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All posts created by Bob

Bob
Nhur Athemon himself is ready to appear again, and lots of progress was made in other hexes as well. Here's the current status for all hexes still running the sequence:

  • Fort Ouroboros 4-4-4: Currently on escalation 29 (Emerald Aristocrats) at 0 strength.
  • Corbenik 5-5: Currently on escalation 27 (Gathering of Legends) at 86593 strength.
  • Veggr Tor 2-3: Currently on escalation 25 (Elite Dark Elves) at 0 strength.
  • Staalgard 4-4: Currently on escalation 25 (Elite Dark Elves) at 12979 strength.
  • Talonguard 4-5-5: Currently on escalation 24 (Elite Duergar Slavers) at 0 strength.
  • Unassigned (Phaeros 4-4-5): Currently on escalation 24 (Elite Duergar Slavers) at 29148 strength.
  • Middenheim 4-5-5: Currently on escalation 22 (Dark Elves) at 5375 strength.
  • Sylva 2-3: Currently on escalation 21 (The Wrath of Nhur Athemon) at 20000 strength.
  • Hope's End 4-5: Currently on escalation 21 (The Wrath of Nhur Athemon) at 50000 strength.
  • Unassigned (Sylva 4-4): Currently on escalation 20 (Ustalav Invaders) at 25300 strength.
  • Unassigned (Marketstead 3-3-3): Currently on escalation 18 (Undying Ogg) at 80 strength.
  • Canis Castrum 4-4: Currently on escalation 18 (Undying Ogg) at 433 strength.
  • Greystone Keep 3-3: Currently on escalation 18 (Undying Ogg) at 15180 strength.
  • Phaeros 3-4: Currently on escalation 17 (Mordant Spire) at 14929.25 strength.
  • Unassigned (Fort Ouroboros 6-6): Currently on escalation 17 (Mordant Spire) at 26220 strength.
  • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 16 (Duergar Slavers) at 813 strength.
  • Unassigned (Fort Ouroboros 2-3): Currently on escalation 16 (Duergar Slavers) at 3437 strength.
  • Sunholm 5-5-6: Currently on escalation 16 (Duergar Slavers) at 4050 strength.
  • Succinct Prime 3-3-4: Currently on escalation 16 (Duergar Slavers) at 4563.5 strength.
  • Unassigned (Staalgard 1-6-6): Currently on escalation 16 (Duergar Slavers) at 22650 strength.
  • Unassigned (Brighthaven 1-2): Currently on escalation 16 (Duergar Slavers) at 22750 strength.
Bob
You are a Troll
Also:

Brewmaster
Geography Buff
Magic Master (though maybe this is Tevis manuever? Still, should be 6 total)
Item Master
Famous Ancestor

I pledged at one of those levels listed above and never heard a single solitary word from GW regarding it.

I don't have all the records handy, but I thought emails were sent out very early on to the backers of all these rewards so we could at least get their initial thoughts on what they wanted implemented. That said, there probably wasn't much follow-up at the time to make sure everyone got back to us, since we weren't really ready to implement several of them and still aren't.

If any of you believe you backed one of these and never heard from us about it, please send an email to customer.support@pathfinderonline.com so I can make sure you're still on our list to get that reward.
Bob
You are a Troll
Seems like there are an awful lot of *promises* that are not only FAR from being fulfilled but also not even mentioned any more - as if they no longer count or matter or were never promises. How can GW declare Open Enrollment with so much left unfulfilled that many people specifically pledged extra $$$ for?

https://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo/description

Open Enrollment was always a nebulous concept, but the important thing is that it wasn't intended to be the end-point of development, or even to mark the point at which we'd fulfilled all the Kickstarter rewards. Early Enrollment was really only intended to last 12-18 months, and on balance we've implemented roughly the level of content and features we planned to implement during that time. Given our available resources, that's included less art than planned, but more on the design and code front. There's more work to be done, and we still intend to get to the remaining Kickstarter rewards, but we feel the core gameplay is far enough along to consider the game a minimum viable product, particularly with the new subscription model.
Bob
Edam
  • Are we still restricted to creating just 3 characters per login? If not, will it now be possible to amalgamate accounts?

We plan to eventually allow more than 3 characters per account, and to allow accounts to be combined, but don't have those features scheduled yet. The changes we're making in EE 18 do get us closer to being able to add those features though.

Edam
  • We currently can transfer/trade entire accounts between players. Will we be able to now just transfer individual characters?

We're obviously aware that accounts are sometimes transferred between players, but it's not generally something we're looking to support or encourage. The features that make it possible to transfer an account, like being able to change the email address and password on the account, are for the most part just essential account maintenance capabilities needed by individuals, and likely wouldn't have been implemented if they were just about account transfers.
Bob
Kenton Stone
Bob

  • Unassigned (Staalgard 5-5-6): Currently on escalation 15 (The Shadow of Nhur Athemon) at 20000 strength.
  • Staalgard (5-5-6)?

