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All posts created by Flari-Merchant

Flari-Merchant
Honestly looking for some way that an aggressor can be blunted enough that they can't continue feuding a target until that target gets so bored/demoralized being tied up in PVP that their members stop logging in or just quit. Taking away their holdings doesn't matter right now. The costs in influence don't seem to matter.

I think that my best idea so far is to charge coin for the "Thorn Guards" to overlook feuds. A nice coin sink right there as well…
Flari-Merchant
Paddy Fitzpatrick
Hate to be that guy here, but I think someone needs to be for the moment…

Don't you guys think that this sort of romanticizing over what could be/could have been at this admitedly not so encouraging outlook is getting a bit too much?
smile
Flari-Merchant
Edam
Bringslite of Staalgard
Step 4: Introduce Goblins, Orcs, Hob Goblins, and Ogres as playable races.

Can I play a beholder ?
I think that is a cash shop skin with a limited lifespan. smile

What better way to introduce stories and reasons for conflict more easily than with natural enemies as player characters? Who knows but that maybe PVP averse TT players might be more accepting of player run goblins and orcs than dwarves, elves and humans…
Flari-Merchant
Step 4: Introduce Goblins, Orcs, Hob Goblins, and Ogres as playable races.
Flari-Merchant
Decius
Bringslite of Staalgard
Decius
I look forward to the debates about the relative merits of the Greatsword of Steel and Maxwell's Silver Hammer.
Well clearly Maxwell's Hammer is for head bash shots. It is unparalleled in effectiveness in that attack.

"Bang, bang"
It also performs coups de grace particularly well. Make sure that he is dead. But is that better than the secret of steel?
Have to say no…. Those Lyrics are pretty good.
Flari-Merchant
Decius
I look forward to the debates about the relative merits of the Greatsword of Steel and Maxwell's Silver Hammer.
Well clearly Maxwell's Hammer is for head bash shots. It is unparalleled in effectiveness in that attack.

"Bang, bang"
Flari-Merchant
I would agree to lesser effect for movement while shooting and for several trainable feats that lowered that. Because that is the stuff pro fantasy archers train to get better at.
Flari-Merchant
@ Lisa

Instead "not having much to say" or something all disappointing, you have come here and said a lot of great things. You are still trying, You still have Bob and Cole, the Game is not in immediate danger of closing, there are still possibilities for the funding that you want. That really goes a long way with all of us. smile

Thank You Lisa.
I hope you have a Marvelous Thanksgiving as I hope everyone does!
Flari-Merchant
Edam
A good holding with high level outposts generates around 2500 to 3000 bulk a month. That is two mule runs a month to keep it down it reasonable. In the case of Keepers that means someone needs to do 35 to 40 mule runs a month to maintain our holdings at a manageable level. However often people move bulk from several remote holdings to a closer more central holding and also backlogs can build up. Two of my remote holdings currently have over 15,000 bulk waiting to be moved (most of it moved there from more remote holdings).

Any chance that with everything so unfinished we use and deploy Holdings not quite as was envisioned?

For instance, Ozem's Vigil produces far more bulk of all types than it needs for the current system. It has way more Holdings than it really needs. Staalgard, instead of capitalizing on bulk iron and stone operates its Holdings to be self sufficient AND provide Food, Wood, Trade Goods where they are not optimal to focus on… nothing needs to be muled in.
A couple of cases there that show two ways Holdings and places for Holdings are not being used to their best advantage because there is no need to do so.
I would, Your Honor, submit that I believe that Holdings were envisioned to be fought over, taken, looted, burnt, rebuilt on a pretty active basis… Like it would not make the Nightly Gen Chat News. TRUE that the ability to shut down an aggressor, by beating him enough, should be part of the mechanics. It is nothing but complete chaos without any balance to the system otherwise.
So why not require a company to have at least one Holding for every day they feud? Mutually Assured Destruction.
Flari-Merchant
Edam
OK I see that loot holdings suggestion as misled.

At very least, if your going to loot holdings on destruction you need to bring back the original plan that required siege engines to destroy them. At least then defenders have some hope of inflicting damage on the attackers.

One of the reasons contributing to the big exodus a while back was it is far to easy to feud indefinitely and take out holdings on a random day that suits you as an attacker. Even large groups that tried to have players on call 7 days a week where unable to prevent destruction of holdings by quite small companies that simply feuded indefinitely and logged on at random when it suited them. Keepers lost the last of our dedicated PvP players when it became increasingly obvious that defeating attackers was a no-win thing that gave you no benefit other than needing to be back tomorrow at the same time to stand around just in case your needed to do it again.

Your suggestion would change the game a lot. Keepers for example would simply demolish most of our remote holdings and just use the influence to take our close to home ones up to +4 or +5. Or potentially even get rid of all the holdings and drop our settlement level back to 10 or so the way 7th Veil did for a long time. Of course that is likely to drive more players away. In fact the most sensible thing to do with lootable holdings is empty and demolish them, drop your settlement level and go on an indefinite break till the game hots up again smile

Regardless of all that, I suspect you are also misunderstanding the motivation that drives people who enjoy PvP. It is not about getting loot or having the most "stuff" - it is about beating other players, both in actual combat and in terms of who has the most kills on their killmail list/boards and who is the most "notorious" in game, in chat and in forums. Chances are if you let typical PvPers loot holdings they would not then get 20 mules and mule run the 20,000 bulk they got home they would trash the loot and demolish the holding, just to be annoying.
Hmmm… I would not want anything new and fancy to drive undue amounts of players from the game. In my mind I see holdings as (in the proposed loot situation) as containing far less than 20,000 anything, cheap to build(they are), and so, cheap to replace And a "for sure" notice that another group is ready to fight you if they have taken some holdings…

When I first described them as being lootable, what did you think I meant?

P.S. Siege engines would be great too. There seems to be a need for something in this game to be capturable and also worthwhile from some small gain perspective. <–Otherwise known as rewarding If that cures "Holding Sprawl" is it all that terrible?