Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Flari-Merchant

Flari-Merchant
I would love to hear the answer to that as well. I think that it will boil down to: There are many more people that need things and things get blown up much more often. Players can earn in game currency and sub their accounts with it by trading what they gather or craft and they need gear replaced every time they lose in PVP.

So, you have your motivations to want currency.
Flari-Merchant
One question would be: Are you actually selling the gear as much as things like consumables? If you are selling out the gear fast or even at a regular pace, but can't get new raw mats then I would say yes a mild investment in higher offers to buy might work. It is a gamble though. Were your high offers for pitcher plant sap and woad getting filled fast? If not then it is likely just that no one is interested in gathering to sell raw.

A sad but low pop circumstance.
Flari-Merchant
Edam
Bringslite of Oz
Edam
The paper scraps can be used to make Paper Sheets for Spellbooks.

The lesser tokens are kinda useless. The only way you would slot them is if you had an extra slot that just took lesser tokens, you would never give up a higher token to slot a lesser. Even then you may not bother.
They can be used but are that many "weak acidics" a good trade for 18 oak?

Around KP, probably, as we have very little oak nearby. Elsewhere, where Oak is more common, maybe not.
Fair point, Sir!
Flari-Merchant
Ahh, I think that it is the Influence system in general. That is a tough one as it isn't as though we can look at it for a REAL evaluation. Not with so many dead names in almost every company in the game. It is pretty skewed, I admit. I still feel, As Duffy has mentioned< that it will or would be meaningless even as is when there is a much larger population.
I also realize that is was not designed originally with F2P or B2P or "freemium" play in mind…
Flari-Merchant
Edam
The paper scraps can be used to make Paper Sheets for Spellbooks.

The lesser tokens are kinda useless. The only way you would slot them is if you had an extra slot that just took lesser tokens, you would never give up a higher token to slot a lesser. Even then you may not bother.
They can be used but are that many "weak acidics" a good trade for 18 oak?
Flari-Merchant
I think that it boils down to a comparison. Because we do not really ever suffer from lack of coin as characters(unless we NEVER hardly play or give all away), and the "base" of the economy loop(gathering raw materials) is a VERY tedious way to get what you need and not real rewarding: You basically do not go out and do it to get more than just what YOU need and not much extra to offer for sale.
Other than that, coin is pretty easy to come by. At least as far as "more than we need" for anything in particular that we can use it for…
Flari-Merchant
Any chance for a some useful way to deal with "unresearched scientific reports", their like and lesser tokens? The tokens especially are gained faster than they can be used, not to mentioned they are gained even faster fighting mobs that you are already usually graduated to the ability to use Greater Tokens…

Surely it isn't the design intent that I set aside a bank vault like in Thorn Keep just to fill with scraps of paper and Lesser Tokens, is it? smile
Flari-Merchant
Perhaps a B2P model with a "Holding Certificate" and 30 days xp play. <—Kills company spamming without GW making money. The cost limits players not much more than it does now. Free to play afterwards, but you still need Goblin Balls to gain xp.

It isn't uncommon anymore for "crowdfunding" to be partly accomplished by selling "land". It is probably more common than not.
Flari-Merchant
Decius
Influence: Companies have an Influence cap determined by how many characters they have. Companies gain Influence when any of their members completes an achievement-tracked action. Companies Bank Influence as part of the cost of maintaining holdings and outposts. Companies lose Influence as a cost of declaring a Feud or when a holding or outpost is downgraded (the total of the loss and damage not more than the amount of banked influence released). If Influence drops below the minimum required to maintain all the Companies' stuff, some stuff is downgraded or abandoned.
……………………….
A Company may Feud another Company at a cost of Influence based on the relative and absolute sizes of the two Companies. A Feud cannot begin until at least one hour after it is declared. During a Feud, all characters in Feuding Companies are mutually flagged.

I am starting to wonder how far things could be progressed, idea and discussion wise, if Influence were not such an unassailable wall?

–If it were coin that was required to declare feuds, say x coin per head, then that might make company hopping after a feud is declared not such an uncontrolled and manipulative thing.

–If so much were not tangled up in how much Influence we can or can't have, how much we need to do "some thing" then a F2P model would not be a threat to balanced Holding Sprawl.
Flari-Merchant
Deleted so as not to derail thread.