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All posts created by Flari-Merchant

Flari-Merchant
Is it already the case that Allies can't Feud Allies?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Paddy Fitzpatrick
You are a Troll
Edam
Bringslite of Staalgard
My suggestions? Player housing, Company based housing, other company based facilities like a company shop/stall in settlement areas (including potentially allied settlements) … basically things that empower individual players and companies rather than entire settlements.

Excellent ideas here - would love to see these implemented!

Which suddenly made me think of something else - will Blacklists include not being able to power up at the local Tavern contained in every settlement?

Yes, this is what will truly mitigate the problems, plus add a lot more flavor to the game and re-empower companies. Have em be able to provide a source of support too as long as they are in the company's possession and I think you will be good to go.

Cause let's face it if companies are supposed to represent guilds and such well, yeah, that ain't a thing in the current game. Every guild either owns a settlement or is part of an alliance of settlements and until companies can exist separately from settlements it is always going to be that way. It is impossible to do right now.

As for groups taking over new settlements…Yeah…That suffers from the same settlement dependency issue. You won't be able to without both the blessing and support of an existing settlement. I just got very lucky when I joined a group that gave me the flexibility for Fianna to be itself and the willingness to help build up something unique for the game. Being a more chaotic aligned settlement helped a lot with that, I doubt I would have gotten the same opportunity elsewhere. smile
Well you did fill a niche alignment/philosophy spot or at least bring it renewing energy, Paddy. Big Kudos for that. Someday I would like to know what all is going on in the middle politically. Maybe make some trade deals for Bulk now that things are changing and hauling it is not such a PITA as it was.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thx Decius. Will be handy since I can add notes and things to it. Many thanks!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks for sharing guys!

I disagree, of course. That isn't a new thing though! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Nice and chilling! smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Yes, being Top Dog in a settlement should be a BFD. I think that what I am concerned about is that there SEEMS like there is nothing in between a day one character and a BFD Empress Glinder type spot. Congrats BTW Glinder!
That will/would probably change when/if players pour into the game and form newer, less attached to our history, Companies so I am probably concerned for something that will solve itself, as I think that Edam is trying to express to me.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Gross
Must admit that I have never had any interest in having my own holdings or settlements, I am happy others do so and to contribute to them so they provide the training and manufacturing matrix for me to indulge my gathering and mob killing tendencies.
Right, but you want/wanted a group of players that you can get along with to have a piece of land. I never meant that each and every player wants a piece of land for themselves.

Only that it is highly likely that game guilds or just groups of friends or even just groups of Newb players that meet because they are newbs around the same time might want (or expect) to be able to get a "place that is theirs" rather than join some Old Fart's castle and go by His rules.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
What do Ya'll think or how do you feel about it? Is the time required to gather materials equivalent to what can be earned in PVE, leaving aside high end T2 escalations, or does it simply just not pay off for the effort put in? Would it be better if more could be gathered in a shorter time?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
I've made some changes to the holding upkeep numbers to fix some of the issues raised in this thread.

First, I lowered the overall amount of resources used for higher upgrades significantly. That made it easier to ensure that upgrading from +4 to +5 would usually lead to an overall increase in production. In some cases, where hexes don't have anything in abundance, things may top out at a lower upgrade.

Second, I raised the overall amount of resources used for lower upgrades a fair amount. That flattens out the influence cost curve between upgrading an existing hex and taking over a new hex. It's still generally better to take a new hex than to upgrade an existing hex, but not by nearly as great a margin as before.

Third, I varied up the amounts per resource to require lots of the first resource, a moderate amount of the second resource, and just a bit of the third resource. That makes it easier to be self-sufficient as long as you can produce lots of whatever's abundant in the hex and some of whatever's next most abundant. If you can manage to produce at least a bit of the third resource (or mule/carry a little bit in), then you can get a noticeable boost in efficiency, but it's not such a huge difference that it basically becomes a requirement.

