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All posts created by Flari-Merchant

Flari-Merchant
Thanks Bob. It really seems that a hex with a good number of varied materials tends to "gusher" only a certain select few of them, over and over.

It does make getting to that pine log gusher a challenge even though pine log does now occur in more places. It is technically "there" in more places. Gushering it is still a dream, but I can't say that I have gathered in all hexes since your last tweak either.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@Bob

Are there long range plans to expand the things available in the Game-Store? Are there plans to market Azoth as one of the game's currencies, such that items in the store could be purchased with Azoth?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bob
The balance was actually set around never being able to use those spots for typical structures, so we'd discussed eventually creating some more decorative things that could be put there, or at least structures that filled an entirely different role. However, that would again require a lot of art work, and therefore wouldn't likely get done very soon.

There a few other options here:
  1. You could just make them very large versions of the infrastructure wells and statues. Basically giving a little bit of DI at the expense of Bulk
  2. An alternative would be allow them to be built on but have a mechanic where only two of the three large structures can be on "active" any time. On any given week the settlement owner must choose which one to "disable" for that week. The downside of gaining this flexibility could be an ongoing bulk cost for such structures even when disabled.
  3. You could allow them be be built on BUT have a structure limit on the settlement. For example if you want three large structures you need to leave two medium or 4 small vacant or the equivalent, a medium and two small, vacant (I made those numbers up but it gives an idea of the concept).
Faction Chapter Houses?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
One minor point. Currently wearable gear above +0 looks and behaves identical to +0. There is likely to be very little market for wearable gear (jewellery, boots, helms packs etc) above +0 in the current iteration of the game.
I'm looking forward to how wearables and enchanting work together, but yeah, +'s do nothing ATM.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@Bob

A question about all gushers:

Do you think that increased material regen rates are why, even though there may be 10 material types in a certain node in a hex, gushers in that hex and specific node types always seem to be only of a few types?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Bob
Contracts were very high on the list of things we wanted to include in the roadmap, but they just didn't quite make the cut. Hopefully we'll be able to take another look at them soon.

I'll bet that most of us really underestimate how very "trade friendly" and convenient contracts would be for the entire server. If they were done well, as a mechanic. Imagine not having to rely on others being there at specific times to trade things.

Just saying….
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
+10
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
What would Y'all think about one of the perks of Factions, whatever they are, to be quests through which players can earn "faction tokens" to earn not only faction favor but also the ability to buy more xp for your character?
-Paizo can control how many such quests can be done per server day thus controlling rate of earning
-It is a way for returning characters to catch up xp lapses
-It is not unfair as ALL can earn the extra xp
-The "faction tokens" could have to be matched with azoth to become "xp" so Paizo loses no revenue potential
-It increases daily activities which players can do and possibly even social activities
- The coming "Social Companies" would be a perfect and simple way for Bob and Cole to create GM run Factions
etc., etc…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
So each settlement that wants to maintain 20 will need roughly 12.5 perfect 800 hex +3holding sets or some combination that equals 1512 of each type of Bulk coming in weekly? Edit: Oops, that plus whatever it takes to upkeep those holdings which is… 29 Bulk daily or 203 more weekly, each holding

Honestly not sure if that is "crazy a lot" or barely doable or fairly easy. I'll have to look about and see. Thanks for the numbers, Sir. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Thanks Bob. This really helps take the pressure off the play-time, making it seem more like it isn't necessary to be 100% focused on gathering, gathering and gathering when logged in. For myself anyway. smile

Are there firm numbers for the totals for upkeeps at various settlement levels yet?
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com