Bob
I've restarted Gathering of Legends in hex -7,-3, between Ogreville and Wolfdale.
Bob
Jakaal
In line with that, Streak is really hard to tell if it's working, can anyone confirm or deny? Also, it's worded that you have to have the additional targets it may hit BEFORE and ONLY before the target. That seems really counter intuitive to how I would expect such to work.

I happened to be testing some combat stuff using two characters on Zog so I gave this a try with Impaling Shot, using the starter area targeting dummy as my target. Streak does work, and it hit my secondary target whether it was in front of the dummy or behind it.

However, it is a little bit touchy. The line it's checking isn't very wide, so it can be a little tricky to line things up. If lots of people are having trouble with that aspect of Streak, we could try making the line wider.

The other tricky bit is that "in range" is a more flexible concept than one might initially think. In particular, games tend to have to use a certain amount of "range forgiveness" at various points in the calculations to make combat feel good as things are moving around. As a result, it's highly likely that the bit of code that initially decides whether or not a target should be considered in range has some minor differences with the code that decides how far the streak should extend, even though both technically reference the same number. What I found in this case was that the Impaling Shot wouldn't hit my secondary target if that target was at the extreme limit of my range (according to whether or not the attack was available to me when first targeting the distant character), but just a couple steps closer would result in damage. I suspect in general that the streaks are going just a little bit short of what your client is telling you is in range, but we'll have to take a closer look to be sure exactly what the difference is and how best to get them to align more closely. Bug filed.
Bob
MidniteArrow
This, of course, brings up a bigger issue. If we're all getting attacked by the group regardless of party, shouldn't we all get loot?

We'd definitely like to implement a better way to decide who gets loot and how much everyone should get, but until we can do a more balanced and permanent solution, we need to avoid giving the loot out to too many people. We could potentially do something like "everyone in the killing party plus enough top members of the boss's team hate list to total 6," just to catch cases like having two parties of 4 involved in the fight. At least then we'd give out 6X of the listed loot whenever possible. However, even that would probably take a bit of work.