Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
That's just all kinds of bizarre. Hopefully I can figure out a way to duplicate this, or maybe we can find something weird in our logs. To help us find it in the logs, which hex did you craft this stuff in?
Bob
Takasi
Bob will there be any changes in EE 11.1 to offer more T3 drop opportunities?

Unfortunately, because I took such a long vacation while 11.1 was being worked on, my contributions this time around will largely be limited to the testing side. As soon as we can get this one closed up, I plan to look at the T3 stuff.
Bob
Takasi
I still don't know why the devs brought Legends back but didn't put them in the home hex. We'd always have a place for everyone to farm and fight over them and conveniently next to a town with no guards.

Maybe if more T3 dropping mobs show up in other escalations they'll reconsider.

My concern was that giving the settlements near that home hex a dependable source of T3 drops, while everyone else either had to schlep over there or find the wandering Ustalav escalations, was too much of an advantage for those settlements. Once I have a chance to raise the number of T3-dropping mobs in general, scattering them around more liberally and even including them in some other home hexes, I will indeed revisit the Ustalav home hex.
Bob
Caldeathe Baequiannia
There was a dev message that in future taking a settlement would require all six hexes to be full of buildings. Our entire group interpreted that as being from that point forward. In the layoffs, apparently the remaining team missed that, and have been telling people they can take hexes simply by having a holding in each hex. It is not a personal belief, it is a failure of communication. We have been playing for months by a rule that was not in place.

Yeah, our bad on that one. We really do need to make that rule change somewhere in here (since it prevents hinky things like putting down an outpost too late for others to take the hex over the weekend, which we'd consider an exploit), and the intention certainly was to make that rule change, but in the confusion of the layoffs we just didn't take the steps necessary to communicate the change properly either internally or externally. I will revisit the rules shortly and make sure everyone is given sufficient warning of the change, as well as recording it in the original blog posting that spells out the rules for settlement capture. Until then, holdings are sufficient, but don't place any outposts after the capture attempt starts.
Bob
Quijenoth Starkiller
Anything that makes the use of alts more difficult should automatically police it for you Bob.
Like long journeys to setttlemtns to join companies, setting minimum requirements to join companies, taxes for companies and so on…

True, making it harder to join companies, or more costly for companies to be large but full of inactive players, would make it less desirable to do these kinds of things. Unfortunately, all those things would require code, and may very well be as much or more work than just fixing the underlying problem. Once we have a chance to tackle this, we'll pick the way that best matches the overall goal of having a company's max influence based on the number of "active" characters who are members.
Bob
As Ryan said way back when, our policy is that you shouldn't be doing this kind of stuff with alts. However, we're not treating it as an exploit that we're going to be able to police. Nonetheless, please don't do it.

I admit I muddied the waters at some point when someone asked whether we were treating grinding 1k alts for early achievements as an exploit. I took that too literally and focused on whether we were punishing folks for it, when I should have just acknowledged that it's behavior we'd rather you didn't do. I'm hoping at this point that most players don't find it worth the time to grind 1k alts. You should be able to do much more valuable things with your experienced characters during that time, and still get a reasonable amount of influence during that time.

In terms of inactive characters providing a boost to your max influence, somewhere down the line we'll be making changes so that inactive characters don't contribute to your max, which will be a big shock for your company/settlement if you have lots of inactive members. I'm pretty sure you'd be better off in the long-run pursuing strategies that will set you up for success when that day comes.
Bob
Giorgio
When is the next Keepside chat and/or Outlaw Council meeting?

Not sure at this point. I'm probably the next sacrifice, and I'm still getting caught up after my vacation. Maybe Wednesday the 20th for a Keepside, once I have a chance to post a more complete list of upcoming fixes for 11.1.
Bob
I hate deleting posts, and I'm sure I overdid it here in excising all related posts, but please try to keep things both clean and non-personal.
Bob
I've seen a fair number of similar reports waiting for me upon my return. I'll take a closer look and try to figure out what's going on.
Bob
We'll definitely take a look at some of these gaps and oddities, though a lot of that will happen when we're in a better position to create more items to fill in those blanks. Some of this is just going to involve those occasional blips that hit the players who come in while the world is still training up, and then won't be a problem once a few people have trained all the way up and can feed the high-end of the economy.