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All posts created by Bob

Bob
NightmareSr
Well new additions to the game are always exciting, but i'll try to be patient until the final decisions are made.
Is there any artwork/manipulation needed for the new buildings, or what sort of timing do you anticipate for the new structures?
Settlement structures take a long time to build and more to change out, so planning ahead seems to be the key.
I'll just balance on the edge of my seat for now. smile

I'll mostly be repurposing existing art and using chunks of the existing structures, but I'll try to mix/match/shuffle things enough to make the new structures stand out from the rest. I'll take a quick look at the unused assets to see if any seem appropriate and finished enough to use, but I don't recall anything that felt real alchemist-y from my last search.

We haven't talked much yet about how to schedule this in with what's already planned f, or the next few updates. Ultimately, there are 18 structures involved (3 structures with 6 upgrades each), so even minor tweaks from existing structures add up quickly. Hopefully we can manage to fit them in during the next 2-3 upgrades, but we'll see.
Bob
NightmareSr
So the new Large would be treated like that same "upper limit" for offerings, like the Guild House feels?

Yup, at least if it winds up equivalent to 4 mediums. It's also fine for it to be equivalent to less than that for now, thought I don't see much else on the horizon that seems like a better fit than the options mentioned so far.

NightmareSr
My thought was many crafting heavy Settlements are using/will use the Guild House cause having all refining and crafting the Guild House gives them the Freeholder and Expert with the Rogue, but if the same wanted to be different and use the combat alchemist they would still need the Freeholder medium to cover their needs. I was just trying to balance it to the benefits a settlement would get from each large.
Although I suppose if the crafting Alchemist is included then the medium Lab could be half covered making the Engineer's Institute more practical and allow the Freeholder to be built instead. Although that makes the inclusion of the Apothecary more viable in my opinion since it would free up a small spot to cover the Institute?
Hopefully this makes sense as I rambled a stream of consciousness. smile
Symmetry for settlement structures is nice.

True, making it more like the Guild House would make it easier to trade out for existing settlements. Then again, it's also nice to nudge settlements toward making different choices, and mixing up the way structures overlap can help with that. Ultimately, if it covers the some number of smaller structures as the Guild House, there'll be a way to cover all the same trainers and other capabilities, minus the skirmisher/rogue stuff being traded out for alchemist attacks/general.
Bob
NightmareSr
I wasn't questioning why there aren't rewards out of thin air. I was more shocked that the percentage is 5% of holding secure contents. I would think if the guards are all killed and the holding is right there that it should be a higher amount of the contents. Just 5% means you barely get any return for the 100 influence, and the holding owner losses nearly nothing for just ignoring the raid, if they want.
I suppose this works for me though cause I don't need to worry at all about being raided. smile

Well, we did set up that percentage back when there were a fair number of unattended holdings out there, and we didn't want them drained too quickly. That's not really an issue anymore, so increasing the percentage is an option, and a fairly easy one to implement.

Our other concern was not setting it so high that vault clearing became too essential. That's not fun for the holding owners who have to constantly clear the vaults, or for the raiders who never find uncleared vaults. Ideally, we'd want to find that sweet spot where owners would rather live with occasional losses, but those losses are significant enough to make occasional raiding worthwhile. At 5%, an owner doesn't have to worry about losing more than 15% of a vault's content in a given week, so there's not an overwhelming incentive to clear out every vault before the 3 days of PvP begin. At 15%, the owners could lose more like 50%, which might or might not be too much to risk losing. Maybe 10% would be a good compromise, or at least something easy to try out.

Longer run, we can do things to incentivize having more things in holding vaults, and make it harder to clear the vaults, to find a better balance.

Bob
NightmareSr
Well, I thought the Guild House was more in line with the future of the other large buildings. As in where you mentioned other roles being added to the current large buildings.
Also I was thinking that the expert and freeholder made more sense than adding the crafting Alchemist to the new large building. That way it would align with replacing 4 mediums instead of 3 mediums and 1 small. Although if adding the crafting Alchemist then what about adding the Apothecary, since the Apothecary items are needed for any Alchemist crafting anyway? Or where you thinking to add the crafting Alchemist trainer yet not making it a crafting facility also? Just seemed to me that the new large structure has no future roles to be added and that explains the current Guild House but this new structure was possibly getting short-changed.

