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All posts created by Bob

Bob
Ah, good old combat math. I'm not 100% sure what was intended for those effects. I suspect it was supposed to be generally easier to interrupt than to stun, but I don't know by how much. There may also be other things that were intended to help with one or the other, like better ways to prevent interrupts or better ways to apply stuns. I've filed a bug to review that system when we can.
Bob
Edam
My experience has been that if you have a quest with a 30m spawn and a also final boss both available and you then clear a 30m and leave hex - you get a roughly 50/50 chance of it spawning the boss versus the other quest mob.

Interesting. Not sure how the prioritization is working in that case, may depend on the exact technical implementation of the list currently running events. Tiny coding details can have interesting results.
Bob
We've had some similar reports over the years, but had trouble tracking it down. Like some of our problems with various charge effects, it seems to happen inconsistently, or even worse, will consistently happen for a while, then consistently not happen for a while, with no obvious difference between tests.

I've added this case to the bug we're tracking the issue with, and we've added some logging around charges and knockbacks since the original reports that may give us more clues (fingers crossed).
Bob
Nihimon
Not sure if this is a bug, but when you spawned Nhur for us, neither Nhur nor the Resonators were up. We cleared out a regular Large Camp Site, then the Resonators were up. We expected Nhur to have priority.

I suspect the priority is for whichever event spawned first. Ultimately, we want all events to clear space for themselves, but I suppose even then we may need to prioritize. I'll file a bug to keep that in mind.
Bob
Nihimon
When you die, any Expendables which were on cooldown stay on cooldown until after you re-enter combat and then leave combat again.

Neat!

Bug filed.
Bob
Hopefully this will be so rare it won't turn into a problem, but I've filed a bug to look into it when we get a chance.
Bob
Edam
so maybe something like …

IF (Shield Hex) AND (all adjoining hexes medium or high) THEN (High Security) ELSE (Medium Security)

Possibly something along those lines could be done, but there'd be some work involved if it needed to change dynamically as hex owners change their security settings. The default values I'm setting are just in a spreadsheet and don't change unless a hex owner overrides them, which of course can't be done with hexes that can't be owned by players.
Bob
Fiery
Anything specific you want tested bob, aside from pve ai?

I'd be interested in feedback on the two new escalations, Elite Dark Elves (SW of Ogreville) and Elite Duergar Slavers (E of Goblinville, SW of Thornkeep. That and the AI changes are really best tested in larger groups. Most of the other stuff is more technical and easier for me to test out on my own, though I'm certainly happy to hear any feedback on whatever changes anyone's really looking forward to and wants to check out before it goes live.
Bob
MidniteArrow
So I don't waste xp… is one-handed melee supposed to work for both longsword and shield when both are equipped?

Yes.
Bob
Unfortunately, some of the channel naming stuff got a little confusing at some point and it's going to take a bit of work to sort it out.