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All posts created by Bob

Bob
Please post any questions, comments or bug reports about 11.1 on Zog here.

If you need access to the Test Server, send email to customer.support@goblinworks.com and I'll get you set up.
Bob
These are the Preliminary Release Notes for Early Enrollment v11.1. This update was deployed to the Test Server on Friday, January 22, 2016.

What Is In This Release

This release focuses on bug fixes and general gameplay improvements, including a /stuck command for getting characters out of deep holes and other sticky situations, improved vault filtering and sorting, and the ability for settlement leaders to manage permissions of the Settlement and Settlement Upkeep vaults.

On a sadder note, a memorial to Brenna Stonebreaker was added at the top of the lower stairs into Forgeholm. Our condolences to Giorgio and all those close to Brenna in Golarion and beyond.

Full Release Notes

Stuck: Typing /stuck into the chat window will start a 5 minute timer. If the character doesn't move and doesn't get into combat during that time, she will be teleported to the nearest shrine. This is intended for use anytime a character is stuck in a hole or other problematic terrain feature and there isn't a GM available. Please file a support ticket to report the location of any player traps before using this command.

Vaults:
  • Vaults are sorted and filtered the way Auction Houses are. There are a few items that wind up in some odd categories for the moment (e.g. Coins are listed under Crafting/Salvage), in part because the original categories only covered items that were intended to be sold on the Auction House. These will be cleaned up in future builds.
  • Vaults have an additional Miscellaneous category to display any items that don't have a proper category. If you find any items in this category, please file a support ticket to report them. This category will be removed when we can clean up the item database and be sure that every possible in-game item has a proper category.
  • The Deposit All button on the Inventory window will deposit everything in Inventory into the currently selected Vault.
  • Raw Materials are sorted by Material Name instead of Quality. This is true for all alphabetically sorted lists that include Raw Materials, such as Inventory, Vaults and Auction Listings.

Settlements:
  • Settlement Leaders can set the access permissions for Settlement and Settlement Upkeep vaults. Those permissions were all set to the default values that have been enforced by the server for the past several months during the same downtime that EE 11.1 was rolled out. After that, any changes to the permissions will be respected by the bank and by all crafting and refining buildings.
  • A memorial to Brenna Stonebreaker was added at the top of the lower stairs into Forgeholm.
  • Settlement Names can be changed with a GM command without deleting and recreating the settlement.
  • The tall stairs at the bottom of the Player Settlements can be climbed without jumping.
  • Several graphical issues with Structures were fixed to make them line up better with each other and the terrain they're on, and to improve the collision models of the Structures.
  • A warning is given when attempting to place a Structure Kit of a higher plus value than is necessary. Players can still go ahead and use the Kit if desired, with the understanding that the resulting Structure will be identical to what would have been placed with a lower plus value. Until upgrading goes live, this means that any Structure Kits +1 to +5 will provide a warning, since all Kits from +0 and up result in the same basic Structure.
  • The Spellwright Structure has the proper sign and has been reworked to give it a unique appearance.
  • The Keep walls can't be walked through on the corners.
  • Graphics for the Lab Structure have been improved.

Inverted X and Y Controls: A setting is available on the Main Menu to invert the X and Y controls when using the mouse.

Escalations and Quests:
  • Win Bosses drop Recipes.
  • For the Dark Elves, Ogre Servitor encounters are properly labeled.
  • The wandering Ustalav Boss drops better loot than the Home Ustalav Boss, to better offset the drops available from wandering Legends.
  • Rolling Bones text properly refers to Greystone Keep.

Auction House: Auctions last 4 weeks instead of 1 week.

UI:
  • Text in the Objectives Window doesn't dim when players are in a Party.
  • Tooltips for complicated Achievements, such as Role Achievements, are back.
  • Waypoints and Event Markers display properly over monsters and NPCs on maps.
  • Influence numbers on the Company windows are rounded down to properly reflect how much influence is available for use.
  • The "Couldn't Connect" message on the login screen mentions the daily maintenance times.
  • Roles on the Character Sheet are properly separated.
  • Text in the Objectives Window doesn't get cut off at the ends of long lines.
  • The Quest Window scrolls properly.

Smallholdings: Husks for torn-down Smallholdings contain everything from both the Personal and Party Vaults.

Trading: Items in mid-trade are protected from loss if a character disconnects before the trade is completed.

Terrain:
  • Several deep holes and other player traps were fixed.
  • Woodlands hexes once again launch Default Encounters of all sizes instead of just Unevens.
  • Terrains around the NPC Settlements such as Marchmont were adjusted to take into account that none of these are Starter Settlements anymore. Most had been adjusted long ago, but there were a few stragglers. This included changing all the hexes surrounding Marchmont into Wilderness hexes that can have Holdings and Outposts placed in them.
  • Mineral Nodes sit properly on terrain.

Offensive Character Names: A new GM command makes it possible to change character names. For now, this ability will only be used to alter names that violate our Terms of Service.

