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All posts created by Bob

Bob
EE 12 introduces three distinct security levels (High, Medium and Low) that are set on a per-hex basis. These give you much more control over the amount of PvP you're subject to by limiting the ability of other players to attack you (or for you to attack them) until you make choices that open you up to more PvP, such as entering a hex with lower security or joining a company (which subjects you to feuds). They also give territory owners much more control over the amount of PvP allowed in their territory outside of feuds and other sanctioned PvP.

In High Security hexes, only players who are feuding you or are otherwise flagged for PvP (i.e. one player attacked another in a lower-security hex and then got chased here) will appear as enemies, allowing you to attack and damage them, and you won't take reputation penalties for doing so. All other players will appear as friendly, so you won't be able to attack or damage them. This means you're generally safe from random attack in these hexes, unless you're being feuded.

In Medium Security hexes, players who are feuding you or are otherwise flagged for PvP will appear as enemies, and you can attack and damage them without taking reputation penalties. Other unallied players (not members of the same party, settlement or alliance) will appear as neutral, allowing you to attack and damage them, but you will take reputation penalties for doing so. The remaining allied players will appear as friendly, so you won't be able to attack or damage them. This means you're relatively safe from random attack in these hexes, since there are penalties for doing so, but there's always a chance a neutral character will decide it's worth the cost.

In Low Security hexes, only allied players who are neither feuding you nor otherwise flagged for PvP will appear as friendly, blocking you from attacking them or damaging them. All other players will appear either as neutral or as enemies, and you can attack and damage any of them without reputation penalties. This means you're only really safe around your allies in these hexes, as any other player is free to attack you without any penalties.

By default, hexes are set the to following security settings based on their type:

  • High: NPC, NPC Settlement, Tutorial Monster and Thornkeep hexes.
  • Medium: Wild and Player Settlement hexes.
  • Low: Monster, Home and Badlands hexes.

Player settlements can set the default security level for all hexes owned by that settlement and its banner companies. This value can be edited on the Settlement Access window where settlements set how much access other players have to that settlement's facilities. The default value is Medium, and any changes take effect during Daily Maintenance the following Monday.

Companies can set the security level for specific hexes on the Holding Management window, with changes taking effect during the next Daily Maintenance. The default value is Default, which will leave the security level based on either that set for the company's settlement (if applicable) or the hex type. Any other setting (Hi, Medium or Low) will set the hex to that Security Level for any day that the Holding is active when returning from Daily Maintenance.

On login, the security level for your current hex is displayed in the chat window. You can also view the security setting for your current hex at any time by hovering over the hex type icon on the side of the mini-map. If you transition to a new hex with a different security setting, you'll also see some text over your head letting you know you're moving from one security level to another.

There will likely be some oddities around hex borders, particularly if one player is officially in one hex and the other player is in another hex with a different security level. We think most such situations will play out in reasonable ways, but we'll keep an eye out for problems and fix them along the way. In general, if you're depending on a hex's security level to protect you, it will be safest to stay away from the edge of a hex with a lower security level.
Bob
Edam
Have you considered offering a 3 month sub option ?

I don't think the topic's really come up. It wouldn't be tremendously difficult to add that option, but there'd definitely be some work involved, so it'd have to be something that met a need for quite a few players (and potential players). There are also potential issues with offering too many choices, so some thought would have to be put into that as well.
Bob
Bringslite of Staalgard
So… is it fairly safe to assume that EE12 will be coming in the later days of May?

We're shooting for around the 19th, but the final date will depend on how testing goes.
Bob
Decius
Is there a way to manually bill for an annual sub when we have monthly credits on file?
Absolutely, just make a purchase at the Store. The price for a year of game time is $129.06 during the sale whether it's auto-billed as part of a subscription or purchased manually at the Store.
Bob
Bringslite of Staalgard
Any chance of getting the Warden's Outpost in early if you do several Test Server publishes for EE 12? Big update and I was hoping(along with mini test publishes) to learn early as possible if that will be added.

I haven't done a full round of testing on them yet, but it looks like the Warden's Outpost was all ready to go, though it does use the Trading Outpost art for now. The main thing I had to do was just add it to the recipe drop list. Assuming no issues (or only minor issues) show up during testing, it will start dropping in EE 12.
Bob
As a reminder, make sure you also reactivate your automatic billing if you want to start that back up. We had to deactivate automatic billing on all the accounts when the payment information was removed, since automatic billing has to be attached to a payment method.
Bob
The switch has been made. Enter your payment information now and purchase some game time by noon (Pacific) on May 18, 2017 to get your 10% discount!
Bob
Bob
Decius
If you need to have the information entered after May 18, wouldn't it be better for retention if the discount applies for a few days afterward?

The payment information has to be re-entered starting April 18, so the sale lasts through May 18 to make sure all monthly subscribers get at least one automatic rebill at the reduced prices. Biannual and annual subscribers wanting to take advantage of the reduced price will need to make a manual purchase in advance if their next rebill doesn't come until after the sale is over, but they'll get it automatically if their first rebill comes during the sale.

And now I see where the confusion on this stemmed from. I've fixed a typo in the blog that said we're switching things over on Tuesday, May 18 (May 18 is actually a Thursday) to correctly say that the switch is happening on Tuesday, April 18, meaning next week. Sorry for the confusion.
Bob
Midnight
I only plan to run one account until retail, so what do people with inactive accounts do to be sure we can still run those accounts a year from now?

You don't have to do anything on inactive accounts until you're ready to activate them again. At that time, you'll need to log into the inactive accounts on the web site, add new payment information, and then either select a new subscription period or purchase months of game time on the store. Until you need to make a purchase, there's no problem with not having payment information on your account.
Bob
Bringslite of Staalgard
@ Bob

Any chance of getting "settlement" or "company" level vaults, for allies, in player settlements?

I haven't tested it out yet, but when granting permission to someone to bank in your settlement and at your holdings, you're also granting that person permission to access their company vaults at those locations.

Settlement vault access at multiple locations would be trickier to add, so we didn't really explore that. I'll file a feature request to look into it when we can.