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All posts created by Daeglin

Daeglin
Hobson Fiffledown
*heavy sigh* Meaningful. Can we just go ahead and change that to "subjectively valuable".

Open World PvP has been a major descriptor and selling point for the game since I've been around. Now, that's only since Alpha 7(?), So maybe it was a surprise for people who got in earlier…

Meaningful has always been subjective. The other bells and whistles (bounties, alignment, training) didn't get a chance to get into the game. Oh well. There's a lot of mechanics that didn't make it into the game. Deal with it.

This game is the most griefless PvP game I've ever played. When I joined up, there was one region from the forum that jumped out as an easy enemy. They were jerks, whiners, very angry and controlling on the forums. Their game and future play declarations, as well as in game actions, made it so they would be a natural role play enemy as well (which worked well, I'm not a meta fan). Early on, it was evident that they couldn't deal with PvP in any way. I ended up respecing 15 different characters I had all set up for some guerrilla warfare back to crafters…

There were no real options left for PvP. Social consequences kiboshed conflict in a major way across the server. Half-done mechanics and gating took the fun out of the rest of PvP. If there was anything alluring about the PvP in this game, the forever war might not have ever happened (or at least it would have been over a lot quicker). People would have quickly been burned down in a meaningful way, forced to cope, and normalized to conflict and repercussions, and maybe even learn some negotiating and cohabitation skills along the way.

Blaming the anti-PvP crowd or the pro-PvP crowd at this point for the GW going in to crisis mode is just silly. The loss of funding described is bigger than any realistic sub income. If it's a population issue, or a make-up of the population, only GW is to blame.

Feel free to whine about people not playing a game how you want them to, but blaming a particular play style for GW's situation is just…say it with me…silly.

GW has always been overwhelmingly silent on most of the forum drama. I guess they were hoping we'd figure it out on our own and thus fulfill the meaningful interaction parts ourselves and organically create the conflict level appropriate for the server. That's a neat idea, but have you met us?
I can't + this enough. Thanks Hobson, I never figured out how to say this.
Good… Bad… I'm the guy with the bow.
Daeglin
Addendum to today's rumour:

Death of High Priest of Desna no longer considered accidental! Evidence of tampering with motherboard. A cell of PFU extremists, thought to be a remnant cult of Curchanus, is suspected. Film at eleven.
Good… Bad… I'm the guy with the bow.
Daeglin
Guy on the Internet with an opinion.

Who'd a thunk it smile

(Seriously, congrats on keyboard use)
Good… Bad… I'm the guy with the bow.
Daeglin
I don't like, or dislike, the CEO of Tor books, Space network, or Sharp electronics. What matters to me is, do I like their products. I liked Ryan's original pitch for PFO, the concept blogs, and his passion for developing it. I wish him well, and hope PFO holds true to the game I imagined it could be.
Good… Bad… I'm the guy with the bow.
Daeglin
PFOFIREFIGHTER
Zycor
There's no way there are that many subs. I do want to sell my accounts. I did unsub. I really don't like any of you people. Reminds me of all the cultists who drank the kool-aid in Jonestown lol. You guys are carebears. You expect to play this game without any sort of consequence for your actions. You should always be at risk farming outside of "safe" areas. Instead you qq and cry when you get ganked. You call it griefing. You call me a noob killer. Most people don't even know what griefing really is.

I wanted this game to be good.

I wanted this game to be a sandbox MMO with corpse loot PVP.

I wanted this game to have meaningful small and large scale pvp combat.

I wanted this game to be like EVE.

I read/followed Ryan Dancey, and I think this game is hopeless without him.

I gave this game time and money. Lots actually. More than a lot of you.

I rage quit after realizing that you nerds just counter / shit post me just for being me.

What killed this game for me was the fact that it caters towards table top gamers instead of MMO players. Large MMO guilds, don't like playing 75% done alpha games. Especially with the current MMO market where you can play Alpha games without a sub fee. This game didn't want it to be a murder simulator, but that's what it needed to be. It needed to be more PVP centric rather than PVE. This game could have attracted other large organizations, gaming groups but it only attracted a few. I can't tell you how hard it was seeing other small groups of guys coming to this game play 3 days and quitting. They could have stayed, but after hearing about the broken PVP system, and seeing how bad the game actually was they quit.

I invested into this game and I was heart broken when Lisa announced the news last night. I was willing to wait it out, for game improvements, and release. I wanted to help "Crowdforge" this game. My character's planning, all the drama I was causing, and everything is probably done for. I haven't heard of any MMOs improving from being sold, other than EQ2. But this game is a niche game in a niche market, and I doubt it will change for the better of us after being sold.

Ass

Swearing at him doesn't negate the kernels of truth in some of what he says…
Good… Bad… I'm the guy with the bow.
Daeglin
I think we should quote Bob whenever we don't agree with what someone is saying.
Good… Bad… I'm the guy with the bow.
Daeglin
If I may;

Fixed That For You - he changed "your game" in your post to "the game", thereby subtly reminding you that this is a pvp sandbox mmo, with holding and settlement warfare as the primary feature.
Good… Bad… I'm the guy with the bow.
Daeglin
Its hard not to question someone who acts like you.
Good… Bad… I'm the guy with the bow.
Daeglin
Hope one of them can code.
Good… Bad… I'm the guy with the bow.
Daeglin
Doubt it. Their business model was based on the premise that a company their size cannot fund the development of a PvE based game. That hasn't changed.
Good… Bad… I'm the guy with the bow.