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All posts created by Bob

Bob
Edam
On a semirelted note - is Bowyer being renamed Woodworker ?

I think the idea is that the Woodworker Trainer may eventually teach wood-related skills beyond Bowyer.
Bob
One of our general design principles is not to incentivize what you could think of as inactive gameplay. If there's an aspect of the game that screams out to be guarded, we don't really want players to feel like they have to stand in one place in shifts. That's part of why holdings and outposts always have guards. The goal is to make those guards slow things down enough that players can see that the building is under attack and arrive there for a battle before the building has been taken over. That does mean that companies may ask players to stay within a certain range in case of attacks, but they don't need to ask those players to just stand in one place doing nothing.

That said, we do want better guards to cost more money, so you have to work harder to really block others from getting to your stuff. But even at the top end, they won't be a perfect defense. We also want to incentivize everyone to be more open with their facilities, likely by giving settlements a share of income generated by those facilities.
Bob
Takasi
Does anyone know who makes Reference Books? I see the collection in the wiki from the Seneschal and for the Settlement Library kit but not the books on either the Codex tab or any others.

All codices count as Reference Books, so you can use any codex as an ingredient for a Reference Collection.
Bob
We're starting to work on EE 11.1, with a focus on polish items and bug fixes, ideally things that can be implemented both quickly and safely. We've already got a good list of possible improvements to look at, but we'd love to hear from all of you what kinds of small improvements would have the most positive impact for each of you. Please post your suggestions in this thread, and if any particular issues start to need massive amounts of discussion, we can start separate threads for them.

Given the current size of the team, we won't be able to do tons of work, so it would be best if you could each pick just a few very specific things that would really make a difference for you. I'll chime in as much as I can to help answer questions and give some rough idea of which things are more or less possible. As some advance warning, I do plan to be extremely logy from excess food consumption for the next several days, so don't expect the speediest of replies.
Bob
Giorgio
Now that EE11 is released and stable, when and were can we the community start having a real conversation about what is possible to do, request, focus on and/or realistically achieve given the current GW staff?

We're still busily chatting with our potential investors, and that process may inform what the best choices are for an EE 12. For now, we're working on more of an EE 11.1, with a focus on polish items and bug fixes, ideally ones that can be implemented quickly and safely. We've already got a good list of possible improvements to look at, but I'll start an EE 11.1 thread to get some of your ideas and to help us gauge which fixes might have more of a positive impact than others.
Bob
Schedim
Well, then, could someone take a look at the collider of the Mining nodes and set it similar to the Forest nodes as flying Mining nodes are a bit to common…. But I have yet to se a levitating Forest or scrapheap node…

Hah, I'd been assuming these were just some oddities of the way we placed nodes, but since you pointed out you were only seeing this on Mining nodes, we took a quick look. Sure enough, the origin points on two of them were incorrect. If they were only levitating a little bit, and only on/near slopes, they should be fixed in the next build.
Bob
One more delivered, original post updated.
Bob
RiverBank removed from list, as it's not eligible for structure kits.
Bob
1 more set of kits delivered, original post updated.
Bob
tribuzio
Bob
Edam
I crashed in the Hex directly below keepers pass shortly after entering it.

Were you able to enter that hex after downtime (10AM PST) today, or prior to downtime? Currently, I see a glowing border around it and can't enter.

I was able to enter Keeper Pass and interact with the bank and tavern yesterday at 11.00 PM GMT and logged out without problem, this morning at 7 AM GMT I was unable to log in with the same character. I was struck in the loading character phase.

Okay, that's pretty much what we'd expect from the timing of the bug. You should be able to load your character now.