TyncaleIt would be an awesome distraction tactic if it included some kind of server mega quest to solve while the team got actual water, bit by bit, drawn into a backup copy to reveal as the quest was completed…
Well, that is a lot of explaining away the simple truth that the developer team got axed before they actually finished building the world, which included water in the rivers. I had to laugh about "the Earthly Exsiccation" though, I am sure the vets will embrace that.
For real now, the ToT will make short work of this unfinished part of the world. The current vets may be forgiving but the masses will not. It will function as a big red flag to all the other unfinished stuff, like all those bridges being dragged and dropped between two banks without much attention to smooth transitions to the roads they connect to. And it being the same bridge a hundred times over…. or the fact that lots of those bridges do not even make sense, even if there *was* water in the rivers.
I am still subbing an account, I am still hugely interested in the project and vision and I am amazed at the amount of work this small team is doing when it comes to the mechanics. But I feel the game is still aimed straight for the abyss if Worldbuilding, graphics and animations will get no love up to the moment the ToT are invited.
I know it is expensive, I have no other solution other then Lisa finding an investor after all. I hope Paizo will give that another go once you guys have all the mechanics into place. It is not that you are trying to pitch a mere idea by now: you have a working game with almost fully fleshed out mechanics and working servers. And even a small, dedicated population. That is nothing to sneeze at.
Who knows, the market may be more interested now in funding. But please, do not put this on Steam while there is still no water in the rivers.