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All posts created by Bob

Bob
Rhethwyn
Clean reinstall of the game corrected the issue.

Glad to hear it. Sometimes hitting the Reverify button on the Patcher will also do the trick, but a clean install is certainly more thorough.
Bob
malmuerta
I thought you were going to stock the TK AH with some Bandoliers, etc.
Yup, I did say I'd consider that. I was mainly thinking of stocking some of the Trainee stuff since there's no tutorial to get those from, but had forgotten that Trainee equipment isn't allowed on the auction houses. I can put some basic +0 stuff up, but it will probably have to be at somewhat inflated prices to disincentivize hoarding.
Bob
BlackMoria
Wow. Harsh. None of the Bandolier recipes, Alchemist Tools or Formula Books are Common, meaning one needs to find the recipes or get them from the rewards for the Xmas event. So no fast out-the-gate for the Combat Alchemist since other will have to find the recipes for equip them. I checked with my Bowyer and Artificer to confirm that and… yeah, they don't have any Combat Alchemist items they can craft. I think that may be a problem…

Correct, there aren't any common recipes for those. To some degree I'm thinking of Combat Alchemist as a trickier, more advanced role that can afford to have a few hurdles put in their way. If that turns out to not feel right, I can always add some new common recipes later.
Bob
BlackMoria
Thanks, Bob.

Can we get info on who makes what for the Combat Alchemist? It looks like the Crafter Alchemist makes Reagents. Who makes the Bandoliers, the Alchemist Tool, and the Formula Books?

Looks like I still haven't put the bandolier recipes up on the public spreadsheets, but they're crafted by bowyers. The others should all be up there, with alchemists crafting reagents, engineers crafting alchemist's tools, and artificers crafting formula books.
Bob
Azure_Zero
Shame we don't have the Combat Alchemist trainers in TK.

The trainer is hanging out at the Alchemist structure in TK. The Keep itself just felt a bit out of the way there.
Bob
These are the Release Notes for Open Enrollment v2.0. The release build of OE 2.0 has been running on the Test Server since Monday, March 16 and was deployed to Live on Tuesday, March 17.

What Is In This Release

This release adds a new role, the Combat Alchemist, focused on quickly crafting alchemical weapons on the battlefield to heal others, mutate themselves and generally blow stuff up. There are new feats to learn, new achievements to earn, and new items to craft and wield. Multiple other improvements were also made to various systems in order to keep steadily improving the overall player experience.

Full Release Notes

Combat Alchemists:
  • Three new Feature Feats (Chirurgeon, Mutagenist, Bomber) let Combat Alchemists specialize in healing/protecting allies with elixirs, simultaneously buffing and debuffing themselves with mutagens , or damaging enemies with bombs and other alchemical items. The formulas for these are slotted to a new type of implement, the Formula Book.
  • A new weapon type (Alchemist’s Tools) provides multiple bomb attacks that do a great deal of damage to large numbers of enemies at the cost of risking additional damage to the attacker. These attacks use a new type of ammo (Reagents) that are stored in a new type of ammo container (Bandoliers).
  • The new Role Achievement for Combat Alchemist levels characters up as they learn appropriate feats.
  • There are also new Armor, Defensive, Reactive and Utility feats available that let Combat Alchemists specialize further, and some may be useful for other roles as well.
  • Feats for Combat Alchemists are available from Visiting Combat Alchemist Trainers. These trainers are available at the Alchemist building in Thornkeep and at the Keep in other settlements.
  • Unlike other feats, using a mutagen removes all remaining buffs and debuffs from any previous mutagens.

Items:
  • New Combat Alchemist Formulas and Recipes drop as loot.
  • Salvaged Reagents drop as loot, though a little less often than other salvaged ammo.
  • Snake Oil, Tears of Razmir, Signal Smoke Stick and Toxic Glowing Moss are properly sorted under Crafting/Salvage in vaults.

Miscellaneous:
  • The default prices for Auction House sales are now 30c to start, dropping to a minimum of 20c.
  • Tooltips on Auction House sales records correctly say “paid” or “received”.
  • Over the Crown events Strike Force, Commanding Presence and Enforcement of Will now use sub-bosses for some of the mobs, meaning they have more health than usual, but not as much as a boss.
  • Radiant Ghouls and Iron Fang Mages are as tough as their comrades.
  • Academy Alchemists don’t get confused between papers and shards.
  • Editing pass on Feature Feat descriptions.
Bob
These are the Preliminary Release Notes for Open Enrollment v2.0. We deployed a Final Candidate for OE 2.0 to the Test Server on Monday, March 16. We plan to deploy OE 2.0 to Live during Daily Maintenance on Tuesday, March 17, assuming it performs well during final testing.

