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All posts created by Flari-Merchant

Flari-Merchant
Edam
A good holding with high level outposts generates around 2500 to 3000 bulk a month. That is two mule runs a month to keep it down it reasonable. In the case of Keepers that means someone needs to do 35 to 40 mule runs a month to maintain our holdings at a manageable level. However often people move bulk from several remote holdings to a closer more central holding and also backlogs can build up. Two of my remote holdings currently have over 15,000 bulk waiting to be moved (most of it moved there from more remote holdings).

Any chance that with everything so unfinished we use and deploy Holdings not quite as was envisioned?

For instance, Ozem's Vigil produces far more bulk of all types than it needs for the current system. It has way more Holdings than it really needs. Staalgard, instead of capitalizing on bulk iron and stone operates its Holdings to be self sufficient AND provide Food, Wood, Trade Goods where they are not optimal to focus on… nothing needs to be muled in.
A couple of cases there that show two ways Holdings and places for Holdings are not being used to their best advantage because there is no need to do so.
I would, Your Honor, submit that I believe that Holdings were envisioned to be fought over, taken, looted, burnt, rebuilt on a pretty active basis… Like it would not make the Nightly Gen Chat News. TRUE that the ability to shut down an aggressor, by beating him enough, should be part of the mechanics. It is nothing but complete chaos without any balance to the system otherwise.
So why not require a company to have at least one Holding for every day they feud? Mutually Assured Destruction.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
OK I see that loot holdings suggestion as misled.

At very least, if your going to loot holdings on destruction you need to bring back the original plan that required siege engines to destroy them. At least then defenders have some hope of inflicting damage on the attackers.

One of the reasons contributing to the big exodus a while back was it is far to easy to feud indefinitely and take out holdings on a random day that suits you as an attacker. Even large groups that tried to have players on call 7 days a week where unable to prevent destruction of holdings by quite small companies that simply feuded indefinitely and logged on at random when it suited them. Keepers lost the last of our dedicated PvP players when it became increasingly obvious that defeating attackers was a no-win thing that gave you no benefit other than needing to be back tomorrow at the same time to stand around just in case your needed to do it again.

Your suggestion would change the game a lot. Keepers for example would simply demolish most of our remote holdings and just use the influence to take our close to home ones up to +4 or +5. Or potentially even get rid of all the holdings and drop our settlement level back to 10 or so the way 7th Veil did for a long time. Of course that is likely to drive more players away. In fact the most sensible thing to do with lootable holdings is empty and demolish them, drop your settlement level and go on an indefinite break till the game hots up again smile

Regardless of all that, I suspect you are also misunderstanding the motivation that drives people who enjoy PvP. It is not about getting loot or having the most "stuff" - it is about beating other players, both in actual combat and in terms of who has the most kills on their killmail list/boards and who is the most "notorious" in game, in chat and in forums. Chances are if you let typical PvPers loot holdings they would not then get 20 mules and mule run the 20,000 bulk they got home they would trash the loot and demolish the holding, just to be annoying.
Hmmm… I would not want anything new and fancy to drive undue amounts of players from the game. In my mind I see holdings as (in the proposed loot situation) as containing far less than 20,000 anything, cheap to build(they are), and so, cheap to replace And a "for sure" notice that another group is ready to fight you if they have taken some holdings…

When I first described them as being lootable, what did you think I meant?

P.S. Siege engines would be great too. There seems to be a need for something in this game to be capturable and also worthwhile from some small gain perspective. <–Otherwise known as rewarding If that cures "Holding Sprawl" is it all that terrible?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
A few simple things could spice this game back up for a time. Being able to loot holdings that we take would appeal greatly to the PVPers and the bandit types. Especially those who are not pleased with big groups that are AFK! smile A mule persistent until it's timer ends for the RP and quest minded. Bronzey is single handedly going to revive the economy by getting prices for things up where they need to be.