Feats:
  • Level 7 Expendables require T3 Implement Proficiency.
  • Light Blade Weapon Proficiency requires Subterfuge.
  • Icons added for Strong Back, Trainee, Channel Positive Energy and Channel Negative Energy, as well as for all Basic Attacks and Exploits on Wands, Staves, Foci, and Shields.
  • Support Level is fully respected by all Feats. Previously, many Feats were being supported at all ranks regardless of a character's Support Level, allowing characters to get support without joining a Settlement.

Holdings and Outposts:
  • All Holdings and Outposts have proper signs when Shut Down.
  • Hunting Lodge Holdings don't have an extra tent sticking out of the shed at higher upgrades.

Items:
  • Cloaks and Packs display on characters.
  • Materials for all weapons were improved, and the blade guards on some of the swords were reworked.
  • Sanctified Iron Light Mace displays the proper model.
  • Pot Steel Helm displays the proper model on male dwarves.
  • Claim Tickets and Exquisite Circlets have proper icons.
Bob
Our first Final Candidate for EE 11.1 just passed all of our internal tests and is scheduled to be deployed to Zog tomorrow morning during regular daily maintenance (Friday, 1/22/2016, 9-10 AM Pacific).

If there's anything you'd like to set up beforehand to make sure it handles the transition well, please set that up tonight. In particular, any Settlement Leaders on Zog might want to try setting the permissions for their Settlement and Settlement Upkeep vaults to verify that they get changed to the default settings when EE 11.1 is deployed. After deployment, you can then try altering those permissions to see what effects they have on vault and crafting access.

If anyone wants to join in on the Test Server and doesn't currently have access, just send an email to customer.support@goblinworks.com and I'll get you set up.
Bob
I've added a bug to look into the ability upgrades for medium armor proficiency, and also added a note to the existing bug about T2 and T3 armor proficiencies vs. T2 and T3 armor feats mentioning that the ability requirements will need to be looked at depending on what changes are made.
Bob
Edam
Bob
  • Level 7 Expendables require T3 Implement Proficiency.

I assume you are aware of similar discrepancies in armor feats with the T2 and T3 proficiency gated one level higher than the armor feat needed to actually activate the T2 and T3 advanced keywords.

If I was aware of it, I've forgotten I was aware of it. I'll throw that on the bug database to look at for the next build.
Bob
Decius
Bob
Decius
Does arcane attack bonus still require INT only, even though it grants INT and PER and all the related Feats use INT or PER?

I haven't touched that yet, since it's going to require a lot more digging to figure out how all of that is supposed to balance out. Divine Attack Bonus works the same say, just with WIS instead of INT, so I'm pretty sure there's some other source of WIS and INT that's expected to balance this out. Just haven't had time to work it all the way through.
All of the divine/heavy melee/light melee/ranged attacks grant and require only WIS/STR/DEX/DEX; the arcane attacks require INT or PER, grant both, but require Arcane Attack Bonus, which is INT only.

Some aspiring sorceresses invested in dowser after they heard that arcane attacks were gated with INT or PER.

Yeah, that's exactly where it gets complicated, since it involves the inter-relationships between the attack bonuses and the attacks. I don't know whether there are just more attacks available and thus an expectation of picking up more INT-based attacks total, or some other INT source that should be taken into account. And as Edam mentions, some things are the way they are in preparation for roles or features that come later. I'll probably need to walk through it a bit with Stephen to make sure I understand what was intended here.
Bob
Edit the First: Added Cloaks and Packs displaying on characters under Items.
Bob
Decius
Does arcane attack bonus still require INT only, even though it grants INT and PER and all the related Feats use INT or PER?

I haven't touched that yet, since it's going to require a lot more digging to figure out how all of that is supposed to balance out. Divine Attack Bonus works the same say, just with WIS instead of INT, so I'm pretty sure there's some other source of WIS and INT that's expected to balance this out. Just haven't had time to work it all the way through.
Bob
And here they are.
Bob
These are the Preliminary Release Notes for Early Enrollment v11.1. We plan on deploying a Final Candidate for 11.1 to the Test Server as soon as it passes our internal testing.

What Will Be In This Release

This release will focus on bug fixes and general gameplay improvements, including a /stuck command for getting characters out of deep holes and other sticky situations, improved vault filtering and sorting, and the ability for settlement leaders to manage permissions of the Settlement and Settlement Upkeep vaults.

On a sadder note, a memorial to Brenna Stonebreaker was added at the top of the lower stairs into Forgeholm. Our condolences to Giorgio and all those close to Brenna in Golarion and beyond.

Full Release Notes

Stuck: Typing /stuck into the chat window will start a 5 minute timer. If the character doesn't move and doesn't get into combat during that time, she will be teleported to the nearest shrine. This is intended for use anytime a character is stuck in a hole or other problematic terrain feature and there isn't a GM available. Please file a support ticket to report the location of any player traps before using this command.

