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All posts created by Bob

Bob
That's a known bug that was introduced when Buy Orders were deployed. You actually still buy the cheapest available items, since the price listed is just the maximum you're willing to pay. There's a small risk that the items you intended to buy aren't actually available, in which case you'd still wind up purchasing at a price up to the one listed. You can eliminate that risk by creating a Buy order instead, which lets you manually set the maximum price.

Hopefully we'll be able to get this issue fixed soon.
Bob
These are the Release Notes for Early Enrollment v11.1a. This update was deployed to the Test Server on Friday, January 29, 2016, and to the Live Server on Tuesday, February 2, 2016.

What Is In This Release

This release fixes an issue where Active Auctions displayed the wrong items for a few categories and sub-categories.
Bob
When the Live Servers come back up today, they'll be running 11.1a. I'll post the very short release notes as soon as I've verified the game is up and running.
Bob
Grim Onyxheart
Bob
We aren't planning to wipe characters. That's part of why we use the term Early Enrollment instead of Alpha or Beta.
So is this confirmed that even with new company being involved there will be no wipe?

Our conversations with them haven't been at that level of detail. I can only tell you that the plan in the past and at this time is for there to be no wipe.
Bob
After battling my very uncooperative PC, I can now verify that the Live Server is back up.
Bob
We appear to be having the same issue this morning as we did on Saturday. We're looking into it and will post updates here.
Bob
That also seems weird. I'll look into it.
Bob
That definitely sounds wrong. I'll file a bug and look into it.
Bob
It looks like the fix works whether a subcategory is selected or not. If some of you could list particular items (like specific outposts or jewelry) that aren't showing up properly on Live (particularly the ones that show up properly when a subcategory is selected but not when no subcategory is selected), then I can try those out on Zog and verify the fix works for them as well.
Bob
Build 11.1a is up on Zog this weekend with a fix for this issue, and we plan to deploy it to Live on Tuesday morning.