Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

All posts created by Bob

Bob
Edam
I am impressed after all this time you still know who is eligible for which daily deals smile

Last time we checked it looked like all the necessary data is still there, but we admittedly haven't actually tried to process it yet. Fingers tightly crossed.

Edam
Just put the recipes for the Daily Deals on the cash shop for something like $5 each (or sell the lot as a set for a slightly higher price) and issue kickstarter people with a free copy of their relevant recipe which they can redeem at login.

Something like that is an option, though we want to see what we can do to make sure we're respecting the spirit of the Kickstarter pledges as best we can, while still also doing what's best for the game.

Edam
With regard to the water bandits, a full party of T2/T3 whirlwind/cleave/wraiths-cry/etc AoE builds could take that section down in well under an hour by splitting up and soloing big mobs. It was actually good to have something where bleed/burn/afflicted DOT builds were NOT optimal for once.

Generally speaking ignoring the quests and blitzing was more effective at getting it down quickly at all levels of the final escalation but the obvious downside was you missed out on a lot of good stone/loot drops by blitzing.

Meaningful choices? smile
Bob
NightmareSr
I made a new account recently to see how the Free Trial Mode looked and one thing seemed a bit odd but might have just been overlooked.
When not logged into pathfinderonline.com just certain forums/subforums are available, and when logged into a Free Trial Mode account there are still the exact same forums/subforums available.
Is this intentional, and is there any reason the Free Trial Mode players can't see certain discussions until they subscribe?

That is in fact intentional. Some parts of the forums are considered a perk of being a paying customer, but we still want people interested in the game to have places to post if they have questions or need help. That said, we had a stronger case for that distinction back when inactive accounts couldn't play the game at all, so we should probably revisit that at some point. I'll file a feature request to consider opening things up more (or completely).
Bob
The Wright way
Destiny Twin account here and my count is off also. "2 Active characters and 2 Free Trial Mode characters."
Although is that because the twins are 2 for the price of 1?

Looks like Destiny's Twins are treated properly, fingers crossed that yours is a case of a recently deleted character as well.
Bob
Edam
My main account says "inactive on 2020/02/02 even though it has heaps of credits and is automatically retraining.

Very strange. Could you send a screenshot of that to customer.support@pathfinderonline.com?
Bob
NightmareSr
My Subscription page looks correct but the Account page is a little odd. I have all 3 characters activated and subscribed but the account page states I have 3 Active characters and 2 Free Trial Mode characters.

Apparently any characters that were recently deleted get counted as Free Trial Mode characters until their metadata gets updated, which generally happens within 2 months of the last time it was updated. We'll look at ways to update that more often without overwhelming the servers, and specifically to update it at the moment a character is actually deleted.
Bob
Edam
On a side note there is a date typo in the original post …

"The release build of OE 1.0 has been running on the Test Server since Wednesday, December 11 and was deployed to Live on Monday, July 15 "

Whoops. Didn't quite change that or the sentence that followed properly when moving from Preliminary to Final. Got that fixed in the blog post and the original forum post.
Bob
Finally figured out why Live didn't like the web site updates and got that all sorted out. The web site now describes things in terms of characters instead of accounts where appropriate on the Account and Subscription. Let us know if you spot anything else confusing/obsolete.

Also, it turned out the Subscription page was still showing the old prices, though thankfully autobilling was properly charging the new prices. The new prices are now displayed, and the text was rewritten to be more about how many credits will be purchased at a time instead of how often you'd be billed (since they'll only last 1/2 as long with 2 paid characters or 1/3 as long with 3 paid characters).
Bob
NightmareSr
Even with the goblins not being there correct toughness it was fun.

Yeah, I'd apparently set those goblin ghouls and the Iron Fang mages up incorrectly, each in their own unique incorrect way. That's been fixed so they'll be properly tough when the escalation goes into standard rotation.

NightmareSr
I was getting a bit mad that the Usij pulled/pushed me around a ton into death, but Hard is Fun right? smile

I hadn't actually realized they'd toss people around so much, very glad we fixed that blue-screen bug a while back because being tossed around would sometimes result in blue-screens. That also reminds me that I can probably put that effect back on the crystal turrets where some of them were initially intended to pull you in so you had to really commit to the battle instead of just pinging them from a distance, but the degree to which they did it tended to result in a lot of blue-screens. Should probably see if we can polish the effect up a little bit more to make it less disorienting first, or perhaps add some Freedom buffing to those effects so they don't get applied too many times in a row.

NightmareSr
Is it possible to get the recipes added for the Fez and Turbans that the mobs were wearing?

Those, as well as the Ninja outfits, are technically part of the Daily Deals from the Kickstarter. We haven't quite decided how to release those yet, but we do hope to get them on the Roadmap soon.
Bob
Seekers from the Citadel starts out at 195k, but ultimately that number is pretty arbitrary, since I then adjust the strength rewards for mobs and events to match a vague "time to complete" target. In this case, my target was for Seekers to take about 30% longer to complete than Emerald Aristocrats, but to provide a lot more variety along the way (more phases, more events, more mob types).

One of the toughest issues with Seekers is how slowly things seem to be going at the beginning, which is largely the result of trying to have a single escalation cover a wide range of mob difficulties. The initial Water Bandits offer strength drops that average 1/10 those of the final Gravelands/Radiant mobs. If you can manage to kill the Water Bandits 10 times as quickly as the Gravelands/Radiant mobs, then the strength will drop at a relatively even rate throughout the escalation. However, it will still seem like you have to kill an awful lot of mobs to get a relatively low strength drop, which can make it seem like the later phases will require killing just as many mobs. In reality, it should require about 1000 average Water Bandits to get through the first phase, followed by 750 Razmirans, 450 Iron Fangs or Parastrics, 425 Usij, and finally 400 Gravelands or Radiant to get through the final phase.

I suspect I can make things feel a little better by reducing the strength differential to more like 1/8 by bumping up the strength drops at the low end. The result would be getting through the first phase a little more quickly. Adding a few more events and bumping up the strength drops for them might also help. Basically, I need to stretch the technical balance just enough to make the perception of progress feel acceptable, without actually breaking the balance completely. I may also have to fall back on some "expectation management" techniques, like throwing something into the text that comments on how the later mobs will offer much greater strength drops. It might also help to put some text in saying what the strength has to reach to get to the next phase. If it was clear that you only needed to go from 195k to 180k to reach the Razmiran phase, those smaller strength drops might feel like greater progress.

I'll try a few things out before adding this in to the regular rotation. It may also just feel better by itself, rather than last in a sequence after Over the Crown, making the first phase and its lower-level mobs feel like a step backwards in some ways.
Bob
Edam
Its already been inferred that there will be new recipes. Will we also need to start collecting new mats/salvage for use in these new recipes?

I'm not planning to add any new mats, and most of the new recipes will be crafting (as oppposed to refining or enchanting). I'm still fiddling with the ingredients, but my general plan is to keep the recipes similar to those for other items that feel like they'd be made from similar materials, but to then include more extracts or varnishes in the mix. For example, Formula Book recipes would be similar to Spellbook recipes, but with some of the other ingredient counts reduced and replaced with some varnish. Reagents (ammo) would be similar to potions, so they'd be primarily made from extracts, perhaps with a small amount of crystals mixed in.