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All posts created by Flari-Merchant

Flari-Merchant
Bob
Flari-Merchant
Why though build a system to try and concentrate economic activity in areas that players will endeavor to build up, only to turn around and diffuse it back to even more scattered than it is now?

We still want economic activity to be concentrated, and definitely want Auction House upgrades to help drive activity to particular settlements. We're just concerned that there may be some base level of offline item sales that's more essential for supporting day-to-day gameplay for some player segments than we'd originally thought.

Flari-Merchant
And are you not concerned that this will lessen the value of your Player Housing?

This was definitely a concern, though depending on exactly how we implemented any additional auction capabilities, the studios could still serve functions that some base-level capabilities wouldn't. For example, if you only had a +0 Auction House, you couldn't sell T2+3 and above stuff from your profession there, but you could at your studio. And if we restricted minimal auction capability (whether at holdings or Taverns or Black Markets or… ) to only non-upgradable items, then you'd still only be able to sell most crafted and refined items at studios wherever there isn't an Auction House. It's all in the details.
It looks like you are pretty set on this or at least my concerns are not enough to sway you. I'll leave it at the point that I really feel that you will diffuse the value of high level AHs as they do not sell nearly as much T3 materials/gear as they do/will as T2 and lower and that you will probably anger those that have invested in the premium Player Studio shops.

One player not in favor of this. This is Paizo's show though. I hope that I am wrong and it adds good things to the game. smile
Flari-Merchant
Let's say that there were "sales" allowed at some holdings, trade posts alone would not be as bad as ALL, but would there be listing fee taxes like in regular AHs? If those proposed taxes are for companies, you are basically giving sellers a 10% incentive to sell only from holdings…
Flari-Merchant
I like that there will be coin available as lootz for raiding. That will stir up all kinds of activity. It might be nice if there were a Holding specific option for ON/OFF at each location.

So I see "Sales" is in your list. Does that mean that sales from Holdings are definitely going to be "a thing"?
Flari-Merchant
Why though build a system to try and concentrate economic activity in areas that players will endeavor to build up, only to turn around and diffuse it back to even more scattered than it is now?

And are you not concerned that this will lessen the value of your Player Housing?
Flari-Merchant
Here is part of where I am coming from: Easily in one of the top 5 negative feedback comments from new players is that there is no form of fast travel and this land is pretty vast. They have a valid point here.

Having a great many places to buy and sell things spread out all over this vast land, of which some may have what you are looking for but most will not, the frustration that Joe down by Greystone Keep will feel because no one ever goes there to check his tiny stocks, and The Endless Running will be a misguided idea gone wrong with very little pay off.

It takes the value from the idea of more painfully built player AH's and the actual resources ARE EVERYWHERE so they will be for sale EVERYWHERE. Just never where you look, when you look.
Flari-Merchant
@ Bob

1. The current wide spread of same resource locations kind of kills some of your goals for the type of economy, it seems to me, that you are shooting for here dead. The only real reason that you ever find raw resources on an AH, "centralish" like TK, is because A. sparse new players drop tid-bits for sale close to home and B. hard headed wanna be traders just won't give up on The Dream.

2. Having 100+ locations to have to look at to search for items to buy will be nothing but frustrating for all sides. That sort of thing is covered well enough with player housing shops.

3. Your best bet is a few locations that players make the decision to either build up and be an economic power, go low gear or just leave the expense to others. Your first proposal is your best one. That and tighten up what can be dug up into smaller areas. No wonder bandits can never find anyone…
Flari-Merchant
Don't cast my vote against it. I'm just curious how it will work out. There has to be some value if they want us to consider upgrading AH's
Flari-Merchant
What I do like about it is it does give greater power to those who invest in building their AH up and power to those that want to control the behavior (for good or ill) of others.

What I am a little bit leery about is the paragraph above this one. It is a lot of power to put into the hands of a small pop game like this.
Flari-Merchant
It is a seller's market at the ole' Auction Barn. Keep up the good work, Maker! smile
Flari-Merchant
The "Company" as a structure is so different from the original concept presented, so gamed, and so abused with non subscribed players (as well as totally fake ones) that it is pretty much obsolete, anyhoo. More of a crutch for mechanics that need complete overhauls than anything else…