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All posts created by Flari-Merchant

Flari-Merchant
Personally(which has little weight, lol) I do not see a problem with letting bank restricted characters have access to coin since they already have access to withdraw anyway.
Flari-Merchant
Duffy Swiftshadow
Bringslite of Staalgard
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.

I'm all for strategic counters and was somewhat thinking along this line, but it just struck me that specifically prepping to hard counter what boils down to two Cantrips seems a little silly. Something probably needs to be done, I don't know what exactly, but definitely something.

If you hook up the damage AND the bonus damage for conditions and debuffs to the same channel, probably excepting like some specific "types" bonus i.e. "bonus base damage", then you would be prepping to counter or mitigate specific types like "negative energy damage" or fire. Just like it probably is supposed to work, isn't it? Not prepping for a single feat or expendable…

IF you can parse sense from the above that is. lol
Flari-Merchant
I am not convinced it needs a plain old nerf though. What it needs is a counter move or two or three that could oppose it for those that are prepared for it. That could be by hooking it more into negative energy damage, making negative energy damage "mitigators" worth a crap, some counter moves for others against it, or something else.

I fully admit that I don't play mages/semi-mages so I am not the best player to judge how affective wizards are with or without that combo.
Flari-Merchant
@ Bob

Bob,
from]Starting with EE 12, Azlanti Stones will be renamed to Aeon Stones. Instead of being a guaranteed once-per-account drop for participating in a particular monthly escalation event, they will be very rare drops granted for participating in any escalation event, including defeating escalation bosses. The chances for getting an Aeon Stone increase depending on the difficulty of the event, and bosses have an increased likelihood of dropping them (though still pretty unlikely). Bosses also have a small chance of dropping Basic Sapphire, Ruby or Emerald Stones, which can otherwise be made by combining Basic Topaz, Turquoise and Amethyst Stones together.

This means that lowbies will have a chance to get stones from lower lvl escalations too? Any chance to get a relative number on drop chances?
Flari-Merchant
Edam
Bringslite of Staalgard
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".

Discussion is good, but I still stick to my point that people should play more.

There are comments that regularly pop on these forums that clearly indicate a lack of recent play experience that often translate as "nerf this because my limited T1/T2 understanding of the game is not working in T3" or "nerf this because it does not fit the way I have done it in the tabletop version". This thread in particular seems to have a lot of opinions being expressed about a feat by people with limited experience of what it is (as no where does it say its a vampiric effect, just that the damage component is negative) exactly who uses it (hint - not just wizards or people in cloth) how to defeat it in PvP (work that out for yourself) and how it is effective in actual play and how it is actually used (hint - using this does not make you a melee combat monster or invulnerable).
You just have too much gravel in unfortunate places. It is making you irritable.
Flari-Merchant
Edam
Fiery
You aren't the only one who has used, fought against, or tested this ability, Edam. You shouldn't dismiss opposing views out of hand because they don't adhere to your experiences or opinions.

Edam has many opinions and is generally argumentative, ask anyone at Keeper's Pass smile

By the way, the character Edam is actually a crafter/gatherer with a modicum of PvE combat skills but effectively useless at PvP and my other characters are basically completely non-combat so my comments are based more on other peoples experiences and what I see other people doing.

Try pulling your eye away from the petri dish that is this game. Part of what makes systems work well are opposing forces like good vs evil and fire vs water and silver vs lycanthropes. Everything has a weakness. Your average MMO player expects to see this. WE SEE IT HERE in this game already partially implemented with things like holy damage vs. undead and negative energy not hurting them directly. The INTENT that these system be hooked up and working was there(at the beginning) and probably still is.

I can't say that the negative energy based spell, that has the name Devourer's Caress and heals the user while it does damage to the target was intended to be a vampiric type of effect. Only that I was suggesting that if it healed 7% of damage done instead, it might work in a more balanced way and make sense. Touch of darkness only works on undead if you "fear" the undead first and then only the bonus fear damage is done. That is also effed up.

Don't fear change! Don't fear the reaper! A game has to have things in it that make sense even though it is all fantasy.
Flari-Merchant
Edam
Bringslite of Staalgard
OK so it's not really a "tap" off the old victim. It is a negative energy affect though.

Does that not seem… wrong?
The two effects are unrelated. If you use Devourers Caress on undead it does no damage to them, however the self heal functions normally.

In reality no wizard bothers using it on undead it is pointless, you tank them fine but do no damage to them.

Regardless, there are MANY anomalies like this in the game. Magma Elementals are immune to fire damage but can die to burning stacks. Rogues can apply stacks of bleeding to targets immune to their normal damage. If you want to get OCD about micromanaging all these minor mechanical discrepancies you will be at it for years. Less theory-crafting and more playing.
lol I hardly think that discussing things is tantamount to OCD problems. And no(I disagree with you), work on this kind of thing is needed if GW ever wants to have more than this meager sized player base. It's fantasy and with "magic" in the picture you can hand wave anything with words. That excuse doesn't make your made up "world" intriguing by any means, however.

These kinds of things probably should be managed whether it be micro or macro. I'm glad that they might make it into the roadmap as "bugs".
Flari-Merchant
Thank you, Nihimon. smile
Flari-Merchant
Bob
Bringslite of Staalgard
@ Bob
So I am still experimenting with non affiliated companies and their holdings. I just set a holding to upgrade 1 + and was surprised to see scaffolding go up on the back end of my Inn Holding. Did you already feed the holding skin upgrades into the "live" Zog?

Scaffolding is something you should actually have even been seeing on Live before now, though there's a bit of a delay before it shows up. As such, you might have usually walked away before it became visible. In fact, one of the amusing things before was that we'd show the correct semi-upgraded model for the building during the upgrade construction phase, then revert back to the +0 version when it finished. All of that should be working on Zog at this point, including proper scaffolding and finished versions. One weird exception is that it turned out that Shrines magically converted to Trading Posts when they finished upgrading to +4/+5, something that will be fixed in the next Zog build, which we hope to put up sometime Monday after I have a chance to check it out on our internal servers. Fortunately, the fixes on that build are safe enough and isolated enough that it won't need as many days on Zog before deploying to Live if no showstoppers are found.
Ah… right! I have never stuck around after upgrade button is hit. Busy, busy and all that! smile
Flari-Merchant
@ Bob
So I am still experimenting with non affiliated companies and their holdings. I just set a holding to upgrade 1 + and was surprised to see scaffolding go up on the back end of my Inn Holding. Did you already feed the holding skin upgrades into the "live" Zog?