We just need to know that Lisa is willing to stick it out until She can find a good company to finish and publish this here thing.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Udo
Yeah, I'm not good with ultimatums and certainly don't advocate a group departure based on a deadline. Most of my recent posting is merely to show frustration about the lack of communication. I am (ugh) "happy" for The Dominion, however.
Most kind of you, Sir. You also seem to be fairly active as a group. Perhaps as much as we are. Do not sell yourself short.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Azure_Zero
Bringslite of Staalgard
Even without funding yet but a written "nod" that they are still willing to try, would be nice to see. I tell you, make it so we can loot Holdings when captured and I will be in high gear again! We are still playing in The Dominion with more than a 6 man party on more than a few nights a week. There is still great interest despite all my bitching.smile

I hate being that guy, but even with the writ, having heard ZERO news on whether PFO getting the defib or it's plug pulled, and is more worrying the longer it takes to get that news.
And all parties involved need to address the elephant in the room, Will PFO get its funding or not.

We as the paying gamers also now need to decide;
Do we give Newcorp as much time as needed (currently happening and is most worrying),
Give Newcorp a time limit (Like to New Years Eve on the decision of life or death, this will also light a fire under some folks to get stuff done or talk),
or we all decide on a date where we pull the plug on the game because we've heard nothing and no longer have faith in Newcorp saving PFO (this will also put pressure to talk and get things done).

Hostage or extortion type pressures are not my style. You can count me out of any attempts for info backed by threats.
I will probably continue to harp about my concerns that the player base will dwindle if a few easy(what I think are) changes can't be made. I will probably also continue to posit ridiculous and impossible actions as alternatives to bulk funding. They should talk more with us to get me to stop that at least!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I forgot…. I do not think that there is impending, imminent, immediate Doom here. I seriously doubt that I would have been able to activate any of my dormant accounts again if there were. You don't let players re sub if you are about to shut the light off.

Realistically, (even though it seems an eternity of waiting) MMORPGs do take years to get to a really playable state, let alone a polished one. This has been only a cpl years. MMOs also limp along (Devs and enough players willing) for very extended periods sometimes and then revive like spring after winter…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Even without funding yet but a written "nod" that they are still willing to try, would be nice to see. I tell you, make it so we can loot Holdings when captured and I will be in high gear again! We are still playing in The Dominion with more than a 6 man party on more than a few nights a week. There is still great interest despite all my bitching.smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
First just give us a mule that does not despawn until it's timer runs out.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
The spirit of any good TT game is how it is designed to be played. Instead of trying to change what is already done here, develop(along with all else that needs work) better and more PVE AND some tools for somebody(however that can be worked and not be disaster) to run adventures and quest chains and even whole campaigns.

Do something no MMORPG like this has ever done before. Live unique content run by humans.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Some issues to address:

Rewards:

I am not understanding how the quest creaters recoup the cost of the reward offered at the end of the day.

The quest reward absolutely has to come from the creators themselves as if it is just supplied by the game the exploit possibilities are breathtaking and you also would be creating an uncontrolled coin faucet.

Assuming the creator just "wears the loss", I understand with newbie quests some groups will want to give away goodies as a loss-leader using the quests for recruiting PR and some quests may be funded "in house" by companies/settlements for the benefits of members. However if this idea was to float in a useful way the quest writer needs to generally at least recoup costs.

Moderation

Moderation is essential for two reasons:
  • inappropriate content - somebody will eventually create a "Donald Trump's Big Penis" quest or some other totally inappropriate content for a general game. This needs to be vetted.
  • quality control - boring, overly difficult or unrewarding content is bad for the games reputation. The fact that content is user created does not stop net trolls on reddit flamers etc slamming a game. Quality control is essential
  • I would leave creator rewards in the realm of player/company/settlement in any case of player created and run quests. It is what it is. On the other hand, many games have "moderators" that pop in and do Events and things that are set up and sponsored by the Game Company running the show. That is separate. GW could vet some players that wanted to volunteer to do x number of those things for a sub credit or just for free if the individual wanted. Why not some store credit?

    One thing for limiting abuse is not letting untrusted/non vetted players spawn Images of Nhur Athemon whenever and wherever they like. What they can spawn and how often should be a consideration. I agree.

    Moderation? What does GW do when there are idiots that get ingame and do stupid things or Super Troll chat? Can't they do the same thing to idiots that design and run "The Quest for Donald Trump's Extra Large Penis Ego"?

    Again with the reputation thing? Can the reputation get worse than it is now? How bad is the Rep of a failed and closed game? I realize that Lisa does need to protect the Pathfinder IP. Either making this more like Pathfinder(and embracing the hordes of TTers that WANT IT SO) or completely separating it from Paizo and Pathfinder should be a serious priority anyway.
    "I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
    uotopia@msn.com