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All posts created by Bob

Bob
Huran
If the CON/PER/WIS decrease for Passonate in the Workshop reduces a character below a gate needed for a feat already trained will they lose access to that feat until the gate is reached again?

Nope. The qualifications are only checked when deciding what feats are available for you to train. I regularly give my test characters feats they don't qualify for and they work just fine.
Bob
Mistwalker
Bob
Incorporating Wisdom into the War Willing and Toolkit Implement Proficiency paths to better work with Iconographer. This will result in those feats giving slightly less STR/INT/DEX to balance out the added WIS.

Bob, will this affect those that have already purchased ranks in War Willing, or only the purchases in the future?

It will affect everyone.

It occurs to me that a similar change may be needed for the Toolkit and Holdout Weapon Expendables. That might change a lot of ability inputs, but they're each much smaller changes. I don't know that anyone will have learned so many of those that it would be a dramatic effect.
Bob
Lisa and I will be on Mumble for a Keepside Chat Monday night (4/25) at 8 PM Eastern (5 PM Pacific). If any of the usual suspects are available to moderate that would be great, otherwise chaos will reign (same as it ever was).

I'll try to post a preliminary set of release notes for EE 11.2 later this week or early Monday, which I suspect will generate a fair number of questions.

golarion.mumble.com
port 3093

Post your questions here.
Bob
Bob
Edam
Bob
Talked this over with Stephen and Lee and incorporating Dexterity into the Clothing Armor Proficiency advancement looks like the way to go. Should be able to get that in for 11.2 unless someone sees a problem with making that change that we've overlooked.

This just makes sense.

Note that a similar issue exists with the feature feat War Willing as it boosts Iconographer a WIS based craft but is gated by STR/INT/DEX (no WIS) .

Looking into this one now, along with similar issues for Gemcutter and Weaver.

Talked this and some related issues over with Stephen and Lee, decided to make the following changes for 11.2:

  1. Incorporating Wisdom into the War Willing and Toolkit Implement Proficiency paths to better work with Iconographer. This will result in those feats giving slightly less STR/INT/DEX to balance out the added WIS.
  2. Incorporating Dexterity into the Passionate in the Workshop and Holdout Weapon Implement Proficiency paths to better work with Gemcutter and Weaver. This will result in those feats giving slightly less CON/PER/WIS to balance out the added DEX.
  3. Allowing Freeholder Armor Feat (Pioneer, Rambler, Guide) gates to be passed with Crafting points as well as the previously allowed Adventuring points. We'd added that flexibility to the Freeholder Feature and Implement Proficiency Feats a while back, so this should bring Refiners fully in line with Crafters for advancement, at least in this respect.
Bob
Edam
Bob
All that said, there's clearly something interesting going on here between INT and PER, so I'll keep this on my radar to look into further. But for now, I'm not sure if it's really forcing anyone to spend any XP in a way they wouldn't have with a change, though perhaps in a slightly different order. If it's actually blocking advancement in some way, let me know so I can take that into account when prioritizing.

I had always assumed that it was to do with the potential future Sorceror role which if it follows TT tradition would be casting the same spells with PER rather than INT . I have no hard evidence for that assumption though.

That was in fact one of the things I planned on looking into. If that turns out to be the plan, then it will likely make sense to add PER to the Arcane Attack Bonus gates.
Bob
Smitty
Any ball park figure for when 11.2 will be on test / live ?

We're getting close. We should start internal testing this week, but we've made quite a few changes that require significant testing before we're ready for Zog. With a little luck, we'll be able to get through all that testing and fix anything we find over the course of 1-2 weeks.
Bob
Decius
Would this be a good place to also mention that Arcane attack bonus is the only feat related to arcane attacks that is INT only rather than INT or PER gated?

I've got a bug filed to look into that more, but there are a couple things that make this look intentional. The first is that Divine Attack Bonus works somewhat the same (it's gated on WIS but grants WIS and PER, just as Arcane Attack bonus is gated on INT but grants INT and PER), though the actual Divine attacks are a bit different in that they grant only WIS where Arcane attacks grant INT and PER. The second is that so much of the Arcane role, particularly the use of Spellbooks and related Spells, is based on INT, so having a little nudge on the Arcane Attack Bonus to get some INT isn't too bad.

All that said, there's clearly something interesting going on here between INT and PER, so I'll keep this on my radar to look into further. But for now, I'm not sure if it's really forcing anyone to spend any XP in a way they wouldn't have with a change, though perhaps in a slightly different order. If it's actually blocking advancement in some way, let me know so I can take that into account when prioritizing.
Bob
Edam
Bob
Talked this over with Stephen and Lee and incorporating Dexterity into the Clothing Armor Proficiency advancement looks like the way to go. Should be able to get that in for 11.2 unless someone sees a problem with making that change that we've overlooked.

This just makes sense.

Note that a similar issue exists with the feature feat War Willing as it boosts Iconographer a WIS based craft but is gated by STR/INT/DEX (no WIS) .

Looking into this one now, along with similar issues for Gemcutter and Weaver.
Bob
Talked this over with Stephen and Lee and incorporating Dexterity into the Clothing Armor Proficiency advancement looks like the way to go. Should be able to get that in for 11.2 unless someone sees a problem with making that change that we've overlooked.
Bob
Bringslite
Apologies if this has already been asked and answered.

@ Bob
Is there any reason to rank up utilities like Evade? Things that do a certain thing, no increased damage, are instant rather than duration, etc…

I'm not 100% sure. Evasion does add 6 rounds of dodging, so it's possible that higher ranks make that last longer, but I don't see anything in the UI reflecting that change as I rank up and match more keywords. I've filed a bug to get that looked at, since it should clearly improve as you match more keywords.

For the moment, it's possible the only advantage to training higher ranks is the added Dexterity.