Correct, the Guild House is more in line with the long-term plans, so I'm treating it as a rough upper limit. And Freeholder certainly makes sense with Expert, but it's also already available at a large alongside Expert, so it'd be nice to mix things up a bit.

Apothecary could make sense alongside Alchemist, though that would make Freeholder seem even more like it's missing, since refining is associated with Freeholders. Still, that would bring it to two smalls (I do plan on including crafting, so it covers everything the small does), which is basically equivalent to a medium, getting us back up to 4 mediums for the new structure before talking about adding Freeholder. Librarian would do the same, but might not be as obvious a fit.
Bob
True, there's not a lot to get out of raiding a holding if the owners regularly clean out the vaults. Part of the problem is that we don't want to create rewards out of thin air because that incentivizes fake attacks just to get those rewards. That means anything the raiders gain, the owners have to lose. There are multiple ways we could do that (require certain bulk minimums to stay active, cause damage to the raided holdings that translates into valuable salvage and has to be repaired, etc…smile, and we plan to revisit it, but they're all going to involve a fair amount of work.
Bob
NightmareSr
Bob
First off, we've decided that the Alchemist will get a new Medium structure for teaching attacks with the Alchemist's Tools, a new Medium Structure for teaching all the non-attack Combat Alchemist feats, and a new Large structure that teaches all the Combat Alchemist feats (so combining what the two Medium structures do) along with support for some other roles. I'm currently leaning toward covering Expert and Crafting Alchemist there, but not as locked down on that.
The expert seems like a logical addition but why not add the freeholder also, like the guildhouse? It really feels like the expert and freeholder should go together since they are very similar and both needed by most crafting focused characters. Also it would make the new large feel more similar to the current guild structure with combat alchemist in place of rogue/skirmisher and not like a less valuable version of the current guildhouse.

The main reason is to try to limit each large structure to the equivalent of 3 roles or less. A slightly more complicated comparison would be to count up the number of medium structures that a large structure can replace, and I believe the Guild House is currently the outlier on that with 4 trainers (Thieves Guild, Skirmisher, Expert, Freeholder). Alchemist and Expert alone would give the new large structure 3 trainers (Alchemist Attacks, Alchemist General, Expert). Crafting Alchemist would add the equivalent of 1/2 medium, so there's not a lot of wiggle room left.
Bob
malmuerta
I noticed on the Alchemy tab on the public spreadsheet that you have a "Y" in the column Ammo for both Basic Alchemy Strike and Basic Alchemy Exploit. However, on the Cantrips tab both Basic Staff Attack and Basic Staff Exploit have "N" in the Ammo column. No freebies for the Alchemist?
Reagents felt more akin to arrows than to charges, so I followed the example of the basic bow attacks and required ammo. Of course, everyone gets freebies in the sense of makeshift ammo, but I admit that's much slower and less effective.
Bob
It's probably possible, but would probably require thinking about making a few other things movable as well since we've currently got things locked to all 4 corners, along with the Action Bar locked to the bottom-middle. Might also have to change up the art a bit as I suspect the arrow on the side is attached to it. I'll add a feature request, but I suspect there's enough work involved that we wouldn't get to it for quite a while.
Bob
The expendables are where each of the Alchemist research fields really get to shine, so I focused a lot of attention on them. Glad to see all that work getting such a kind reception, but much of the credit goes to Second Edition, and everyone who worked so hard putting that together. Gave me a lot of great material to work from.
Bob
NightmareSr
Could the rules from the help menu in game be put into a google doc of some kind like the PFO WIKI google sheet is already? That way we could read up on them without being in game standing some where random will reading the odd in game font. smile

I've been considering that, or possibly adding them as web pages. The tricky part is that the help text has a bunch of formatting codes mixed in to make it display nicely. In most cases, it could just be stripped out, but there are some cases where the formatting is essential to understanding the text, like where the text is displayed in a particular color to show you which color you'll see in-game.

I'll file a feature request to look into it.