I left all the resource types alone and just altered the numbers for each resource. As an example, here are the new upkeep numbers for Inn Holdings:

+0: Bulk Food 11
+1: Bulk Food 14, Trade Goods 2
+2: Bulk Food 18, Trade Goods 4
+3: Bulk Food 22, Trade Goods 6, Bulk Wood 1
+4: Bulk Food 26, Trade Goods 9, Bulk Wood 2
+5: Bulk Food 30, Trade Goods 12, Bulk Wood 4

For comparison, these were the old numbers:

+0: Bulk Food 2
+1: Bulk Food 4, Trade Goods 3
+2: Bulk Food 8, Trade Goods 8
+3: Bulk Food 10, Trade Goods 10, Bulk Wood 10
+4: Bulk Food 17, Trade Goods 17, Bulk Wood 16
+5: Bulk Food 26, Trade Goods 26, Bulk Wood 25

The numbers are the same for every holding type, only the resource types change, same as before.

Comments/concerns?

Geez I am hardly leaving you time to work with all the discussion and questions! Simple one: Is this likely the final set for Holding upkeep, Sir Bob?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bringslite of Staalgard
Duffy Swiftshadow
Bringslite of Staalgard
I am not opposed to all the current players being able to flesh out their Holding capability so that they can support 20. They deserve not to be burdened with reduced capabilities for sticking loyally with the game, at the least.

One thing that does concern me: If there is no way to drain off the excess Influence(lost/torn down holdings, feuds, etc…smile
1. there will not be anywhere for new players to build unless lands are given them by established Vets <—can't stress how bad that will be for OE
2. if there ends up having to be a reckoning for all of these inflated Companies, it will be even more devastating

That is technically always going to be a problem once we hit some decent population. There was never gonna be any empty territory if things had gone as hoped. This will just simulate it, but don't forget the larger you spread the harder it will be to defend it all and new groups would also benefit from the lack of an influence cap. The thing they can't work around though is their lack of XP, which is by design.
I am not so sure that will be enough to overcome the perception that there is no where to "stake your own claim" or "build your on spot" or whatever without having to either make a deal with the nasty old fart "Lords of Everything" or try and take a spot from those same guys with such a power differential between you…

If PfO is a niche game and going for a niche audience, then WHAT exactly are the "Niche" features that it offers?

Edit: Now if GW where going to expand the map at the start of OE and have influence, holding kit, etc… packages for newbs, that might not be such a problem…
To be bluntly honest unless the game resets every 12 months for the next 20 years or so there will ALWAYS be new players whining that it is impossible to catch up.

If you reset the entire game right now (or nerf existing players to the point they all leave) while it does mean the next batch of new players will get a fresh start … ONCE they get established in a year or so they will just become the new privileged vets and there will be yet another batch of newbies upset about how to "catch up". The problem will never go away.

If we are going to get all obsessed about "every new player needs to have their bit of the map" we absolutely must reset the game every year or so, make current gear out of date and need replacing with the "better stuff in the new patch" and run it as a churn game. Even with a total reset the groups with established comms, doctrines and contacts will do far better but I suppose maybe the imaginary hordes of new player who apparently want to rock in and be awesome and take stuff in their first few weeks might at least feel they are in with a chance.

Aside from the obvious fact that players with money for multiple subs, the free time to play 24/7 and lots of friends in game will do better in ANY game, this is MEANT to be a long term territorial game not something where the main attraction is you can come in do some scrappy small gang PvP and a bit of 1v1 to pad your killmail list and take other players stuff and put a flag up and claim it to gain some sort of ego boost and street cred.

That goes against everything this game was originally marketed as aiming for. People that like to PvP in tiny gangs of 6 or less players or roam solo were always meant to be the minority and occupy something of a niche. The fact that a few vocal forum denisons have campaigned non stop to turn this game into a scrappy small gang territorial gank fest does make that the new purpose of the game.

It's pretty obvious(to me at least) that the game is cruising toward some sort of territory churn, by design. So that might help mitigate things as far as being able to, AFTER players have gotten some levels and Influence and materials under their belt, carve out a spot for themselves. Will that be enough? I don't know.

I do know that one of the most attractive things about any of these sandboxes(past or present) is being able to "have a bit of the map". The first thing I did every time that I returned to UO over the years was explore EVERYWHERE in search of an open house spot and start grinding for the gold to buy the deed to one that would fit. Yet I shouldn't assume that it is the be all and end all Deal Breaker for all prospective players.

In any case, the method of how new players would go about getting their own settlement(short of taking by force) isn't part of the design of the current roadmap for OE anyway. I suppose that GW doesn't think it is a "highly important" feature for attracting and keeping new players. I hope that call is correct.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com