Vaults:
  • Vaults are sorted and filtered the way Auction Houses are. There are a few items that wind up in some odd categories for the moment (e.g. Coins are listed under Crafting/Salvage), in part because the original categories only covered items that were intended to be sold on the Auction House. These will be cleaned up in future builds.
  • Vaults have an additional Miscellaneous category to display any items that don't have a proper category. If you find any items in this category, please file a support ticket to report them. This category will be removed when we can clean up the item database and be sure that every possible in-game item has a proper category.
  • The Deposit All button on the Inventory window will deposit everything in Inventory into the currently selected Vault.
  • Raw Materials are sorted by Material Name instead of Quality. This is true for all alphabetically sorted lists that include Raw Materials, such as Inventory, Vaults and Auction Listings.

Settlements:
  • Settlement Leaders can set the access permissions for Settlement and Settlement Upkeep vaults. Those permissions will all be set to the default values that have been enforced by the server for the past several months during the same downtime that EE 11.1 is rolled out. After that, any changes to the permissions will be respected by the bank and by all crafting and refining buildings.
  • A memorial to Brenna Stonebreaker was added at the top of the lower stairs into Forgeholm.
  • Settlement Names can be changed with a GM command without deleting and recreating the settlement.
  • The tall stairs at the bottom of the Player Settlements can be climbed without jumping.
  • Several graphical issues with Structures were fixed to make them line up better with each other and the terrain they're on, and to improve the collision models of the Structures.
  • A warning is given when attempting to place a Structure Kit of a higher plus value than is necessary. Players can still go ahead and use the Kit if desired, with the understanding that the resulting Structure will be identical to what would have been placed with a lower plus value. Until upgrading goes live, this means that any Structure Kits +1 to +5 will provide a warning, since all Kits from +0 and up result in the same basic Structure.
  • The Spellwright Structure has the proper sign and has been reworked to give it a unique appearance.
  • The Keep walls can't be walked through on the corners.
  • Graphics for the Lab Structure have been improved.

Inverted X and Y Controls: A setting is available on the Main Menu to invert the X and Y controls when using the mouse.

Escalations and Quests:
  • Win Bosses drop Recipes.
  • For the Dark Elves, Ogre Servitor encounters are properly labeled.
  • The wandering Ustalav Boss drops better loot than the Home Ustalav Boss, to better offset the drops available from wandering Legends.
  • Rolling Bones text properly refers to Greystone Keep.

Auction House: Auctions last 4 weeks instead of 1 week.

UI:
  • Text in the Objectives Window doesn't dim when players are in a Party.
  • Tooltips for complicated Achievements, such as Role Achievements, are back.
  • Waypoints and Event Markers display properly over monsters and NPCs on maps.
  • Influence numbers on the Company windows are rounded down to properly reflect how much influence is available for use.
  • The "Couldn't Connect" message on the login screen mentions the daily maintenance times.
  • Roles on the Character Sheet are properly separated.
  • Text in the Objectives Window doesn't get cut off at the ends of long lines.
  • The Quest Window scrolls properly.

Smallholdings: Husks for torn-down Smallholdings contain everything from both the Personal and Party Vaults.

Trading: Items in mid-trade are protected from loss if a character disconnects before the trade is completed.

Terrain:
  • Several deep holes and other player traps were fixed.
  • Woodlands hexes once again launch Default Encounters of all sizes instead of just Unevens.
  • Terrains around the NPC Settlements such as Marchmont were adjusted to take into account that none of these are Starter Settlements anymore. Most had been adjusted long ago, but there were a few stragglers. This included changing all the hexes surrounding Marchmont into Wilderness hexes that can have Holdings and Outposts placed in them.
  • Mineral Nodes sit properly on terrain.

Offensive Character Names: A new GM command makes it possible to change character names. For now, this ability will only be used to alter names that violate our Terms of Service.

Feats:
  • Level 7 Expendables require T3 Implement Proficiency.
  • Light Blade Weapon Proficiency requires Subterfuge.
  • Icons added for Strong Back, Trainee, Channel Positive Energy and Channel Negative Energy, as well as for all Basic Attacks and Exploits on Wands, Staves, Foci, and Shields.
  • Support Level is fully respected by all Feats. Previously, many Feats were being supported at all ranks regardless of a character's Support Level, allowing characters to get support without joining a Settlement.

Holdings and Outposts:
  • All Holdings and Outposts have proper signs when Shut Down.
  • Hunting Lodge Holdings don't have an extra tent sticking out of the shed at higher upgrades.

Items:
  • Cloaks and Packs display on characters.
  • Materials for all weapons were improved, and the blade guards on some of the swords were reworked.
  • Sanctified Iron Light Mace displays the proper model.
  • Pot Steel Helm displays the proper model on male dwarves.
  • Claim Tickets and Exquisite Circlets have proper icons.


EDIT 1: Added Cloaks and Packs displaying on characters under Items.