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All posts created by Flari-Merchant

Flari-Merchant
Thank you for the feedback, rathen45.

If you rank up your gathering skills, you will gather a little bit faster for each upgrade. First upgrade is pretty good. You will also find that you have an RNG chance to gather more each pull. The range is between 2 and 10 pieces per.

I get bored having to run everywhere myself. That can be helped with speed buffs like tokens, potions, spells and items/gear. The original design was that we should be at risk of PVP when we travel outside of safe zones. That would be difficult to get past. I would not mind if there were some type of compromise that could be worked out.

THE BIG QUEST, agreed that some of the runs between the stages are a trial. That quest is designed to be done little by little and over a time period that you grow more powerful. Kind of like when in the area, you finish your current stage.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Theoretically sold! Will repost if things fall through.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I have left over Base Defense Stones from running my toons thru the tutorial. I need coal and iron to help me finish a large refining order and suddenly less free time available.
I would like to trade 3 stones for 3000 iron and 3000 coal (1000 of ea per stone) or some combination. I'll entertain "Best Offer". Contact me uotopia@msn.com if interested.

ThX All!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
This Humble Bundle promotion has really done well in bringing in some new people to try out PfO. It has brought out great Community spirit as far as helping these young Golarians out getting started. Pretty sure I have seen members of every active group participating in this and many, many solo players. I've even seen these new players catching the spirit and helping other new players with their new knowledge. Fantastic! This really shows that we have an A+ community here. I'm proud to be part of it.

I'm also curious, what could we possibly do to be BETTER at it than we already are? How could Paizo help us? What things seem to be most helpful, overall, and are most likely going to get New Players to stick around?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
NightmareSr
I should probably know the answer to this but I don't so….
Can you buy game time with Azoth?

Yes. 1650 Azoth can be converted to 1 month subscription time.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Yeah I picked the "Diminishing Curve" result up in your first post, Harneloot. I should have noted that in my reply to Drizzle. Yes all things should have limits and all things should have balancing factors.

For all of those concerned about Pay-to-Win elements, please remember that Azoth (which I bet will become the actual cash shop currency) is fully tradable. People can work In-game and trade to get it for coin/whatever made through that play.

Please don't tell me that people object to Play-to-Win type gaming!

The fact that you might eventually play and get anything available on the cash shop really nullifies almost all the argument, IMO.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Drizzle
It's also going to create other issues, think PvP.

If your going to allow catchup XP you need to limit it in some way. Potentially, setting the max XP for any one character to be whatever XP a continually subbed day one character would have accrued is a good starting point. Otherwise your going to see people with too much money creating monster toons and/or using catchup XP as a way to respec whenever their current build has failed to work as hoped.
I can agree to that completely.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
"XP Injectors" smile
It would partially address two problems I can think up without thinking at all.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
NightmareSr
I would be happy with up/down arrows or allow the mouse wheel to scroll the vault list.
Moving the little circle is a huge pain when I go past what I am looking for 3-15 times in a row.
+1 also.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Flari-Merchant
Can you exclude the "problematic categories" (Premium) from even having a Tier tab?

It would add some complexity/time to the work, since the sorting UI is currently identical for every tab. On the other hand, it could let us add more sorting categories to specific tabs, like Variety or Skill, that could make sorting even more useful. Certainly something we'll consider.
Thanks, Bob. Looking forward to seeing what you come up with when you feel is enough of a priority.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com