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All posts created by Flari-Merchant

Flari-Merchant
Well, I'm always open to trying anything that looks and "sounds" good. Shopping for a new PC now as I was contacted by an old friend, met here, about New World. I'll likely try that first as it is supposedly coming out soon.

Would be neat if a bunch of us got into a new game and worked together.
Flari-Merchant
Is anyone willing to share what new MMO's they might be moving on to now? Anyone looking at trying New World?
Flari-Merchant
It was quite a nice dream and, honestly, though not the greatest MMO ever, it was the single most fun I've had playing one and the best groups of players/owners/devs I've met/played/contested against yet. Well done to all!

Thanks for all the fun. Best wishes to all. smile
Flari-Merchant
Best wishes, Cole! smile
Flari-Merchant
You are building a mountain range truck load by truck load. It's going to take time. Keep up the good fight! smile
Flari-Merchant
Personally, I have just come to the conclusion that it will be YEARS(Yeah, actually years) before PFO (if ever) shows enough development to seem at all different visually, play-wise, population wise or in all the ways that would bring it more "mainstream" attractive.

It just needs so much work fundamentally (on so many aspects) that small tweaks (while necessary) are not going to add up to "increased player interest" for YEARS.

In no way am I looking to disparage those working on this game or those suggesting improvements. Full Kudos to all such folk. For myself though, I am commenting less now because I am in DEEP WAIT MODE. Hopeful that the ship will arrive at that far star but pretty much sleeping until it gets much closer.
Flari-Merchant
Player Retention:
Ain't gonna happen (in our lifetimes) unless the game gets a major infusion of cash and precise direction. Sure a good few of the "old timers" will hang on for some time(IMO because they are loath to give up their accumulated wealth and power) but the game is just lacking in the stuff that keeps new players around.

There are a goodly number of cool features and some are even novel but a real lack of coders has forced the Devs to implement these features in a bare minimum that kinda works. They can say "that feature is here" but they can't say that it is all that exciting, a finished version, or even at a semi competitive level to other games.

In short, I think they are doing what they are willing to do +++, balanced by what the budget allows them to do, at the speed that is possible…
Flari-Merchant
I think that when you have a situation like this, i.e. VERY FEW resources and even less "man hours", it is probably most wise to focus your energy into things that will do the most over all good for your project's success.

I do salute you for thinking outside the box to improve and save this game, though.
Flari-Merchant
Azure_Zero
Flari-Merchant

Just need to get the stuff that was advertised into the game. Annoying things like banking, endgame crafting, chore heavy city management, clunky this-n-that issues, etc…. addressed. Then it DOES need daily incentives to log in, for sure. Now it has been so long that it needs a serious graphics overhaul.

….

I think you have something backwards here, people are leaving the game because their is NO reason to log in, NO logging in leads one to questioning why are they subbed in the first place, hence player loss and no new player retention.
Dealing with reasons to log in should come first to Keep the current base and maybe help even keep some of the new players, then we can look at getting the rest of the stuff in and doing upgrades to the game's graphics.
Actually, while I do not think that your ideas are bad or wrong or not needed, I do think that it would help if the game that was advertised were to be finished and done up to the standards of an attractive game experience. Then we could play it and judge it a bit before morphing it into something unrecognizable from the original intent.

I don't see a bunch of log-in bonuses doing more than generate a little short term excitement for those that still subscribe. Just my 2 cents. smile
Flari-Merchant
The game really generated much promise and excitement as well as a great deal of enthusiasm through it's proposed concepts. Can we all remember how active, polarized and busy the various "factions" were that had formed before anything was even in game?

One great issue that I feel is important is that it didn't turn out the way that it seemed like it would turn out.
*There have been a few of the promised features implemented, but again IMO, they did not turn out to have the draw to keep me around for longer than a few years.
*Things turned out to be too chore intensive.
*Many features are too abstract or lacking in more than a "spreadsheet management" feel.
*I agree that the crafting queue limits(a strong example of a flaw) are a real weakness at top level play.

There are still many more features that have not made it into the game yet. The original game is not even close to having been completed as an intriguing way to spend time in or to stay in for the long haul. That isn't surprising as many MMO's suffer from that issue.

Just need to get the stuff that was advertised into the game. Annoying things like banking, endgame crafting, chore heavy city management, clunky this-n-that issues, etc…. addressed. Then it DOES need daily incentives to log in, for sure. Now it has been so long that it needs a serious graphics overhaul.

Finally it is a game riding on a successful RPG title's coat-tails/name with VERY LITTLE of the wonderful things that make playing that RPG so popular. Where is the GM/GMs oversight, creativeness, content generation that would make PFO more unique and appealing?

Without some real $$$ investment this potential "great game" will remain in obscurity but I will keep watching and wishing.