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All posts created by Flari-Merchant

Flari-Merchant
@ Paddy

Were you around when UO had the pickpocket mechanic? They dropped it eventually (I think) because of player complaints. I have often thought that it might have been problematic mostly because of how they designed it to work that made it more annoying.

Some of those earlier tried mechanics for games should be looked into and tried again with more well thought out workings. They might actually be attractive if revisited and built better. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bolos that add the "Stand and Deliver" message. The message should be presented overhead and in the chat box. Most will miss it if only in the chat box.

I do not see that it should be anymore of a powerful skill than any other similar role's skill but I can see no reason that it shouldn't be just as powerful as the best of any other role's immobilize and slow skill.

Note: Keep it as simple as possible or it will be years before they can get it in. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

In the Settlement management window we used to be able to see what the exact weekly costs were for upgrading or downgrading settlement levels. Why is that information gone now?
Edit: apologies Bob. I found that info.

Also, how can we upgrade to the "temporary freebie" levels. Do we still need to wait for DI to catch up in some cases?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
A new Era has birthed. Long live The Prepared!

Congrats to The Team! This one was a Bear.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thank you. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Question about Fees/Taxes. We will have the tools to set these at certain percentages but even if set at 0%, will there still be existing minimal Fees/Taxes? If so will this be universal for all types of Fees/Taxes, just some, or not at all?

Thank you!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Congrats Guys! <crosses fingers>

Mentor=Trainer?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
There is also the possibility of a pickpocket attack that randomly loots the inventory if used when a target is stunned.

Some care needs to be taken with banditry as if it flips to far the other way and becomes too easy it will become the default way to play the game with no-one bothering to gather or craft smile

That is actually an interesting idea for how the mechanic could play out….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I always did believe that Cole could magik the cure. Just a bit of code. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Maxen
Perhaps there should be a "Stand and Deliver" rogue expendable that essentially 'stuns' a character. A high Recovery score (I believe that would be the appropriate counter) or some spell or feat that would 'shrug off' the effect would counter the effect.

Maybe this already exists. I really haven't explored the rogue expendables. Just a thought.

We were thinking very much along these lines. I don't think anything quite right exists at the moment, but there are some definite possibilities here.
Some sort of love needs to be given to that style of gameplay as soon as can be fit in. It is a segment of the market that is currently one of this game's most neglected. The alternative being only an option to kill the bandit's target which ends up causing probably more customer dissatisfaction (overall on all sides) than a workable alternative. I know that I would not really enjoy having to Type: Stand and Deliver! while also trying to keep in contact with a target. Relying on a fleeing target to read chat also seems problematic.

Along the lines of the old blind/hideout theme. I liked the idea that such things might have a "stun" or "root" zone of affect. You do have to be cautious that something like that not be abused. I think that is the hardest part.

Even though not planning on ever playing a bandit myself nor planning to ever make it easy to be robbed myself, I think that it would be a pretty neat form of play (overall) to have in the game if there were ways to do it without having to get killed and options to not have to kill to "Get'R'Done".

"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com