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All posts created by Fanndis Goldbraid

Fanndis Goldbraid
I'm with you Phyllain. Kept my sub running along with a DT account (I did dropped three superfluous accounts as they were excess even when there was stuff to do), but without even a blog entry advising how things are going, it is hard to remain hopeful. Still though….
Fanndis Goldbraid
It appears to be a volume thing. There seems to be about an 8% chance for a bonus +1, and about a 2% chance for a bonus +2, so for every 100 ingots or wire you make, you should get (on average) 8 +4 and 2 +5. Making ingots or plates means you see lee because there are only 5 units in each batch versus wire or bars which have plentiful unit output, thereby increasing the chance for each individual unit to proc a crit.
Fanndis Goldbraid
I don't see where this issue would cause anyone butthurt. With a skeleton crew at GW I am sure they are doing the best they can. Let's settle down and work with them on this.
Fanndis Goldbraid
Hi Sgtcasey! There are still players here…many are on their own TeamSpeak channels or Mumble. There are fewer players here at the moment because the developer, Goblinworks, is going through a restructuring and a lot of old regulars are in "wait and see" mode, but as of now, we are still playing. Keep your trial account and check it out. Ask in General chat if you have a question. Not many on during work hours EST, but evenings you should get a response. More info to come on the future!
Fanndis Goldbraid
Tyv Blodvaerd of Aragon
Fanndis Goldbraid
Darkfall is a horrid game full of toxic players set in a beautifully rendered world.

By toxic you mean they PvP in the open PvP zones and there is territorial conquest?

No, I mean the vile people playing and their comments on general.
Fanndis Goldbraid
Darkfall is a horrid game full of toxic players set in a beautifully rendered world.
Fanndis Goldbraid
I do love (and it is my favorite part of the design document) the opportunity to build things as a group that are impossible to do by yourself, and to see the landscape changing by the things built. That is really a cool feature, and it is what gives us any sort of identity. The sheer quantity of gathered items for some of the crafting items is also, to me, a big bonus. Alone some of the gathering takes forever, but with 20 or so people gathering in different areas, or trading with friendly settlements or companies, you can get just about everything you need.

The cooperative elements are what I really like. That still makes PFO fun for me.
Fanndis Goldbraid
I don't buy into Bluddwolf's burger and pizza analogy. There are more non-PvP players than there are PvP players. Accordingly, there are more non-PvP games trying to lure non-PVPers, along with their money (subs, cash shop, whatever).

Ryan appeared to be trying to squeeze his proposal into the middle area where there is a "happy medium". The problem is (again, in my opinion) he was using a non-PvP vehicle (Pathfinder) which had a non-PvP following moreso than a PvP following. The early threads on the Paizo board were loaded with angry vitriol from old school tabletoppers who wanted a Pathfinder MMO but wanted nothing to do with PVP. If the proposal had been targeted more along the lines of Pathfindery Themepark with a few sandbox elements and some optional PvP it may have drawn a much larger crowd of the tabletoppers.

The PvP sandbox we are in has instead drawn a few hundred PvPers at the cost of (guessing) a few thousand non-PvPers. We can all see the numbers.
Fanndis Goldbraid
Kitsune
Fanndis, correct me if I'm wrong, but doesn't EVE Online have a rather large player base (or at least exponentially larger than the current PFO player base, heh)?

But I reckon you're right about the Kickstarter. I'm certain there's a large number of accounts out there that would never have activated a subscription - even if GW delivered an exceptional final product at OE.

Yes, relatively speaking EVE does have a large "player" base. (I don't know how many players have multiple accounts active at one time, but I think it is many. I always had four. Some have 20 or more.)

I must say I heard zero in Lisa's chat that gives me confidence there will be enough of a change in the game or game mechanics to lure in new players. There might be a few curiosity seekers, but not enough to keep the game alive without substantial investments over a long period of time from an outside source. I'm here at least through September.
Fanndis Goldbraid
I get the original sales pitch Ryan had in the earliest threads on the old Paizo forums. The problem with the PvP roots is they alienated the largest majority of the TT Pathfinder players who might have been interested in a Pathfinder: Online. Making it an open PvP world ran off (my guess) 75-80% of the potential adopters of the PFO game itself. That 75-80% of those Kickstarter backers (close to 10,000 total) backed the Kickstarted for modules, minis and extra stuff to use in their tabletop game and never had any interest in PFO due to its proposed PvP rule set.

You can try to keep PvP as it is, but if you do you will never get any crossover players from the tabletop. There are too many open PvP games now for the limited number of open PvP gamers. Otherwise Darkfall, EVE Online, Mortal Online and a few others would be swollen with players, and none of them are. This is just my opinion, but if GW (what's left of it) wants more players, then open PvP has to change, and drastically.