Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

All posts created by Flari-Merchant

Flari-Merchant
Seems like there is much confusion about what is being pushed at for consideration and what people believe is being pushed at for consideration.

From my point at least, if players have a non playing Co/Settlement leader who can be contacted and will help them get done whatever they need to get done and may even want to come back some day… well that is the best possible case. Those cases need no intervention.

Also, situations with companies may be "fixable" by dumping the company and feuding it, or leaving the company and starting over. Not so great an option for any that may have been in a company with a year or two invested time, though.

Much can be fixed by adjusting settlement permissions. That will make working smoothly on crafting and huge projects a real PITA all over again, but it could be done.

There ARE cases though in which no one knows who "Jakkabo" is, why he is a leader, he doesn't answer or can't be contacted, etc…

Let's say that PfO really took off in popularity. So yeah, some of those absentee leaders will come back. Maybe almost all of them. Assume though that some will not come back: they found a game they like better, they haven't the time, they still don't like the gameplay, they haven't THE MONEY TO PLAY…

It would take only one or a few of these players to decide "Hey my old PfO accts are worth lots of cash now" and sell them off without a second thought to the players who have stayed put and worked hard to keep absentee peoples "land possessions" going, growing and strong. If a rival play group or just an internet troll were to buy an acct like this, it would not just be a disaster on morale, it would be a media nightmare.

This is only a call for a little security and only for those cases that are impossible to solve through normal channels. It isn't a call to strip EVERY non subbed leader of their accts but only their rank, which they could get back in most cases.

Everyone assumes that companies and settlements are jealous little groups wherein the players are all jealous of leadership positions. That they would not be very happy to have lapsed leaders back and probably more so to let them lead again. I don't feel like that is the situation within The Commonwealth. I pity you others that play in an environment where that is the case…
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
This is not directed at Cal.

The only thing that is being asked of Paizo is that absentee Leaders who are non responsive, possibly hostile and possibly willing to sell accounts (or just gift them) without turning off sensitive access be demoted. They are absently standing in the way of these companies and settlements progressing without worries of disaster.

Many have been gone longer than they were here. They have done nothing to keep these settlements and/or companies going for a long time in MMO terms.

All that is being asked is that they be demoted to a position that is below an access level with which BAD THINGS can be done to these companies and settlements. No one is asking that their accounts be erased or that their personal goods be vanished…

It seems somewhat both inconsiderate and unwise for the Developers to so casually dismiss these concerns.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Caldeathe Baequiannia
Maxen
I agree that things need to be done right, although I don’t understand the desire to protect former subscribers who have for all intents and purposes, exited the game. They are not paying customers.
Maybe because most of us did not expect to still be paying for an incomplete game for three and a half years after we started paying?
More than a couple of things strike me as being worthy of borrowing your example as an illustration, Cal, and I hope that you will not mind. You where very heavily invested in PfO with more than a cpl accounts, numerous companies, and a legit claim (probably) on more than one settlement. For your own reasons (probably common reasons) you decided not to play anymore. These companies and settlements still have "Leader" tags on them.

There is a difference here though.

You are still in frequent contact with those who are still playing and still running what you left behind. You are non hostile to those people. You are always willing to help get done what can't get done without you still being here.

That isn't a universal situation.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hopefully our change in alliance name and reminder of separate settlements combining to govern our territories will help get the message across in a better, more complete way. While The Commonwealth is proud and supportive of the distinctness of all of it's member settlements, it is NOT based on the outlook of just one settlement.

*The Commonwealth is NOT Lawful Good.
*The Commonwealth is just Not Evil.
*Commonwealth citizen's should not all be expected to act Lawful Good or be expected to present themselves as such. They are individuals.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Hi,Lisa! smile

I've got a burning question. When we refer to the Org that is developing this game now, should we be using "GW" or "Paizo"? I am not quite sure and feel a bit funny not knowing. smile
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Demiurge
What listing tax ?

There used to be a listing fee but it was abolished years ago.

These days there is only a AH tax if an item actually sells.
You are right. It's a sales tax. Thank you for the correction.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
Bob
Bringslite
One further thought that I had almost forgotten: When you are sending the player to a "Player run Settlement" with the idea to train one or more skills and get next destination, isn't that kind of a roll of the dice for that player? A player settlement could be closed to them through lists, "shut down" or simply not have the buildings that offer the training.

Questers already have enough running to do don't they? Might be better, for "training tasks" to always send them to an NPC Sett. Or maybe "instruct" to ask in Gen Chat to be sure there is a nearby Sett with the buildings they need?

I tried to only send questers to player settlements when those feat ranks aren't available at NPC settlements. Ideally we'd have some in-game ways for players to see which player settlements would work for them, but for now giving them some advice on finding one is a good idea. I'll file a bug report to look into that.
Or get rid of the lazy option of white lists and "allies only" altogether smile

I am aware that people like white lists as it lets them block people they are in dispute with without having to track down all their alts and companies individually however they are a real PITA for new players.
They don't have to be PITAs for new players that are not affiliated with a group that another feels is "unsavory". Any settlement that builds and supports it's own buildings should definitely have the option of deciding who trains there. Blacklisting alone can serve that, though. A problem with "unaffiliated" is that I can drop group and pay a little extra coin for the skill levels that are not currently supported by my circumstances.
I think that some groups have been accidentally lumped into "Unaffiliated" is the same as "blacklisted" as happened with Staalgard. That can be fixed. Cleaning out a large blacklist of individual players is the real PITA in the room.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
Edam
harneloot
I spent 3+ hours over two days this weekend trying to find *magic using skeletons* in the Skeletal Uprising Home hex where the Finding Your Path quests sends you. I tried both simply running through every group on the map to see which ones attacked with spells (which didn't work - there was only a single skeletal caster in the whole hex) as well as killing every skeleton I came across. I finally found and killed 5, but not until I would have become very frustrated as a new player. Maybe 3 would be a better number since they seems so rare?

My hunch is the skeletal mages only appear when the home hex escalation has dropped in percentage. Problem being, that is a very good hex for running gushers and people keep killing off the home hex boss to reset the escalation thereby making running gushers easier smile

Overall, the main complaint i have heard concerns the continual running home to TK to hand in the quest and get the new quest. Something easily solved. Simply have the initial quest giver send you to talk to someone in a nearby town who gives you the local quest and when you report back to them sends you to the next location.
For the most part you are sent to local quests. A few LONG range runs to quests are in there but you are not sent all the way back to TK between each quest.

All of the first 1/2 or so are with in one or two hexes of TK.

P.S. Finding skeletal mages is nothing but frustration. Especially since it is the task right after one of the really LONG runs of the quest line. Notice that no one is complaining about the scarcity of any other Mob-kill-task for this Mega Quest.
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
@ Bob

Just a simple curiosity motivated question for Ya. I wouldn't mind reading Lisa's, Cole's and anyone else's picks on this. Purely hypothetical as I know we are no where near this point yet. Also, not trying to lock you down. This is speculation

Here we go: If you were at a place where you wanted to introduce Factions to the game and you could only start the mechanic with 3 separate factions from PFRPG, which 3 would you start with?

Thanks All who reply!
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com
Flari-Merchant
I should add that I don't think adding characters able to auto earn xp to an account would harm GW's bottom line. It may alter the economic balance in-game as there would be a bit more possible gathering/refining/crafter toons, which could be bad or good, but I think it is the best bet for increasing value to a subscription without raising the costs to play a "work in progress".
"I buy Azoth for 5sp/ea. I will trade Enchanting or other rare materials/anything for Azoth. Contact me if interested. GET YOUR COIN EASY!"
uotopia@msn.com