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All posts created by Bob

Bob
We had various conversations about alternatives, but things usually got pretty complicated whenever we'd talk them through. The shrines seemed relatively safe and pretty easy to implement. Yes, you can game that system somewhat, but having to stand still for 5 minutes makes it significantly less likely.
Bob
As a compromise on this, it is reasonable to send an invite to someone provided you kick the person to rescind the invite within a few minutes if it's not accepted. I believe that will allow the player to receive new invites or make their own applications.
Bob
Training to level 17 and above is ultimately going to be very difficult, requiring access to +4 and +5 settlement structures. Any settlement capable of providing that level of training should also be able to line the needed recipes up for you, and motivated to do so.

That said, we'll certainly be taking a look at these balance issues over time and looking at whether some of the skills could use a few more uncommon recipes to better balance things between the different crafting skills. I'm just glad there's at least one recipe that works for each skill, so nobody is completely blocked.
Bob
Caldeathe Baequiannia
Question about "/stuck". Does logging out interrupt the timer? It would be good if we could type /stuck then logout and be moved on next login (as long as it's at least 5 minutes later).

You have to stay logged in. We don't actually know whether you're stuck or not, so the design is intended to make it undesirable for regular use.
Bob
There's a feature request to get this system cleaned up. Meanwhile, inviting a character to a company can potentially cause problems for that character, and shouldn't be done unless the character wants to join. That command was not intended as a polite "Hi, would you like to join my company?" It is just a mechanic for getting the person into the company once they're interested.
Bob
Bringslite
Also, nice to see you back? Or is this Vaca posting? smile

Got a a couple days of vacation left, but I'll be back at work pretty soon, assuming jetlag doesn't smack me down too hard.
Bob
We're aware of a bug that appears to involve expired auctions sticking around for a while on the lists but causing these kinds of errors when someone tries to purchase them. We're still working on tracking down the cause.
Bob
Bringslite
I thought that there weren't mechanics (or more like ability) to take over any settlement where the "owning" player responds to GW's query with a "no". Did Gpunk give an ok to someone else?

The rule is that any settlement that either isn't at settlement level 10 or doesn't have an active leader is eligible for takeover. We do contact the owning player to see if they have any objections to the takeover, but that's more for objecting on technical terms, like arguing that the takeover involved some kind of rule violation, or to fix a purely technical problem, such as a misunderstanding about who the true leader of the settlement is. Owners don't just get to veto takeovers.
Bob
Lisa Stevens
Quijenoth Starkiller
Did you guys get the building kits from Bob, made yourself, or acquired from another settlement?

I can tell you that Bob didn't provide them with any kits at all.

Actually, there were two settlement changes recently that are probably getting confused here, one that got kits and one that didn't.

Dagedai changing to Sigil was just a simple transfer of control at the request of the former ruling company, so the previous ruling company was eligible to pass its kit choices along to the new ruling company. It's really just a name change that was convenient to do at the time, not a completely new settlement replacing a previous one.

The takeover of RiverBank was a different story. There was no previous owner eligible for kits, and even if there was, it was a hostile takeover, so the original owners would have lost their eligibility when they lost their settlement. Greystone Keep is effectively a totally new settlement replacing the "destroyed" RiverBank.
Bob
With that huge batch of broken armor sales, we were able to find the problem auctions in the database and verify they were indeed broken. Unfortunately, we're still working on figuring out exactly what broke them in the first place so that we can get the underlying issue fixed.