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All posts created by Bob

Bob
Edam
Where do Goblin Ghouls fit in this schema ?
We treat them as more ghoul than goblin, so they generally use History.
Bob
Flari-Merchant
Bob, any chance that these event items will carry over to future events for those that got into this really late?
We set up the prizes such that everyone who even gets even a single event item can turn in whatever they got for something valuable. The prize tiers are also set up so that players can generally offer even more value in trade for lower sets or leftovers if those items can be used to complete a set. Since we really want to incentivize trading during the month after the event ends, we don't want to incentivize holding on to the items instead. For that reason, we gave the items no value outside of the event, and aren't letting them be saved up for future events. In fact, we're planning to clean any remainders out of the game at some point to keep them from cluttering up the vaults. Of course, ideally there won't be any remainders to clean out if everyone trades theirs away or turns them in.
Bob
As a reminder, we're planning to end the Home Sweet Home Event on Tuesday, July 7, 2020 during Daily Maintenance. Get your escalation requests in soon if you want to have time to arrange for them to launch and to tackle them before the event ends.
Bob
As a reminder, we're planning to end the Home Sweet Home Event on Tuesday, July 7, 2020 during Daily Maintenance. The server-side change to stop handing out event items is now running on the Test Server. We'll keep an eye on it through Tuesday morning to see if any showstoppers reveal themselves, but so far it has passed all our tests.
Bob
Tuoweit
By your prices, how many goblins/bandits/etc does a newbie player need to slay and loot to be able to afford, say, a T1 +2 weapon? Coin only comes into being from killing monsters, after all (and quest rewards, but those are few and far between). It seems like it's in the hundreds, if not thousands.
It's important to remember that coin isn't the only thing that drops as loot. My new combat alchemist, who avoided using any company resources so I could see what life was like for an unattached new player, made a fair amount just selling salvaged ammo at 1c each. Sell the occasional salvage item, or better yet a recipe or expendable, and coin added up a lot more quickly than from coin drops alone.

Tuoweit
Should an adventurer's time be so devalued compared to a gatherer's?
I'll admit that I found it a lot easier to have enough money to purchase all my own equipment if I at least gathered from nodes as I passed them. It didn't take much gathering to have enough coin to buy the equipment I needed around the time I needed it, and that's not even counting any event items I sold. I would say that the current in-game prices do nudge players toward doing at least some gathering, but that's just the automatic balancing of supply and demand at work in a player-driven economy.
Bob
The Eternal Balance
Remember: Hard is FUN.
Touché.
Bob
NightmareSr
Would it be possible to get the pop-up description of the expendables to give some indication of what the spell/maneuver/formula does before it is learned?
It looks like I can add that to the text description, I'd just need to do some fancy Excel work to pull a version of the expendable description from the combat spreadsheet to the consumables spreadsheet. I'd also need to do a little testing to see if that text description is used anywhere else that the added info either wouldn't fit or wouldn't make sense. If so, then I'd need a little code work to handle multiple text descriptions for multiple uses. I'll file a feature request to look into it, assuming there isn't already one that's just waiting to rise to the top of the priority list.
Bob
Flari-Merchant
Wouldn't it be simple(even if tedious) to remove all but the regular weight grade and maybe the 2x weight grade of resources?
It's actually the code itself that assigns a grade to each item that gets pulled. The big spreadsheet that sets the specific amounts of each gatherable raw material is in each hex just says "X amount of Wool." If the item that gets pulled is from the top 25% of X, the code assigns the top grade to the item. If it's from the second 25%, it assigns the second grade, and so on.

Probably would be a fairly simple change to have the code assign the second grade to the bottom 75%. I'm not a huge fan of code work that we intend to switch back eventually, but sometimes that's okay. It would, as you say, speed the vaults up as the bottom grades get used up. That said, I'm not sure how common it is for folks to pull the lowest grades anyway. If it's mostly the top 2 grades, then we'll only really get results by consolidating down to 1 grade, something I'm more comfortable doing after the mats have been at least hauled to a building.
Bob
I updated the Public Spreadsheet to reflect all the changes from OE 2.1.
Bob
I updated the Public Spreadsheet to reflect all the changes from OE 2.2.