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All posts created by Flari-Merchant

Flari-Merchant
Bob
Flari-Merchant
Edam
TL&DR
…. 700 of each bulk a week gets you level 20 support but very low level training/facilities. If you want to go to the other extreme and get level 20 training/facility on everything 24/7 (equivalent to a current level 20 settlement) you will need to find 1475 of every resource a week instead.
Interesting as I had thought that was a set of game-able results that GW was most interested in avoiding for many reasons…

Those are in fact the correct numbers you were looking for. And you're correct that we've moved away from making the support requirements quite as harsh. We decided quite a while back to look into ways to let settlements have more support than was strictly available from the structures themselves, as long as that support was at a reasonable price. Yes, you can get pure support at level 20 for half the cost of actually having the structures, but then you have to train elsewhere, and you can't charge other people for making use of your structures. That should make for a reasonable tradeoff, and still make settlements that just want their support for PvP purposes have to work for it.

And, if it doesn't turn out to be quite restrictive enough, we could always add some requirements along the way so that your settlement has to be somewhat developed before you can even choose the higher settlement levels. Probably overkill at the moment.
Thinking about things… I agree that the effort to get support to lvl 20 in an easier fashion than was previously shown to us is probably a good move at this time of lower population levels.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Well it certainly is true that no one(I know of) has reached out publically or privately about any sort of "Building Arrangement" hehe, so I suppose that your observations and assumptions about us wanting to be our own little kings are spot on. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
#1
I suppose one thing that puzzles me is the knowledge that one or very few settlements could easily provide all needed training to 20 for the entire server. The incentive, in a case like or similar to that outcome, does not encourage the server to strive for their own +5 buildings or to live where those building are.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bob already gave you the "all +5" average:

Bob
Eventually, a settlement running all +5 S/M/L structures would be spending more like 1475 of every bulk resource (average across all 5 bulk resources) and 24 silver coin each week.

As far as running lvl 20 with a +0 keep (which limits all other buildings to +0) he has stated that as well:

Bob
…. a settlement that just wanted to have support at level 20 but only had a +0 keep (the bare minimum) would wind up paying a grand total of about 700 of each bulk resource (less than the current 756) and about 11.5 silver coins each week.

TL&DR
…. 700 of each bulk a week gets you level 20 support but very low level training/facilities. If you want to go to the other extreme and get level 20 training/facility on everything 24/7 (equivalent to a current level 20 settlement) you will need to find 1475 of every resource a week instead.
Interesting as I had thought that was a set of game-able results that GW was most interested in avoiding for many reasons…

I didn't grasp the info very well when I read it, apparently.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
I can confirm there are quite a few good pine hexes around now with many of them located in areas where the locals are reasonable and do not object to gathering. If anything the hard one to find in quantity these days is Ghostwood.

Thanks Edam. I'll keep trying until I find hexes that actually "gusher" pine more often than something else. The pain of it is at least an hour's wait when you "gusher" something else besides what you are looking for.

There is at least one nice area, or there was, where forest nodes(in several hexes) yield ONLY yew or maple and only perhaps one or two other forest node mats, so getting yew and maple is pretty easy. I guess that I was hoping to find some "tweak" of hexes like that. Whether they are near or far from my usual stomping grounds is irrelevant.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Flari-Merchant
Bob, a bit confusing but can you confirm for me: After the cost ramp-up 7 months, what would be the cost for a Settlement that has nothing but a +0 Keep but wants lvl 20 support and what would be the upkeep of a settlement that has every spot filled with a +5 building?

I would assume the cost of a settlement that has every spot filled with a +5 building will depend on exactly which buildings your settlement chose to use.
I can be happy seeing an average in that case. smile

Edit: I think this is the average in any case. "Settlement Level 20: 1400 of each bulk resource, 2310 copper coin"

I am most interested in a cost for running a lvl 20 with only a +0 Keep.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob, a bit confusing but can you confirm for me: After the cost ramp-up 7 months, what would be the cost for a Settlement that has nothing but a +0 Keep but wants lvl 20 support and what would be the upkeep of a settlement that has every spot filled with a +5 building?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks Bob. I know that you can put new items in game. I think that you can create new expendables and recipes- purify "flask of dirty water", "distill dirty water". I know that you can create items "flask of dirty water". (like alchemists need more recipes, lol), so I had thought that it might be a cinch for you guys.

While I know the average player of this game is one that sees beyond "graphical and environmental perceptions" as mandatory AAA level, I think that it might really help to just tie some things the game is lacking into a more robust back story.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Flari-Merchant
Are there long range plans to expand the things available in the Game-Store?

Yes, though we're not ready to talk about specific possibilities yet.

Flari-Merchant
Are there plans to market Azoth as one of the game's currencies, such that items in the store could be purchased with Azoth?

We've talked about that a bit, and it's a tricky question. Having a second currency complicates the economy quite a bit, particularly since it's one whose supply isn't a function of game activity. We might be better off facilitating direct trades for Azoth in a simple Contracts system, where you could specify anything you wanted to trade, including Azoth. Either method would be a bit of work, and we know for sure that we want Contracts anyway, so that could be a better place to start when we have a chance to look into it.[/]quote]

That would work well enough probably. Might even be a nice way to use recycled "green lore pages"…. The important thing will be including "open contracts" that could be posted somewhere so I could more easily trade iron for pine logs or things like that.

Thanks Bob.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
This is a question that I hear from new players I get the chance to chat with a bit. I stumble through trying to give technical answers, which I really am sure that I botch horribly.

There is a single reference to it in the "Finding Your Path" mega quest. I think it is mentioned by the NPC at the Bridge of Ill Accord as an affect of Nhur's return or his meddling, somehow.

I would like to propose that since it can't seem to be fixed, with reasonable effort, it become a larger(more well known) story element. That it become a NPC "drop" or gather material. That it become a useful item for players.

Suggestion: Put it into the game as a faster Power regenerator. Drinking a "flask of pure water" could be a way to gain back Power faster in addition to rest at camps, small holdings, "Tavern Sits".

The important thing is that if the Rivers can't be "fixed", that they are the way they are because of the in-game story and not a symptom of a lack of time, money and more programmers….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com