What Is In This Release

This release adds a new role, the Combat Alchemist, focused on quickly crafting alchemical weapons on the battlefield to heal others, mutate themselves and generally blow stuff up. There are new feats to learn, new achievements to earn, and new items to craft and wield. Multiple other improvements were also made to various systems in order to keep steadily improving the overall player experience.

Full Release Notes

Combat Alchemists:
  • Three new Feature Feats (Chirurgeon, Mutagenist, Bomber) let Combat Alchemists specialize in healing/protecting allies with elixirs, simultaneously buffing and debuffing themselves with mutagens , or damaging enemies with bombs and other alchemical items. The formulas for these are slotted to a new type of implement, the Formula Book.
  • A new weapon type (Alchemist’s Tools) provides multiple bomb attacks that do a great deal of damage to large numbers of enemies at the cost of risking additional damage to the attacker. These attacks use a new type of ammo (Reagents) that are stored in a new type of ammo container (Bandoliers).
  • The new Role Achievement for Combat Alchemist levels characters up as they learn appropriate feats.
  • There are also new Armor, Defensive, Reactive and Utility feats available that let Combat Alchemists specialize further, and some may be useful for other roles as well.
  • Feats for Combat Alchemists are available from Visiting Combat Alchemist Trainers. These trainers are available at the Alchemist building in Thornkeep and at the Keep in other settlements.
  • Unlike other feats, using a mutagen removes all remaining buffs and debuffs from any previous mutagens.

Items:
  • New Combat Alchemist Formulas and Recipes drop as loot.
  • Salvaged Reagents drop as loot, though a little less often than other salvaged ammo.
  • Snake Oil, Tears of Razmir, Signal Smoke Stick and Toxic Glowing Moss are properly sorted under Crafting/Salvage in vaults.

Miscellaneous:
  • The default prices for Auction House sales are now 30c to start, dropping to a minimum of 20c.
  • Tooltips on Auction House sales records correctly say “paid” or “received”.
  • Over the Crown events Strike Force, Commanding Presence and Enforcement of Will now use sub-bosses for some of the mobs, meaning they have more health than usual, but not as much as a boss.
  • Radiant Ghouls and Iron Fang Mages are as tough as their comrades.
  • Academy Alchemists don’t get confused between papers and shards.
  • Editing pass on Feature Feat descriptions.
Bob
The sequences assigned to Sylva and Greystone Keep were completed, leaving only 6 more to go:

  • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 29 (Emerald Aristocrats) at 66798 strength.
  • Unassigned (Fort Ouroboros 6-6): Currently on escalation 26 (The Revenge of Nhur Athemon) at 40000 strength.
  • Succinct Prime 3-3-4: Currently on escalation 26 (The Revenge of Nhur Athemon) at 100000 strength.
  • Canis Castrum 4-4: Currently on escalation 26 (The Revenge of Nhur Athemon) at 100000 strength.
  • Unassigned (Fort Ouroboros 2-3): Currently on escalation 26 (The Revenge of Nhur Athemon) at 100000 strength.
  • Sunholm 5-5-6: Currently on escalation 21 (The Wrath of Nhur Athemon) at 50000 strength.
Bob
And, just my luck, my very next test from the few that remained turned up a problem with some of the recipes that definitely needs to be fixed before we ship. It's a trivial fix, but it still requires a whole new build. We'll get that put together as soon as possible and shoot for deploying early next week.
Bob
Sorry about the recent radio silence. Cole and I were bogged down fixing a back-end server issue that needed immediate attention while also transitioning to temporarily working from home in response to the coronavirus outbreak.

I'm nearly done testing the build on Zog. So far the only significant issue I've found is that the tooltip descriptions of the new Formulas inside the Feat Window aren't quite right. That's annoying, and probably pretty easy to fix, but can wait for an update. I should be done with the rest of the testing later today. If nothing else worth waiting on a new build comes up (knock on wood), we plan to deploy this build to Live tomorrow morning. I haven't had a chance to write up the release notes yet, but I'll put those together and post them to the forums early tomorrow. A blog post will go up sometime later when I have a chance to go into the office, since that's something I can't currently do from home.