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All posts created by Bob

Bob
All fixed now and all the settlement reward emails were resent. If you still haven't received one, let me know at customer.support@pathfinderonline.com.
Bob
Looks like we had an issue with our customer support system and a bunch of these emails didn't go out. I'm correcting that now.
Bob
All the emails for the settlement rewards were sent out yesterday. If you were expecting one and didn't get it, email me at customer.support@pathfinderonline.com.

Feel free to wait on this year's choices until the Alchemist ships. That will make some new recipes and expendables available, and may affect your structure choice as well. I'm not sure yet whether any new structures will be needed, or whether I'll just distribute the training around existing structures, but either way you may want to change up some structures.

If you still have choices from the previous year's event, those will have to be made from pre-Alchemist options.
Bob
That's a lot of ogres:

  • Unassigned (Staalgard 1-6-6): Currently on escalation 25 (Elite Dark Elves) at 71039 strength.
  • Succinct Prime 3-3-4: Currently on escalation 24 (Elite Duergar Slavers) at 0 strength.
  • Sylva 2-3: Currently on escalation 23 (Them Ogres Ain't Right) at 47000 strength.
  • Greystone Keep 3-3: Currently on escalation 23 (Them Ogres Ain't Right) at 47000 strength.
  • Unassigned (Sylva 4-4): Currently on escalation 23 (Them Ogres Ain't Right) at 47000 strength.
  • Hope's End 4-5: Currently on escalation 23 (Them Ogres Ain't Right) at 47125 strength.
  • Unassigned (Fort Ouroboros 6-6): Currently on escalation 23 (Them Ogres Ain't Right) at 48500 strength.
  • Unassigned (Fort Ouroboros 2-3): Currently on escalation 23 (Them Ogres Ain't Right) at 48500 strength.
  • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 23 (Them Ogres Ain't Right) at 48625 strength.
  • Unassigned (Brighthaven 1-2): Currently on escalation 23 (Them Ogres Ain't Right) at 59125 strength.
  • Canis Castrum 4-4: Currently on escalation 21 (The Wrath of Nhur Athemon) at 20000 strength.
  • Sunholm 5-5-6: Currently on escalation 18 (Undying Ogg) at 0 strength.
Bob
It's certainly possible that Alchemists could find alternative ways to "enchant" items that don't require as much (or any) enchanting resources, but they'd probably have to be a lot less powerful to make up for the comparative ease of gathering the resources.
Bob
Schedim
What about the new kids on the block, the enchanting stuff? Alchemists are on the liminal to be enchanters, will a odd enchantment ingredient show up as “activator” on the more special recipes?

Before digging into that, it's important to distinguish between the Combat Alchemist role, which is what we're working on now, and the Crafting Alchemist (Expert variant) role, which basically already exists. Yes, there are links between them and yes, it's confusing that they're often both called Alchemists, but they are effectively two different things and it's possible to be one without being the other. Most importantly, our goal right now isn't to beef up the Crafting Alchemist, except where doing so feels necessary as part of implementing the Combat Alchemist, or where an easy win presents itself.

So, back to the question. I'm planning to keep the enchanting mats restricted to the enchanting system. That means enchanting mats only come into the picture to the degree that the Combat Alchemist role feels like it needs to make use of enchanting somehow. One way that could happen is if it feels like they need some new enchantments to support them. For the most part, the existing enchantments feel like they apply to Alchemists about as much as they do to Fighters or Rogues, but maybe we'll stumble on something that feels like it's missing as we're testing things out. We've also talked about the possibility of having the Alchemist Armor Feats use some new keywords, which could be applied to existing armor through enchanting, rather than making new armor recipes. Any new enchantments would require new enchanting recipes, meaning more recipes that use the existing enchanting mats (well, technically, the existing refined enchanting items made from those mats).

If some enchantments do feel needed, then it's possible we could make those enchanting recipes for the Crafting Alchemist rather than for the Spellcrafter. Need to think about how much sense that makes, but it's an interesting option and might not require any extra work (just label them as Alchemist recipes instead of Spellcraft recipes).

Bob
Veggr Tor defeated Nhur Athemon, leaving only 12 sequences to be completed:

  • Succinct Prime 3-3-4: Currently on escalation 24 (Elite Duergar Slavers) at 0 strength.
  • Unassigned (Staalgard 1-6-6): Currently on escalation 24 (Elite Duergar Slavers) at 0 strength.
  • Sylva 2-3: Currently on escalation 23 (Them Ogres Ain't Right) at 59125 strength.
  • Greystone Keep 3-3: Currently on escalation 23 (Them Ogres Ain't Right) at 59125 strength.
  • Unassigned (Sylva 4-4): Currently on escalation 23 (Them Ogres Ain't Right) at 59125 strength.
  • Hope's End 4-5: Currently on escalation 23 (Them Ogres Ain't Right) at 59250 strength.
  • Unassigned (Fort Ouroboros 6-6): Currently on escalation 22 (Dark Elves) at 0 strength.
  • Unassigned (Fort Ouroboros 2-3): Currently on escalation 22 (Dark Elves) at 0 strength.
  • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 22 (Dark Elves) at 1750 strength.
  • Canis Castrum 4-4: Currently on escalation 21 (The Wrath of Nhur Athemon) at 20000 strength.
  • Unassigned (Brighthaven 1-2): Currently on escalation 21 (The Wrath of Nhur Athemon) at 50000 strength.
  • Sunholm 5-5-6: Currently on escalation 18 (Undying Ogg) at 0 strength.
Bob
NightmareSr
True. The Free trial accounts can Not post comments.
In place of the comment box is green text stating "You must be logged into an enrolled account to post."

This gets a little complicated because Active vs. Free Trial Mode is different from Enrolled vs. Unenrolled, though they're related. Enrollment has a complicated history, since we originally set it up to say when each account would gain access to the game (Head Start, Early Enrollment, Open Enrollment), but at this point it's most easily though of as meaning that an account has either been activated or set up auto-billing or redeemed a ticket (e.g. Humble Bundle codes) or pledged on Kickstarter or played on our old two week trials some point in the past. In other words, you've taken steps to become Active. So if you create a new account and only play in Free Trial Mode, you won't get Enrolled, and therefore can't post on the forums. Also, some of the forums aren't shown to you on the main lists, though you can still view them if you know the URLs. If you've done something to become Enrolled, which anyone who has played on an Active character has done, then you're still Enrolled after you revert to Free Trial Mode, so you can view and post at will.

When setting up the forums, we decided not to let people post unless they were Enrolled largely to keep down problems with spam and bots. We could look at automatically Enrolling accounts when they create characters, which is kind of what we had when the two week trials were allowed. I suspect if we did that the forums would get hit with spam every few months like they did back then, but that was pretty manageable.
Bob
Bob
Edam
View but not post ?

Possibly. I can currently change view/post together by just changing a setting on the restricted forums, so that's pretty easy. To change the nature of the restriction we'd need to do some code work.

Or perhaps I'm wrong about that based on the posts that came in while I was typing that. Apparently more research is required.
Bob
Edam
View but not post ?

Possibly. I can currently change view/post together by just changing a setting on the restricted forums, so that's pretty easy. To change the nature of the restriction we'd need to do some code work.