Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
Fortunately, it turns out the Warchief of the Ripping Chains does drop souvenirs. Killing him in a large party gives you a very high likelihood that one or more party-members will get a souvenir from him.
Bob
Looks like the Ripping Chains refuse to drop their souvenirs. I checked all the other escalations and their mobs should drop them, or at least not hold onto them for the exact same reason. We'll either get a build out pretty soon with a fix for that, or we'll just drop them from the set requirements.

Meanwhile, if anything else doesn't seem to be dropping properly, let me know here or by email (customer.support@pathfinderonline.com) and I'll look into it.
Bob
NightmareSr
So when you mention "standard raw ingredients" in the listed rewards, does that include or exclude Enchantment Mats?

They're included.
Bob
harneloot
Please understand Bob that at this point, yes, that one specific drop is pretty much the only thing (most) of the players still playing the game are after (…smile

Oh, I do get that, and it's understandable that's what people tend to focus on. We've made a few changes to take that into account (like concentrating the raw materials more than they were originally intended to be), but there's a limit to how much we can do that without a lot more redesign.

harneloot
How about you just drop the enchantment bonus to lighter armors and call it a day (…smile

That would require another build, and we don't have enough other stuff ready yet to make that worth the overhead unless the current numbers truly broke the build. Better to let the current numbers play out and revisit this when we're looking at another build, at which point returning the base energy defense and removing the enchantment bonus may be the best short-term option. But if the current numbers feel like a good compromise at that time, we'll leave them alone.
Bob
Gross
Elemental essences are close to Edam's finding in my experience, I find getting @ 20-25 essences in total for taking elementals down, split across the 4 varieties is enough to leave me feeling it was a job well done, often finish with a couple less, under 20 total and I will grumble that it was rubbish and my dice were cold.

This is one of the other important things to remember, that the one particular item being pursued isn't the only valuable thing dropping. A single escalation may only get you so much closer to the specific enchantment you want, but it's also getting you closer to others, not to mention all the other loot along the way. Of course, that's all easier to leverage with an active economy. Did I mention that kingdom I'm trading?
Bob
Edam
However note that my numbers would have been in a party (which reduces personal drops a fair bit) and we almost certainly would be doing all the quests as well.

This is one of those areas where we have to hope that not everyone in the party is pursuing the exact same loot and that there can be at least some minimal trading at the end of the session. It's tough to balance things such that individuals can pursue everything based purely on their own drops without making everything trivial for even minimally-organized groups. Oh, my kingdom for a more active economy!
Bob
To put everyone's minds at ease, we're not planning to make any more reductions until we see how this first reduction plays out, and a lot of good points have been made here that we'll be working through before making any other changes. Hopefully this partial reduction will actually work out pretty well for the time-being, assuming it's large enough to at least partially justify leaving in the enchantment bonus for lighter armors but small enough not to make those enchantments essential. We'll see how it plays out and adjust from there.

Ultimately, it does seem like there's a conflict between having enchantments be somewhat special and hard to come by while also making them increasingly essential for characters in lighter armor. In theory, we could make those particular enchantments easier to come by, but making them as easy to come by as the armor itself would be challenging.

In general, this will probably require a pretty deep dive before we make any more changes, meaning we probably won't be able to tackle anything other than some fiddling around the edges until we finish off a couple other priorities first.
Bob
Edam
when L17+ gatherers get one or two per hour I really feel sorry for the T1 guys smile

On the positive side, there's kind of a sweet spot for L4-6 gatherers in that they've picked up speed a bit, and can get the slightly less rare T1 enchanting mats, but the odds for the event items aren't diluted by T2/3 mats yet. Probably still slower though, so your pity is still appropriate.
Bob
As another sidenote, keep in mind that these event items are primarily meant to make the adventuring you're already doing more rewarding. Yes, there are greater rewards for stretching beyond your usual activities, or for working together to obtain complete sets. However, there's plenty of time to just play exactly as you have been and then take a look later at which items you might want to pursue in order to build more complete sets, after you've had time to figure out the easiest way for you to obtain those items.
Bob
As you scan through the list of prizes, you may note that they increase in such a way that a larger group better equipped to put together more complete sets would likely find it worthwhile to offer smaller groups even better prizes than those listed here in exchange for partial sets that would then be included in larger sets, allowing those larger groups to focus on things like T3 souvenirs. This was most definitely done with the purely altruistic goal of increasing trade in mind, and not at all in the selfish hope that the smaller prizes would in effect be awarded by players and only the larger aggregated sets would require my involvement.