    Whoops. I had to enter all those manually and messed that one up. Should be Staalgard (1-6-6). That's now fixed in the spreadsheet, so it will be fixed in all future updates.
    Bob
    NightmareSr
    Just curious if there are any details ready for you to share. As in; price for individual character subscriptions, will accounts still function the same (all 3 earn influence and one trains at a time for base), price/mechanics for xp bought with azoth.

    I put up a long post about the New Subscription Model we're deploying with EE 18, which will answer your first two questions (price, account functionality). The question about azoth prices for XP isn't answered yet because that won't be going out with EE 18 and probably won't get finalized until we start working on EE 21. What I can say at this point is that it will be less efficient to increase your XP directly with azoth than to increase it by having an active character earning XP over time. That basically means that it will cost you more to buy enough azoth to get a month's worth of XP than it would to purchase a month of game time, but we're not sure yet on exactly how much more, or in exactly which increments you'll be able to trade azoth for XP.
    Bob
    With EE 18, which we plan to deploy by the end of November, we’ll be shifting our subscription model from account-based to character-based. Players will be able to have all three characters on their account fully active and training at once, and even to log all three in at the same time. We’ll also be lowering the price for a month of game time to $5, with discounts for purchasing the credits in bulk (6 for the price of 5, 12 for the price of 9). For accounts with existing credits, we’ll be tripling those credits to reflect the price change and adding two extra credits to any Active account. These changes will all take place during the Daily Maintenance period on the morning EE 18 is deployed.

    This change will also mark the official end of our Early Enrollment period. There are still plenty of rough edges to polish, and more content and features to implement, but overall the game is further along than the minimum viable product envisioned in our early blogs as marking the beginning of Open Enrollment. In turn, that means Platinum accounts will begin using game month credits to remain active. To thank our Platinum players for all their support in getting us to this point, we’ll be granting an additional six months of game time to each Platinum account.

    Shifting to character-based subscriptions basically means that credits for months of game time will be applied to an individual character rather than to an account, with the individual character getting marked as Active for one month. While Active, characters will earn Experience Points over time and generally be treated the way Training characters are currently treated on an Active account. However, any Inactive characters, regardless of whether any other characters on the account are Active, will be in Free Trial Mode (i.e. support restricted to level 6, no influence earned, no XP granted over time, can’t participate in territorial PvP games), not in the Active But Not Training state they’re currently in on Active accounts.

    Unlike the current Set Training system, it won’t be possible to transfer the Active state from one character to another. Once a character is activated, that character will remain Active for a month. When that month runs out, if the character is set to Reactivate Automatically and there is a credit available on the account, that credit will be used to re-activate the character for another month. If not, the character will be de-activated and will go into Free Trial Mode.

    To carry over the current Active/Training settings on each account as closely as possible, all Training characters on Active accounts will be set to Active characters with the same expiration date as currently on the account. If the account is not Suspended, the characters set to Active will also be set to Reactivate Automatically, so they will continue to use available game month credits to remain Active. All other characters will be set to Inactive.

    Existing Auto-Billing choices will also be carried over and will work much as they do now, except the system will be checking to see if individual characters are about to go Inactive instead of checking the overall account’s state. If one or more characters set to Reactivate Automatically are scheduled to go Inactive in five days and there aren’t enough credits available on the account to re-activate them, Auto-Billing will purchase enough credits to cover those characters.

    Character activation will be handled primarily on the Character Selection screen, not on the web site where account activation is generally handled now. Each character will have information about its activation status listed below it, and eligible Inactive characters will have an Activate button next to them (where the Delete button currently sits). Selecting Activate will walk players through the confirmation process, which will point them to the web site if there aren’t credits available and Auto-Billing isn’t set up to purchase additional credits. Active characters will have a Manage button next to them, used to set whether the character should Reactivate Automatically.

    To make room for the Activate/Manage buttons, a single Delete button will be located at the bottom of the screen (where Set Training currently sits). This will temporarily put a Delete or Undelete button next to all eligible Inactive characters. Marking a character for deletion will work just as it does now, with the character getting deleted during the next Daily Maintenance.

    For players with the Destiny’s Twin perk, twins will be automatically activated and deactivated together. Twins will still not be deletable, but it will be possible to let the twins go to Free Trial Mode while the third character is Active. If the Destiny’s Twin perk has not yet been applied, twinning will be offered as an option during the activation process whenever an Active untwinned character is available to twin with.
    Bob
    The Emerald Aristocrats threaten the Echo Woods once more! Here's the current status for all hexes still running the sequence:

