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All posts created by Bob

Bob
Guurzak
> Can the reward for completing the Event be temporarily bumped up to include the number that we should otherwise have gotten from the individuals too?

I've considered doing that, but this bug affects almost all of the Events, and I'd have to adjust a lot of numbers on a lot of tabs on a lot of spreadsheets. That's a lot of opportunity for introducing errors when changing them or changing them back, and also creates another work item we need to track to make sure we don't forget to change them back. All of the other changes I've temporarily made to the numbers were made in such a way that they're not exactly wrong, they're just balanced differently. Those numbers could stay at their temporary settings and the game would still feel consistent. Also, those numbers were less scattered and much safer to change.

For the moment, I'm consoling myself with the knowledge that the payoff for completing the Events generally outweighs the individual kill payoffs that are lost to the bug, or at least comes close to matching it. This means that overall, it's still good advice to tackle Events when they're available, even though it's not as valuable as intended.
Bob
Guurzak
FYI Bob, killing Mordant Spire Stormcallers still gives zero escalation strength reduction.

I'm hoping you mean that killing individual Stormcallers isn't lowering the strength at all, because that's a known bug and is sadly still a ways off from getting fixed.

Finishing the entire Stormcallers Event should be dropping the strength by 695, which is more than you'd get for killing the same number of Stormcallers individually. Of course, killing them that quickly will be difficult using kiting tactics unless you have multiple parties operating simultaneously.
Bob
Azure_Zero
Now the Boss ONLY appears when the Escalation strength is between 1 and 500 and it's the Source of the escalation.
You HAVE to look for him, and not kill anything while doing so, or risk ending the escalation.

In Monster/Source Hexes, the Boss Event runs whenever the strength is between zero (inclusive) and 500 (exclusive). Killing the Boss while the Boss Event is running is the only way to end the Escalation in that hex. Dropping the strength to zero only stops the Escalation in Infected Hexes, so it's safe to continue killing other monsters and finishing Events while the Boss Event is running.

If the strength goes back to 500 or above, the Boss Event will stop running. The Boss might still be around, because Bosses don't despawn while players are close enough to see them, but killing the Boss won't end the Escalation if the Event has stopped running. So not only is it safe to continue lowering the strength while the Boss Event is running, it's a good idea to do so to prevent the Escalation strength from rising to 500 or above.

And finally, when the Boss Event starts running, the Boss will only appear if there's a clear Encounter site of the appropriate size available. If there isn't, then it will be necessary to kill off at least one site of the appropriate size, then walk away so it can despawn. So killing things is probably a requirement just to get the Boss to appear.
Bob
Ooh, neat, a chance to go all technical and jargony. No better way to start a Monday morning.

Azure_Zero
@Feldrol

Yes, the source hex also called the "Lion" hex.

Technically, they're called Monster Hexes. They are indicated on the map with a Lion icon.

Once an Escalation starts in a Monster Hex, it becomes the Source Hex for that instance of the Escalation.

Azure_Zero
@Feldrol
Now, the hex with the ruined castle is also Call a "Monster Home" hex, that escalation just stays in that hex.

We tend to shorten that to Home Hex, but Monster Home Hex is the full term. Those hexes will eventually run special Escalations, but for now they're just populated with monsters from the appropriate Escalation.

Also, the icon for Home Hexes is actually the standing castle. The ruined castle icon is for Badlands.

Azure_Zero
@Feldrol
Completing a escalation quest should drop it about 2-3%, but am not completely sure, due to lag of the update.

The strength drop varies depending on the Event and the Escalation, but should be significantly more than can be obtained simply for killing a few Escalation monsters. Usually, if you look at the strength immediately after finishing the Event, then look again 15-30 seconds later without killing anything else in the meantime, then you can see the drop. Of course, other people may be running around killing things as well, so the strength drops you see may not all be due to your efforts.
Bob
You're best off finding something to do that keeps you in motion the entire time you're building back your rep. The Riverfolk want you to work off your rep debt, not just stand around.
Bob
Guurzak
I'm beginning to suspect that the "contributed" flag may not be clearing on victim's death, so that if someone is killed multiple times in succession the first-round killers get dinged for all of those deaths even if they had nothing to do with any after the first.

Just reproed this on my machine and took 4 rep hits in quick succession. Nice catch. Bug filed.
Bob
Were you playing (moving around) during that time, or just standing in place? You need an hour of moving around without incurring any more rep hits before rep starts coming back.
Bob
Harad Navar
I think that -17.14 is another.

Yeah, I caught that one but somehow the change didn't make it in. I'll put it back on the list to get looked at again, thanks.
Bob
Jakaal
There are also issues with the Razmierian cultists quest for burning texts. Trying to work on one near Forgeholm and we would sometimes find 4-5 fires before finding a single scribes camp.

I did find a typo that could have been causing problems with the 15m scribe camps. That's fixed now (will appear in the next build at least two weeks out) and might help. If nothing else, it means there will be a bit more variety in the scribe camps.

I also reduced the number of ritual fires that spawn from 6 to 4, since each one of those takes up space that could block a scribe camp from appearing.

Jakaal
Or also we would have event spawns for inactive events. We would kill them to clear it out hoping for respawn of the event we needed but they would respawn as zealots again even though our hex did not have the zealot kill quest.

This could be much more troubling. The zealots shouldn't be able to respawn if their event isn't active. Is it possible the zealot event had restarted, but you just weren't scrolled down to it on the tracker? The Razmirans can run 2 events at a time.

Another possibility would be that you'd just barely crossed the hex border and were seeing zealots from a neighboring hex, but hadn't fully crossed over yet so your tracker was still listing the events from the previous hex that didn't include the zealots.

And of course there's always the possibility they were just leftovers from the previously running event. To be sure that wasn't the case, you'd need to kill off an encounter, walk away and come back to the same encounter site and find zealots, all while the event wasn't running. If that's the case, I'm not looking forward to trying to track it down.
Bob
This is a list of the major changes that have been made to the game since release.