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All posts created by Flari-Merchant

Flari-Merchant
Hi Rich,

If you can find the time, care to list out what you pay for refined materials? Just the specific ones that you want most would be fine and save effort.

Flari

Edit: If easier, post a formula. smile
Flari-Merchant
Bob
Today's a snow day for Paizo, so I won't be able to do the final testing on this build until tomorrow. It's held up great so far and I don't anticipate any problems, but better safe than sorry, so I've pushed back the expected Live deployment date to Wednesday, February 6.

Suffering the same weather so I understand! Have a nice snow-day! smile
Flari-Merchant
@ Bob

What Unity version do you guys plan to shoot for? How much work(or time) do you envision a PfO functionally usable build would take?
Flari-Merchant
'Tis certainly happening. Last 4 times/days that I have attempted connecting just after 10:15 AM.
Flari-Merchant
The odd thing about Enchanting salvage: Regular salvage has always been an alternate to materials that could be gathered. Enchanting salvage seems to be unique to itself in recipes.

Do I have that right?
Flari-Merchant
^Like This^
Flari-Merchant
Bob
Flari-Merchant
Great ideas!

Settlements are the pinnacle of player achievement. At least they are supposed to be… Even though every single one around was placed "gratis" at game start. They are complex and expensive and highly customizable. They were conceived for very large groups. They were supposed to be for MULTIPLE COMPANIES.

The next step down is the "Holding". Getting better with time, admittedly, but the entire system feels kinda limited. With any sort of large influx of new players, something between those two (Settlements, Holdings) seems like a no brainer. The Multiple company, 300+ player, mandate was a great idea but you have a whole sector of players types that want to be KINGS on their own hills. Not all new players are driven this way but I can confidently say that many, many are and they WILL BE.

A more complicated and rewarding "Manor House Holding" would be an attractive and intriguing middle, player option.

We've regularly discussed ways that holdings and other mechanisms could provide support to companies or individual characters. There are some balance considerations to work through, and certainly a fair amount of code to write, but generally it's a direction we'd like to move in when we get a chance.
You have and it is much appreciated that you listen to us and consider our "blatherings". Most of us realize that we are pushing for a trip to Betelgeuse while you are trying to get us to the moon! I hope this kind of speculation can be taken with a grain of salt and realize that most of us know any such work undertaken would be far, far in the future. Not meaning to create undue pressure. smile

The game already has many features that are rare or unique. Just needs to be polished.
Flari-Merchant
Great ideas!

Settlements are the pinnacle of player achievement. At least they are supposed to be… Even though every single one around was placed "gratis" at game start. They are complex and expensive and highly customizable. They were conceived for very large groups. They were supposed to be for MULTIPLE COMPANIES.

The next step down is the "Holding". Getting better with time, admittedly, but the entire system feels kinda limited. With any sort of large influx of new players, something between those two (Settlements, Holdings) seems like a no brainer. The Multiple company, 300+ player, mandate was a great idea but you have a whole sector of players types that want to be KINGS on their own hills. Not all new players are driven this way but I can confidently say that many, many are and they WILL BE.

A more complicated and rewarding "Manor House Holding" would be an attractive and intriguing middle, player option.

Edit: Besides a dearth of good hexes for all of these "Inactive Settlement Tiles", how will cases where these tiles are butted against "shimmering walls" be pulled off? They don't even have 6 surrounding hexes…
Flari-Merchant
P.S. Bob- "What we do plan on doing soon is switching to the new Settlement Warfare rules that were proposed a few months ago, which will basically require that settlements at least remain active in order to avoid being abandoned. It's not a very high bar, but it does mean at least holding a little territory and paying some upkeep, so some settlements may become abandoned after those rules become active. Abandoned settlements are fairly easy to acquire, but the new rules will make it much less worthwhile to do so unless you're able to develop and run it."

This is a definitely positive step.
Flari-Merchant
@ Bob
Can't both things be done? You would be giving existing players the ability to cut down on useless (at this time) chore/resource drain obligations. You would still be providing opportunity for new groups to have a chance at a settlement not entangled in political/military confrontation against 3+ year veteran players. You might have some left at OE for a nice promotion to hype PfO II.

One of the problems that I see with building from scratch, say starting today (i.e. using idle city tiles) is the massive work it entails and the tempting targets that young characters are for massively powerful older character groups. It will be a big letdown to join and find your options to get "situated" are either/only to join a group or work for two years (possible exaggeration, or not).

Or/Additionally you could explore improving Holdings a bit so that Independent Holdings could provide more level support for groups that want "Mini Castles".

Since we are really still deep into a game development stage, what about encouraging an experiment by challenging a group to form and TRY to build a settlement from scratch. See how it goes for brand new characters from the VERY START? Then we could REALLY SEE if it is balanceable on the intended fun/work scale.