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All posts created by Flari-Merchant

Flari-Merchant
RichClark
Latest list is posted.

T2 arrows just will not stay in stock - I believe someone checks every day.

I will take orders for anything you want (assuming I can make it).

My Bowyer is also close to a second type of T2 arrow, so we may have some more soon.

Maker
Sounds like the ideal situation. Congrats! smile
Flari-Merchant
Thanks for looking into that and the adjustments, Bob. smile
Flari-Merchant
Need more map reveal for those to be useful.
Flari-Merchant
Tyncale
Well, that is a lot of explaining away the simple truth that the developer team got axed before they actually finished building the world, which included water in the rivers. I had to laugh about "the Earthly Exsiccation" though, I am sure the vets will embrace that. smile

For real now, the ToT will make short work of this unfinished part of the world. The current vets may be forgiving but the masses will not. It will function as a big red flag to all the other unfinished stuff, like all those bridges being dragged and dropped between two banks without much attention to smooth transitions to the roads they connect to. And it being the same bridge a hundred times over…. or the fact that lots of those bridges do not even make sense, even if there *was* water in the rivers.

I am still subbing an account, I am still hugely interested in the project and vision and I am amazed at the amount of work this small team is doing when it comes to the mechanics. But I feel the game is still aimed straight for the abyss if Worldbuilding, graphics and animations will get no love up to the moment the ToT are invited.

I know it is expensive, I have no other solution other then Lisa finding an investor after all. I hope Paizo will give that another go once you guys have all the mechanics into place. It is not that you are trying to pitch a mere idea by now: you have a working game with almost fully fleshed out mechanics and working servers. And even a small, dedicated population. That is nothing to sneeze at.

Who knows, the market may be more interested now in funding. But please, do not put this on Steam while there is still no water in the rivers. smile
It would be an awesome distraction tactic if it included some kind of server mega quest to solve while the team got actual water, bit by bit, drawn into a backup copy to reveal as the quest was completed… smile
Flari-Merchant
Bob
Flari-Merchant
Edam
TL&DR
…. 700 of each bulk a week gets you level 20 support but very low level training/facilities. If you want to go to the other extreme and get level 20 training/facility on everything 24/7 (equivalent to a current level 20 settlement) you will need to find 1475 of every resource a week instead.
Interesting as I had thought that was a set of game-able results that GW was most interested in avoiding for many reasons…

Those are in fact the correct numbers you were looking for. And you're correct that we've moved away from making the support requirements quite as harsh. We decided quite a while back to look into ways to let settlements have more support than was strictly available from the structures themselves, as long as that support was at a reasonable price. Yes, you can get pure support at level 20 for half the cost of actually having the structures, but then you have to train elsewhere, and you can't charge other people for making use of your structures. That should make for a reasonable tradeoff, and still make settlements that just want their support for PvP purposes have to work for it.

And, if it doesn't turn out to be quite restrictive enough, we could always add some requirements along the way so that your settlement has to be somewhat developed before you can even choose the higher settlement levels. Probably overkill at the moment.
Thinking about things… I agree that the effort to get support to lvl 20 in an easier fashion than was previously shown to us is probably a good move at this time of lower population levels.
Flari-Merchant
Well it certainly is true that no one(I know of) has reached out publically or privately about any sort of "Building Arrangement" hehe, so I suppose that your observations and assumptions about us wanting to be our own little kings are spot on. smile
Flari-Merchant
#1
I suppose one thing that puzzles me is the knowledge that one or very few settlements could easily provide all needed training to 20 for the entire server. The incentive, in a case like or similar to that outcome, does not encourage the server to strive for their own +5 buildings or to live where those building are.
Flari-Merchant
Edam
Bob already gave you the "all +5" average:

Bob
Eventually, a settlement running all +5 S/M/L structures would be spending more like 1475 of every bulk resource (average across all 5 bulk resources) and 24 silver coin each week.

As far as running lvl 20 with a +0 keep (which limits all other buildings to +0) he has stated that as well:

Bob
…. a settlement that just wanted to have support at level 20 but only had a +0 keep (the bare minimum) would wind up paying a grand total of about 700 of each bulk resource (less than the current 756) and about 11.5 silver coins each week.

TL&DR
…. 700 of each bulk a week gets you level 20 support but very low level training/facilities. If you want to go to the other extreme and get level 20 training/facility on everything 24/7 (equivalent to a current level 20 settlement) you will need to find 1475 of every resource a week instead.
Interesting as I had thought that was a set of game-able results that GW was most interested in avoiding for many reasons…

I didn't grasp the info very well when I read it, apparently.
Flari-Merchant
Edam
I can confirm there are quite a few good pine hexes around now with many of them located in areas where the locals are reasonable and do not object to gathering. If anything the hard one to find in quantity these days is Ghostwood.

Thanks Edam. I'll keep trying until I find hexes that actually "gusher" pine more often than something else. The pain of it is at least an hour's wait when you "gusher" something else besides what you are looking for.

There is at least one nice area, or there was, where forest nodes(in several hexes) yield ONLY yew or maple and only perhaps one or two other forest node mats, so getting yew and maple is pretty easy. I guess that I was hoping to find some "tweak" of hexes like that. Whether they are near or far from my usual stomping grounds is irrelevant.
Flari-Merchant
Edam
Flari-Merchant
Bob, a bit confusing but can you confirm for me: After the cost ramp-up 7 months, what would be the cost for a Settlement that has nothing but a +0 Keep but wants lvl 20 support and what would be the upkeep of a settlement that has every spot filled with a +5 building?

I would assume the cost of a settlement that has every spot filled with a +5 building will depend on exactly which buildings your settlement chose to use.
I can be happy seeing an average in that case. smile

Edit: I think this is the average in any case. "Settlement Level 20: 1400 of each bulk resource, 2310 copper coin"

I am most interested in a cost for running a lvl 20 with only a +0 Keep.