    • Fort Ouroboros 4-4-4: Currently on escalation 29 (Emerald Aristocrats) at 111730 strength.
    • Veggr Tor 2-3: Currently on escalation 25 (Elite Dark Elves) at 19213 strength.
    • Staalgard 4-4: Currently on escalation 25 (Elite Dark Elves) at 23869 strength.
    • Corbenik 5-5: Currently on escalation 25 (Elite Dark Elves) at 55484 strength.
    • Talonguard 4-5-5: Currently on escalation 24 (Elite Duergar Slavers) at 0 strength.
    • Unassigned (Phaeros 4-4-5): Currently on escalation 24 (Elite Duergar Slavers) at 37398 strength.
    • Middenheim 4-5-5: Currently on escalation 22 (Dark Elves) at 13625 strength.
    • Sylva 2-3: Currently on escalation 21 (The Wrath of Nhur Athemon) at 20000 strength.
    • Hope's End 4-5: Currently on escalation 20 (Ustalav Invaders) at 0 strength.
    • Unassigned (Sylva 4-4): Currently on escalation 20 (Ustalav Invaders) at 31900 strength.
    • Canis Castrum 4-4: Currently on escalation 18 (Undying Ogg) at 4393 strength.
    • Unassigned (Marketstead 3-3-3): Currently on escalation 18 (Undying Ogg) at 4662 strength.
    • Greystone Keep 3-3: Currently on escalation 18 (Undying Ogg) at 19140 strength.
    • Phaeros 3-4: Currently on escalation 17 (Mordant Spire) at 18889.25 strength.
    • Unassigned (Fort Ouroboros 6-6): Currently on escalation 16 (Duergar Slavers) at 1126 strength.
    • Sunholm 5-5-6: Currently on escalation 16 (Duergar Slavers) at 7350 strength.
    • Succinct Prime 3-3-4: Currently on escalation 16 (Duergar Slavers) at 8017.5 strength.
    • Unassigned (Fort Ouroboros 2-3): Currently on escalation 16 (Duergar Slavers) at 9477.5 strength.
    • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 16 (Duergar Slavers) at 10651 strength.
    • Unassigned (Brighthaven 1-2): Currently on escalation 15 (The Shadow of Nhur Athemon) at 1000 strength.
    • Unassigned (Staalgard 5-5-6): Currently on escalation 15 (The Shadow of Nhur Athemon) at 20000 strength.
    Bob
    Quite a bit of progress this weekend, with the Emerald Aristocrats almost ready to make another appearance. Here's the current status for all hexes still running the sequence:

    • Fort Ouroboros 4-4-4: Currently on escalation 28 (Over the Crown) at 55570 strength.
    • Staalgard 4-4: Currently on escalation 25 (Elite Dark Elves) at 40864 strength.
    • Veggr Tor 2-3: Currently on escalation 25 (Elite Dark Elves) at 41146 strength.
    • Corbenik 5-5: Currently on escalation 24 (Elite Duergar Slavers) at 854 strength.
    • Talonguard 4-5-5: Currently on escalation 24 (Elite Duergar Slavers) at 3951 strength.
    • Unassigned (Phaeros 4-4-5): Currently on escalation 24 (Elite Duergar Slavers) at 52375 strength.
    • Middenheim 4-5-5: Currently on escalation 22 (Dark Elves) at 26500 strength.
    • Sylva 2-3: Currently on escalation 21 (The Wrath of Nhur Athemon) at 20000 strength.
    • Hope's End 4-5: Currently on escalation 20 (Ustalav Invaders) at 1286 strength.
    • Unassigned (Sylva 4-4): Currently on escalation 20 (Ustalav Invaders) at 42200 strength.
    • Canis Castrum 4-4: Currently on escalation 18 (Undying Ogg) at 10655 strength.
    • Unassigned (Marketstead 3-3-3): Currently on escalation 18 (Undying Ogg) at 10842 strength.
    • Greystone Keep 3-3: Currently on escalation 18 (Undying Ogg) at 25320 strength.
    • Phaeros 3-4: Currently on escalation 17 (Mordant Spire) at 27569.75 strength.
    • Unassigned (Fort Ouroboros 6-6): Currently on escalation 16 (Duergar Slavers) at 11140.5 strength.
    • Sunholm 5-5-6: Currently on escalation 16 (Duergar Slavers) at 12500 strength.
    • Succinct Prime 3-3-4: Currently on escalation 16 (Duergar Slavers) at 13167.5 strength.
    • Unassigned (Fort Ouroboros 2-3): Currently on escalation 16 (Duergar Slavers) at 19650 strength.
    • Unassigned (Fort Ouroboros 3-3-3-4): Currently on escalation 16 (Duergar Slavers) at 20883.5 strength.
    • Unassigned (Brighthaven 1-2): Currently on escalation 15 (The Shadow of Nhur Athemon) at 1000 strength.
    • Unassigned (Staalgard 5-5-6): Currently on escalation 15 (The Shadow of Nhur Athemon) at 20000 strength.
    Bob
    NightmareSr
    Bob, since it is now October, do you have any details on the individual character training?
    Lots of the questions earlier in this thread you mentioned weren't decided yet. Just curious if there are any details ready for you to share. As in; price for individual character subscriptions, will accounts still function the same (all 3 earn influence and one trains at a time for base), price/mechanics for xp bought with azoth.

    We're working through the final details on this and hope to post a longer write-up on everything next week.