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All posts created by Flari-Merchant

I didn't figure that you were worried about Duffy. smile

Must ask though: What power will I have over new players that I do not already have as I am lvl 20 and they are 1-15? During the time that they are getting to that point they should be learning the ropes, making the political connections and building their power/materials base.

As for Azoth, isn't putting ANYTHING into the cash shop that can be traded taking the risk that it will be used in game to get other things?

If you have features A, B and C; but they do not work right without feature D; then implementing feature D is easier than scraping A-C altogether. Especially if you have nothing to replace them.
I have been trying to read Bob's replies to concerns with more care. It is why I asked him about whether the intent for support was partially based on a philosophy that absolute tip top skills were supposed to be somewhat like "I do this extra effort, so I get benefits above the normal cap range of some other players". Also why I asked what the model is. How many settlements on this map does GW expect to be able to achieve and maintain level 20?

If the number that can reasonably reach and maintain that level is low OR subject to Blob dominance/prevention (and so, a low number), then there will not be enough "choice" or opportunity and support will inevitably be a train wreck.

As far as I can see, the greatest impact that this will have in the next several years is on us Veteran players.
*We are so few, running so many settlements.
*Most of them will not be able to pay lvl 20 upkeep for very long at all.
*The default will be(for those that do not want to give them up) to put 1000xp alts in them and congregate closer within our alliances.

-Will that be so bad?-

Let's just hope that Bob and Cole and Lisa can manage to get some mitigating features into play before too many newer players are affected by it.
@ Bob

Trying to understand(and help everyone understand) the philosophy a bit better. Not trying to provoke.

So basically, it seems like the GW outlook on tip top skills is that they are a privilege. Rather than an assured end game "attainment" they are supposed to be something that takes maintenance to get and keep.

Is that about right?
Paddy Fitzpatrick
You don't fix immediate problems by creating even worse problems.

Why not just implement the entire support infrastructure when it is ready and do the blacklisting and all the other territory and settlement controls that won't create huge problems first? Why stack yet another half finished system on top of a system that already is creating huge anomalies? Do it right the first time and there won't be any bigger messes to clean up later.

I also don't understand why people are crying about level 10 settlements as if THAT is somehow the worst problem this game has. It is far from the biggest and most immediate flaws and it's an imaginary crisis being propagated as a much bigger deal than it really is. Is someone being able to live in a non level 20 settlement without a giant blob that abhorrent of a thought to you guys? I don't understand why so much unreasoned hate for a relatively minor issue. This grievance that is being expressed will be fixed by other mechanics and I am sorry it is way overblown.
Well unfortunately the Roadmap seems pretty locked in. We are not seemingly able to shake the GW Team very far from the laid out features. I agree that there are probably more important features for daily play that would keep more new players but perhaps they are out of reach right now?

Might as well make the best out of the part of the mountain that will move if you can't move the parts that you think should be moved first. smile
Will your holding trainers provide some support if your company is not currently attached to a settlement?
Good question. That would help a lot and open up even more possibilities. Not for ALL skills, but a start.
Edit: Will that play havoc with certain skills dependent on other skills being ranked up as pre reqs?
@ Bob

Why not a coin sink? Train(wherever you are not blacklisted) and pay a maintenance fee of coin (or even Faction participation<–read Faction chore/quests) to keep skills up. Or something along those line. Here is a tough option to NOT BELONG if you really want Lone Wolf play.
Leatherworker. Senechal for the Collections smile

The "Role Collections" are not in alphabetical order for some reason(on the wiki)
Hopefully some middle ground solution can be found that does not allow players in a level 10 settlement to run around with level 20 skills. <— That is the real issue here.

It is imbalanced in every way that seems important. Such a settlement10 has a much smaller PVP window. They have a ridiculously smaller Bulk Upkeep cost. They can afford to build a large number of Holdings and are barely affected at losing a great number of those holdings. Yet with this set up they can run about with the same level of skills that a Settlement20 has to pay for.

That is the situation that we are in right now. If GW is reluctant to cut out all of the inflated Influence pools that are out there and accessed by us, how else can they try and start to bring things back into balance without a Support Mechanic?

I seriously agree that there are some possible dangers in this of limiting the options of new players because vets have strangle holds on lvl 20 capability. The Vets are entrenched. Players progressing toward 20 will have fewer and fewer options to play at maximum as they go.

But lets be realistic here. It is going to take quite a LONG time for new players to have to worry about Level 20 Skills. I think that we all are more worried about ourselves and our Level 20(or close) Skills.
@ Paddy

I am hoping that GW will deal with any obvious and extreme griefing like you are describing. If they won't, then they will not have as many subscribers as they might like to have.

As for stuff that involves powerful groups throwing their weight around… well what is this? A territorial PVP conquering game or Hello Kitty Island Friends Coalition?
No other game has had the same amount (really ability/possibility) of PVP AND been able to suppress griefing to a satisfactory level for all sides concerned. As you like to say "It is an interesting social experiment" It will sink or swim on it's principles. <—That is if it will not change should it see bad leaks.

Yeah, using phrases like "The Cool Kids" is annoying to see over and over. Whoever they are, they just have different ideas about what is fun than you do. They do not get anymore power to steer the game than you do. These PfO basic principles were set down long before the game had it's first day.