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All posts created by Flari-Merchant

Flari-Merchant
Duffy Swiftshadow
Bringslite of Staalgard
I am not opposed to all the current players being able to flesh out their Holding capability so that they can support 20. They deserve not to be burdened with reduced capabilities for sticking loyally with the game, at the least.

One thing that does concern me: If there is no way to drain off the excess Influence(lost/torn down holdings, feuds, etc…smile
1. there will not be anywhere for new players to build unless lands are given them by established Vets <—can't stress how bad that will be for OE
2. if there ends up having to be a reckoning for all of these inflated Companies, it will be even more devastating

That is technically always going to be a problem once we hit some decent population. There was never gonna be any empty territory if things had gone as hoped. This will just simulate it, but don't forget the larger you spread the harder it will be to defend it all and new groups would also benefit from the lack of an influence cap. The thing they can't work around though is their lack of XP, which is by design.
I am not so sure that will be enough to overcome the perception that there is no where to "stake your own claim" or "build your on spot" or whatever without having to either make a deal with the nasty old fart "Lords of Everything" or try and take a spot from those same guys with such a power differential between you…

If PfO is a niche game and going for a niche audience, then WHAT exactly are the "Niche" features that it offers?

Edit: Now if GW where going to expand the map at the start of OE and have influence, holding kit, etc… packages for newbs, that might not be such a problem…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bringslite of Staalgard
Bob
For EE 12, we're bringing back support, but in a way that let's you keep some of your training even if your support level drops too low to fully support your trained ranks in all of your feats. Here's how it works:

For every feat you've learned, we first check your Trained Rank and your Supported Rank (the highest rank of that feat that's supported by your Support Level). If your Trained Rank is less than or equal to your Supported Rank, then your Current Rank is equal to your Trained Rank, since you're fully supported. If your Trained Rank is greater than your Supported Rank, then your Current Rank is equal to the average of your Trained Rank and your Supported Rank (add together and divide by 2), rounded up.

Here's a couple examples:

Trained Rank: 5
Supported Rank: 8
Current Rank: 5

Trained Rank: 8
Supported Rank: 5
Current Rank: 7

@ Bob

What if my trained rank is 20 and my settlement is set to 19?
Edit: Did I miss this addressed already?

Bob has already covered that in the post you just quoted:
" …. your Current Rank is equal to the average of your Trained Rank and your Supported Rank (add together and divide by 2), rounded up "

Hence (20+19)/2 = 19.5 which rounds up to 20
Lol I can see that which is why I am asking. What I am wondering is if there shouldn't be an exception. Of course I am going to go with a lvl 19 settlement if it saves me something.
I had thought though that the entire overarching goal was to drive us to want to reach for settlement lvl 20?
Edit: I should have been more specific. Original question edited
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
For EE 12, we're bringing back support, but in a way that let's you keep some of your training even if your support level drops too low to fully support your trained ranks in all of your feats. Here's how it works:

For every feat you've learned, we first check your Trained Rank and your Supported Rank (the highest rank of that feat that's supported by your Support Level). If your Trained Rank is less than or equal to your Supported Rank, then your Current Rank is equal to your Trained Rank, since you're fully supported. If your Trained Rank is greater than your Supported Rank, then your Current Rank is equal to the average of your Trained Rank and your Supported Rank (add together and divide by 2), rounded up.

Here's a couple examples:

Trained Rank: 5
Supported Rank: 8
Current Rank: 5

Trained Rank: 8
Supported Rank: 5
Current Rank: 7

@ Bob

What if my trained rank is 20 and my settlement is set to 19? Why would I pay for 20 if the only basic advantage is a slight craft time bonus?
Edit: Did I miss this addressed already?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I am not opposed to all the current players being able to flesh out their Holding capability so that they can support 20. They deserve not to be burdened with reduced capabilities for sticking loyally with the game, at the least.

One thing that does concern me: If there is no way to drain off the excess Influence(lost/torn down holdings, feuds, etc…smile
1. there will not be anywhere for new players to build unless lands are given them by established Vets <—can't stress how bad that will be for OE
2. if there ends up having to be a reckoning for all of these inflated Companies, it will be even more devastating
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hate to seem cheap here(secretly love it) but how many of you Yard Bosses out there figure you will lose a lot when you switch over your Holding structures to more efficient models for the hexes, new calculations and due to the newer value of Bulk resources?

Edit: Save: "Not too bad since I built everything just perfect" ;P
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks for the formula and the walkthrough examples Duffy.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Could someone be so kind as to put up the formula for calculating expected Bulk yield from hexes?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Starchild
Hmm, what putting this fix in now does to me, is to make everything more expensive in terms of influence at a time when available players are at a low ebb. I haven't done (and probably won't do) the maths but to maintain Carpe Noctem at level 18 (where it is currently stable) will require me to recruit a significant additional number of players (maybe 20 toons). If there were a lot of new players coming in, I would feel confident of doing this but is this reasonable at a time when there aren't many new players to recruit? Or is the intention that we just have less resources per 1000 influence and so we keep the towns at lower levels of development?

I realise it is tough to do things that fit both the current small population and still work in the future with a wider player base but suddenly making high training levels a lot harder to achieve seems a bit self-defeating. It reminds me of the infamous "hard is fun" quote smile
Yeah, that is what I have been alluding to as a "Dust Storm" after the 1st Phase goes live. Some of us have enough Bulk to ride it out for awhile, some of us do not. Especially if we have to turn up the volume to 18, 19 or 20. We have possibly 2 months to wheel and deal for Bulk resources, though! <—Not meant as tongue-in-cheek
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
For REAL: Thank you for taking all of this time to discuss all of this with us, Bob. It isn't normal in the industry. At least not in my middling experience.

If I grasp what you are trying to get across, you are still concerned that with Universal Support a settlement would not need to build structures at all? Does that mean that eventually if you do not have the right buildings you will not be able to support certain skills?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Can you elaborate on what systems are reliant on a support mechanic?

What happens to support when individual buildings are set to individual levels? Seems like that could get messy with all of the skills that you can't have without this or that pre req skill.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com