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All posts created by Bob

Bob
Though I'm sure not everyone would agree with this usage, we tend to say "Pacific" to mean "PST or PDT, as appropriate." It seems to match what most time-related sites use, and keeps our messages about Daily Maintenance as simple and memorable as possible (9-10 AM Pacific). We could include more detailed messaging about how Pacific translates into UTC, but doing so tends to imply that the math involved is more complicated than it has to be for most players, since most follow the same Daylight/Standard rules we do and generally just think of Pacific as X hours off of their own time zone (3 in the case of Eastern), regardless of the time of year.

The bigger issue here is that we're not currently able to just say whether or not we're in the middle of Daily Maintenance. All the client knows is that it can't connect, but it doesn't know whether the servers are actually doing maintenance, or are down unexpectedly, or just aren't talking to the internet. For that matter, it doesn't know if your ethernet cable just got knocked loose or your wifi disconnected. We'd like to make that message smarter at some point, but there's a fair amount of work involved, so for now we just display a generic message and mention Daily Maintenance since many of our newer players aren't even aware the servers need to be down for about an hour each day.
Bob
Impressive progress, roughly on pace to clear all the sequences by next Monday:

  • Succinct Prime 3-3-4: Currently on escalation 29 (Emerald Aristocrats) at 114949 strength.
  • Canis Castrum 4-4: Currently on escalation 27 (Gathering of Legends) at 59057.5 strength.
  • Sunholm 5-5-6: Currently on escalation 24 (Elite Duergar Slavers) at 53750 strength.
Bob
I put some Trainee Alchemist's Tools in the Aragonian Adventurers Company Vault at that holding.
Bob
NightmareSr
I was mainly wondering if the "infection" would be noted on the hex map after the PVP window or just during the PVP window? Basically trying to get an idea of how close I will need to watch certain hexes.

I think we could start displaying an attack coming from an infected neighbor as soon as the system schedules one, which is currently during Daily Maintenance on the day of the scheduled attack. We could probably then start displaying the hex as "infected" right after the invasion succeeds, which would give you until the next PvP day's PvP time to prepare a defense. If we threw in additional delays, it's possible we could give more warning than that, but some of that might be in the form of "possible invasion in X days," as opposed to something definitive.

NightmareSr
Bob
… (infected first PvP day, knocked to +1 second PvP day, knocked to +0 third day, 4 days to clear them before the next PvP day) …
Would this "knocked down" return 75% influence and require new kits and full influence to "repair" ?

Yes, this would use the standard system of returning 75% of banked influence and being "repaired" by using a new kit to upgrade back to the original max upgrade. The advantage would be leveraging existing code, so all we'd really be coding up for the damage mechanic is "if invaders win, lower max upgrade by 1," and the existing systems would take care of the rest.
Bob
Like all of the River Freedoms, "You have what you hold" is open to interpretation. While Riverfolk don't generally have a problem with the strong taking from the weak, they usually prefer that you face your foe and give them the opportunity to resist. We're just using game mechanics to define what counts as a reasonable opportunity, and we tend to increase the opportunity the greater the potential loss.
Bob
Haven't had a chance to put together a tutorial for the Combat Alchemist yet, but I do plan to add one when I can. For now, your best bet if you have questions is to ask them here on the forums, or send email to customer.support@pathfinderonline.com. There are also some Formula Books, Bandoliers and Reagents in some of the auction houses. Unfortunately, there's a bug preventing Alchemist's Tools from being sold at auction houses, so those have to be traded manually with other players. I can get you some Trainee Alchemist's Tools if you let me know a shared vault (company or settlement) to deposit them in, or we can arrange a time to meet in-game, but you'll admittedly want better ones almost immediately when you're ready for a +1 weapon. In general, it's always helpful to find an active company that tends to play around the same times that you do, particularly if they can help keep you equipped, but especially now when some of this new equipment is hard to come by.
Bob
Edam
Can we get some basic alchemist equipment dropped into the AH at Fort please.

Put some Woven Bandoliers and Introductory Formula Books up for sale in the Auction House, and some Trainee Alchemist's Tools in the Settlement Vault.
Bob
You are a Troll
Thank you so much for yet more safeguards against PvP!

Our general goal isn't to safeguard against PvP, but instead to increase the likelihood that more players will show up for each PvP battle. Many such measures do safeguard against PvP damage (or in the case of the spreading escalations, PvE damage) getting out of hand before players have a chance to mount a defense, which admittedly could be thought of as safeguarding against undefended PvP/PvE, but it all still requires the defenders to keep an eye on things and to show up if they actually want to prevent that damage.
Bob
You are a Troll
There should not be any kind of *notification* when an escalation spreads. Get in the game and see for yourself, that is your notice.

This is a concept we wrestle with on a regular basis. There are certainly advantages to saying that it's up to players to keep an eye on things, plus that means we don't have to invest a bunch of much time in creating notification systems. On the flip side, notification systems can help guide players towards larger interactions, and can pull more casual players back whenever they hear about interesting things happening, but we don't always have the bandwidth to put them all in. Ultimately, we have to look at each specific issue and figure out what's best for the game. In this particular case, we'll probably fall somewhere around "we'll let you see info early enough in advance on the world map to alert your allies and put up a defense (rather than requiring that you actually visit each holding for info), and you really should have someone check the map on each PvP day to prevent significant losses, but we generally won't cause you too much damage if you miss a day or two."
Bob
Rhethwyn
Has the dev team considered a percentage chance of spreading based on the difficulty of the escalation?
In the before times, back when escalations spread freely across the land, there was in fact an infection chance percentage. We mostly used it for flavor, so some escalations might spread rapidly but not very far, or others grew quickly but spread slowly, but it could also be used to make tougher escalations spread more slowly. I do plan on incorporating that back into the spreading design, as a replacement for the current default 15% chance that a hex will run an invasion if it has an infected neighbor.