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All posts created by Bob

Bob
Bluddwolf
Lol, Bob, don't take my comments too seriously. Tongue in check, and a bit of prodding on my part, I admit.

I suspected as much, but felt compelled to respond in case others read your response and didn't see it that way. And my comment about the Hasty Generalization Fallacy is just fallout from my time teaching logic classes while I was a graduate student in philosophy. I get so few opportunities to be that pedantic.
Bob
We're aware of the issue and NPC pathing is certainly something we'll improve over time. As long as this is just happening occasionally, feel free to kill off the confused NPC. Consider it payback for any other bugs that hurt you in the past. If someone figures out a way to trigger this on a regular basis (enough to make it worthwhile focusing on encounters where it can be triggered and avoiding encounters where it can't), then it becomes an exploit and should be reported again as such.
Bob
Bluddwolf
It is good to hear that we are encouraged to make good use of bugs / exploits, while they last.

That would be a classic example of the Hasty Generalization Fallacy. The Terms of Service ask you to report bugs/exploits instead of taking advantage of them. In this specific case, we decided that the best response was to make everyone aware of the imbalance (I hesitate to truly call this an exploit, hence the -ish), and even encourage players to converge on the hexes so that taking advantage of the imbalance would become that much riskier. That will not be the appropriate response in all cases.

As a more general statement, yes, the NPC AI still needs work and we fully expect that there will be ways to cheese the AI on occasion. However, if you find a way to cheese it that gives you a massive advantage over other players, or provides rewards that are clearly way out of line and easily farmed, we ask that you report the issue and see whether we consider it an exploit requiring a stronger response.
Bob
It turns out that some of the Ustalav Invaders, in particular their spellcasters, are much easier to defeat than they were intended to be. This makes them a particularly tempting target to go after for Tier 2 drops. We're going to fix this soon, but until they're fixed, those of you with a PvE bent might consider hunting them down.

And for those of you with more of a PvP bent, I'd like to point out that players loaded down with Tier 2 loot also make tempting targets. Just something to consider.

Enjoy!
Bob
We're looking into some improvements to the node spawning system, hopefully the nodes will be out of the trees soon.
Bob
KarlBob
Speaking of non-aggressive, potentially named monsters, is there a plan for introducing something (maybe a quest?) tied to the non-aggressive goblins of Thornkeep?

There are some thoughts in that direction. You already run into some of the Brambleclaw goblins in various Escalation Events, but we should be able to do a lot more with them in the future.
Bob
Bluddwolf
This got me thinking, would it be possible to have unique names added to singular (lone) mobs that are found outside of player settlements?

There is a particular Ogre Lout that is always found on the road to Aragon, and we have taken a liking to him. Would it be possible to have at least one uniquely named mob?

These mobs could be more powerful, (purple to all), but have a zero aggro rating. If you want to kill them you can attack (and they will obviously attack back), but if you want to take a screen shot with these "local personalities" you can without fear of getting stomped.

There could be Discovery Achievements tied to all 33 (one for each settlement), and a Slayer Achievement for killing each.

Way back when, we actually had names on some of the mobs, but sometimes you'd run into multiple ones with the same names. Plus, it kind of begged the question of whether monsters could also be marked by Pharasma, which for the moment Ogg the Undying is the only known instance of.

That said, it would be pretty cool to have a few specific named monsters available with their own achievements and such, but we'd probably need to do it in a way that coudn't be farmed easily. Most likely anything along those lines would require some new tech. Plus we'd have to decide whether or not Ogg is truly one-of-a-kind.

Bluddwolf
Sometimes you can turn a typo into something unique and fun.

Goldurnit, who leaked my design methodology?!?!
Bob
What do you know, the second document in that encounter was hidden away. Took some sleuthing to find it, but it's fixed now and should get to all of you in EE4.
Bob
Sure enough, I just pasted that text into an extra cell. Easy fix, should be in for EE4.
Bob
Melien
Bob:

Could we get an escalation of this type:

Eventually. The kinds of behaviors you're suggesting for Escalations are very much in line with the variants we plan to add in the future, but most will require some new code before I can set them up on the content side.