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All posts created by Bob

Bob
It's possible the best fix there is to change up the keywords, but it's also possible we intended to fix that up with a new set of armor. It'll take some research to figure that out.
Bob
I'm fairly certain things changed somewhere along the line to make it 2 major plus 5 minor matching keywords for armor as the maximum, rather than just 4 minor. I'm not finding anything specifically stating that based on a cursory search, but given that my general understanding was that only one keyword in each armor feat progression was meant purely for flexibility, and that you generally learn a total of 8 keywords per armor feat, that's what the math implies to me.
Bob
Being inactive means none of your characters are earning experience and you can't log in to the game, but things like crafting queues should just continue processing.
Bob
I'm not aware of any bugs on that front, so as far as I know you get both the points and the influence.
Bob
The refining achievements only go up to +3, so you can't get the +3 by luckily refining a +4.
Bob
Yay Cole, to be more accurate.
Bob
I'll make sure there's a bug report on this.
Bob
Edam
lol … my teamspeak chat combo is right-ctrl-shift so now when ever I talk I unstealth and alternate between running and walking. Died twice already today, time to change my TS bindings smile

If you like your TS bindings, you can manually change your Pathfinder Online bindings for the right keys to blank, then they won't do anything in the game.
Bob
Sorry about that everyone. We weren't aware things were down until recently, hence the delay in getting things restarted. We believe we've fixed the problem so that it won't happen again tomorrow, but I'll be sure to double-check right after downtime to make sure.
Bob
Each Phase of an Escalation has its own list of Events that can run, with a Phase-specific spawn weight for each Event. So, for one Phase you might have Event A (20%), Event B (30%) and Event C (50%), then the next Phase could have Event A (25%), Event D (35%) and Event E (40%). Some Escalations only really have one Phase, or just don't have very many Events to choose from, while others are much more fleshed out.

Long-term, we've always intended to increase the number of Phases and Events, and to increase the complexity of the Event spawning system to avoid both annoying repeats and obvious patterns. Just haven't had a chance to get to that yet.