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All posts created by Bob

Bob
Giorgio
1- The Forgeholm vaults are not working properly for non-founding company leaders, can this be addressed in EE11?

If you're talking about the Settlement and Settlement Upkeep vault permissions, those still use the default values regardless of what you set them to in the UI. We really wanted to fix that for EE11, but couldn't squeeze it in. Hopefully we'll be able to keep that issue near the top of the priorities for the next patch.

Giorgio
2- The current map still has some hexes in the Southern Echo Peaks around Live Oak and Forgeholm as mountains terrain when they are instead forest terrain; is this something that can be easily updated?

The map actually is just a shrunken-down version of the terrain, and some of the terrain types shifted after the terrain was largely finished up. We'll have to revisit the map at some point and make it easier to tell what terrain type each hex is.
Bob
Seith of Coedwig
Hi Bob, will there be a chance to accumulate some gates on Zog today?

Can't do another run today, but I'll try to do a couple tomorrow.
Bob
Giorgio
One thing I am not clear on, is there a deadline for each settlement to choose the "settlement layout" before EE11 so we can send it to you; or does that not matter yet?

There's no choice of layout yet, everyone just gets layout #1 for now. When we're closer to implementing multiple layouts, we'll figure out the system for giving each settlement some choice of layout.
Bob
I added a bunch of T1 refining recipes because I happen to have an existing treasure box for those that I can easily create. I have another one that lets me easily load up all the structure kits.

Unfortunately, everything else needs to be created by typing in a separate GM command. I can create 5000 Dwarven Steel Longsword +5's as easily as I can create 1 of them, but creating lots of different things takes a while. I don't mind doing so, but it's best if I have a specific list of what you want so that I'm just creating what you need. You can post a list here, or send it to me at bob@goblinworks.com.
Bob
Caldeathe Baequiannia
Update: But as I stood there (while typing the above), they vanished one after another, at the rate I placed them. It seems they are lasting only about 10 minutes each.Is that expected behaviour for camps? If so, there is no problem as the others could easily have been in place for 10 minutes before vanishing.

Just checked the spreadsheet, camps do indeed have a 10 minute duration.
Bob
The Release Notes have been edited to reflect that the Skull-Basher Ogres don't get tougher as their strength drops. They were incorrectly added to the list of escalations that were reworked in that way.
Bob
Bringslite
All of you guys have been on the test server since that far back? I feel pretty limited with my 6000-7000 point build.

Turns out I can give you experience points on the test server. We just have to meet up in-game.
Bob
And the Dark Elves have been taken down, though admittedly with some occasional GM speed-ups. However, we demonstrated that every event can be handled with a party of six, including the win boss, though there were a lot of deaths along the way.

I'll schedule more chances to try this during the week. Thanks again everyone for all the help.
Bob
I'm going to log on today at 4PM PST and launch the Dark Elves somewhere near Goblinville. I can teleport anyone interested in battling them to that hex and hand out any equipment that you can use. Any training will need to be done before I teleport you there. If you can get your character up to somewhere around the level of your regular in-game character, that would be ideal, but anyone with any level of training is welcome to join in.
Bob
And done with this for today.