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All posts created by Bob

Bob
Decius
Which vault will that access? The settlement vault of their current company in that hex?

Correct, it will access the settlement vault of their current company in that hex. It will not access the settlement vault belonging to that hex's settlement. There won't ever be anything in that vault unless that company is attached to a settlement who's founding company (which could be that company itself) owned that hex at some time.
Bob
At player settlements other than a character's own settlement, those with vault permissions letting them withdraw from their own settlement vaults will see Withdrawal Only settlement vaults. This is to provide the ability to remove things from those vaults if a company previously owned that settlement and lost it.

They won't see those vaults at NPC settlements since players could never have deposited anything in a settlement vault there.
Bob
Another little fix on shrines. We're changing the decision about which shrine is considered "closest" a bit. Currently, you respawn at the shrine closest to the center of the hex you died in. This has the advantage of consistently respawning everyone who dies in a particular hex at the same shrine, but can result in a slightly longer run back at times.

With the new reputation and settlement shrines, it's much more important that the shrine chosen provides a tactical advantage whenever possible, so we're changing it to make everyone respawn at the shrine closest to the actual location where they died.
Bob
Fiery
Do siege hexes share only the *current* week's window, and now subject to the overlap from the previous week? Say, if a defender wanted to maximize their number of shots at breaking a siege, could they change to 3 different days each week to keep the attackers defending the siege hexes 6 of 7 days each week? I would assume that case isn't the design intent.

The siege hexes completely share the target settlement's PvP windows for both days and times, so any changes that affect the settlement's holdings also affect the siege hexes. There's also a limit to just how many days in a row of PvP you can have without a longer break, since the changes only take effect every Monday morning.

That said, there will be a rule that a sieged settlement can't schedule a change to its PvP windows, either day or time, after a siege is declared. You're best off protecting yourself by selecting the PvP windows you're most capable of consistently defending, since bouncing them around could lead to being locked into settings you're not really ready to handle if someone declares a siege while you've got alternative settings.
Bob
Bringslite of Staalgard
After the new holding upkeep gets published to the server, can I assume that the holding will continue to consume 4x Bulk if it can't find what it really wants?

Yup, they'll still do that.
Bob
Bringslite of Staalgard
You have taken away the more personal agency of Company Leaders in restricting things how they want? Or was that already a thing that I missed?

Company leaders still control the permissions for their own company vaults, it's just that those permissions interact with whether or not a particular settlement lets people access their vaults at that settlement or its holdings.

If your company says you can't even view your company vaults, then you can't view them anywhere.

If your company says you have withdrawal permissions for your company vaults, then at any location that allows you access you'll be able deposit, withdraw, craft, whatever. However, at any settlement that doesn't allow you vault access, you'll be able to withdraw but nothing else, and at that settlement's holdings you won't even be able to view those vaults.
Bob
On another note, we also just raised the distance that the AI looks when forming a team. It should now be large enough to pull in all the mobs in even the largest encounters. On the other hand, that will slightly increase the chances that activating an encounter will pull in a nearby encounter, and with EE 12 that will mean they start acting like one happy family, happily killing you.
Bob
I've updated the original post to reflect that it turns out anyone who's been granted bank access through the settlement access settings does have full person/company vault access at both the settlement and its holdings. Those who don't have bank access can still withdraw things they have at the settlement vaults, but they can't access the holding vaults at all. That's partially to limit the ability to withdraw armor or weapons in the middle of trying to take a holding, partially because it's relatively easier to take a holding and restore your access than it is to take a settlement to do so, and also partially because we don't really encourage storing things at a holding you might lose access to as much as we want players to feel a bit freer to use the banks at any settlement they currently have access to.
Bob
I actually did just recently make those crystals tougher. They were weaker just to prevent fishing issues, but it does make some of those final encounters imbalanced. What I've done is made low-loot versions of the Mythicals that I can safely use when needed. They still drop pretty decent loot, just low enough not to be worth fishing, and of course ultimately in those encounters it's all about the boss drops anyway. Assuming this generally works out, I'll fiddle with the drops until the balance feels right, and I may do similar things with some of the mobs in the late stages of other T3-ish escalations.
Bob
Edam
Am I correct in assuming there is no limitation on placing siege equipment? If a settlement on the opposite side of the map to your current territory has vacant adjacent hexes you can just start placing siege camps?

Correct, they're basically treated like Holdings when being placed, and follow the same rules, so you can technically place them anywhere. Only the siege rules will say anything about supply lines, and those will have to be judged manually.